All LoL ARENA Changes in LoL Patch 14.16

League of Legends ARENA mode is getting some buffs and nerfs in the recent update.

All LoL ARENA Changes in LoL Patch 14.16.
Riot Games

Recently Riot Games released League of Legends Patch 14.16. It brought lots of buffs, nerfs, item changes, and some information about the upcoming end of Split 2. ARENA, the beloved LoL game mode, is going through some changes too. Let's look at all of the buffs, nerfs, and fixes in the recent ARENA Patch 14.16:

Advertisement

 

Champion Buffs

Ornn

Ornn

  • W Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds at all ranks
  • E Bonus Armor and Magic Resistance Ratios: 40% ⇒ 50%
  • R Cooldown: 140/120/100 ⇒ 80/60/40 seconds
Renata Glasc

Renata Glasc

  • Q AP Ratio: 80% ⇒ 90%
  • E Cooldown: 14/13/12/11/10 ⇒ 12/11/10/9/8 seconds
  • E Shield AP Ratio: 50% ⇒ 60%
  • R Cooldown: 150/130/110 ⇒ 100/90/80 seconds
Taric

Taric

  • Passive Bonus Armor Ratio: 10% ⇒ 15%
  • Q Base Heal: 15 ⇒ 20
  • E Cooldown: 22/20.5/19/17.5/16 ⇒ 19/17.5/16/14.5/13 seconds
Xayah

Xayah

  • Attack Speed Growth: 3.7% ⇒ 3.9%
  • W Second Strike Damage: 15% ⇒ 20%
  • E bonus AD Ratio: 50% ⇒ 55%

Advertisement

 

Champion Nerfs

Nami

Nami

  • W Base Heal: 70/110/150/190/230 ⇒ 70/100/130/160/190
  • W Base Damage: 75/120/165/210/255 ⇒ 65/100/135/170/205
Shyvana

Shyvana

  • Q AD Ratio: 20/40/60/80/100% ⇒ 20/35/50/65/80%
  • E On-Hit Damage: 2.5% (+1% per 100 bonus AD) max health ⇒ 2% (+0.5% per 100 bonus AD) max health
  • Dragon E Fireball bonus AD Ratio: 50% ⇒ 30%
Sivir

Sivir

  • Q AD Ratio: 90/100/110/120/130% ⇒ 80/85/90/95/100%
Sylas

Sylas

  • W Minimum Heal AP Ratio: 30% ⇒ 20%
  • W Cooldown: 12/10.5/9/7.5/6 ⇒ 13/11.5/10/8.5/7 seconds
Udyr

Udyr

  • Q Max Health Damage Ratio: 3% per 100 bonus AD ⇒ 2% per 100 bonus AD
  • Q Awaken Max Health Damage Ratio: 6% per 100 bonus AD ⇒ 4% per 100 bonus AD

Advertisement

 

Augment Buffs

Dual Wield

  • Attack Speed: 250% bonus attack speed ⇒ 100% total attack speed

Ultimate Roulette

  • Cooldown (Dr. Mundo's Maximum Dosage): 30/25/20 ⇒ 25/22.5/20 seconds
  • Cooldown (All Other Ultimates): 25/20/15 ⇒ 20/17.5/15 seconds

Augment Nerfs

Fire Sale

  • Prismatic Item Sell Value: 5000 ⇒ 4000 gold
  • Quality of Life Change: Selecting Fire Sale no longer flags to the game that you are finished shopping.

