Apex Legends Season 23 is here, bringing a ton of new content to the game, including the new Launch Royale mode, the long-awaited Lifeline rework, as well as many balance changes to Legends and weapons alike. In terms of weapon balance, the previous season had some controversial changes resulting in nerfs to some fan favorites, and it seems like Respawn have learned their lesson, as this time around they are mostly focusing on buffing the underperforming guns. It will take some