Minionmancer

  • Minion Damage: 45% ⇒ 40%
  • Minion Health: 45% ⇒ 40%
  • Minion Size: 45% ⇒ 40%

Quest: Urf's Champion

  • Required Takedowns if Selected as Second Augment: 15 ⇒ 13
  • Golden Spatula Critical Strike Chance: 35% ⇒ 25%
  • Golden Spatula Attack Damage: 100 ⇒ 90
  • Golden Spatula Ability Power: 150 ⇒ 125
  • Golden Spatula Attack Speed: 70% ⇒ 60%

Stat Anvils

  • Attack Speed Shard - Minimum Roll: 15% ⇒ 13%
  • Attack Speed Shard - Maximum Roll: 30% ⇒ 26%
  • Lethality Shard - Minimum Roll: 9 ⇒ 7
  • Lethality Shard - Maximum Roll: 18 ⇒ 14
  • Swift Shard Attack Speed - Minimum Roll: 11.5% ⇒ 10.5%
  • Swift Shard Attack Speed - Maximum Roll: 23% ⇒ 21%

Advertisement

Item Buffs

Black Hole Gauntlet

  • Health: 800 ⇒ 900
  • Damage per Second (Level Scaling): 20-60 ⇒ 30-100
  • Damage per Second: 20-60 (based on level) (+50% armor) (+50% magic resistance) ⇒ 30-100 (based on level) (+60% armor) (+60% magic resistance)

Kinkou Jitte

  • Flat Magic Penetration Ratio: 0.1% ⇒ 0.15%
  • Lethality Ratio: 0.1% ⇒ 0.15%
  • Base Percent: 2% ⇒ 3%

Advertisement

Item Nerfs

Dragon Heart

  • Removed: Dragon Heart no longer grants a 5% increase to all stats
  • More Soul: Dragon Heart now give Elder Dragon Soul as a 7th soul

Guardian's Dirk

  • Lethality: 15 ⇒ 13

Lightning Rod

  • Lightning Cooldown: 14 ⇒ 16 seconds

Reverberation

  • Health gain now happens at combat start to avoid temporary health being factored in. Attack Speed gain now starts 2 seconds after combat starts to let temporary sources drop off.
  • Now only applies bonus on hits when you immobilize while at 100 stacks
  • No longer gains stacks when you are hit.
  • Stack Duration: 6 ⇒ 8 seconds

Twin Masks

  • Shared Base Stats: 15% ⇒ 10%

Bugfixes

  • Fixed a bug where Smolder couldn't fly over the Koi Pond Rivers while the Lilypad was closed.
  • Fixed a bug where Regicide would reset if Viego turned into another champion.
  • Fixed a bug where if both players had Regicide only one player would receive kill credit.
  • Fixed a bug where if you were revived when touching the side of the arena you would not rejoin the fight.
  • Selecting Fire Sale will no longer count you as having finished shopping.
  • Selling Lighting Rod will now correctly stop calling lighting bolts on your location.
  • Fixed a bug where Puppeteer was being reset by Sword of Blossoming Dawn and Moonstone Renewer.
  • Damage caused by energized items, along with Lighting Rod, and Kinkou Jitte are now counted as item damage and thus can crit with Vulnerability.
  • Fixed a bug stopping Hamstringer's DoT from being able to crit. It can now crit but stops itself from going infinite with Vulnerability.
  • Fixed a bug preventing Rite of Ruin from shielding allies when you apply heal or shield ability. It is now added to the Support Shop and Support anvil.
  • Updated Mystic Punch's tooltip to correctly call it an "On-hit".
  • Darius's Noxian Guillotine (R) is no longer blocked by Fallen Aegis's black shield.
  • Quantum Computing's tooltip has been updated to reflect its scaling.
  • Quantum Computing's cooldown is now correctly reduced by Lighting Rod's Fully Automated passive.
  • Diamond-Tipped Spear now correctly grants bonus damage to non-missile abilities.
  • Runecarver now correctly removes the bonus attack range granted by Rapid Firecannon.
  • Light Warden's cooldown is now correctly 8 instead of 7 seconds.
  • Reaper's Toll Reap passive now correctly reduces the max health of champions when they are shielded.
  • Gangplank can no longer create infinite barrels with tricky Power Flower usage.
  • Fixed a bug where casting an Ultimate Roulette ultimate would count as your ultimate cast for Ultimate Revolution.
  • Fixed an issue where the lighting on some arenas was darker than intended.
  • Augment cards no longer double-play their Flash-in and Refresh animations sometimes when first rendering.

Advertisement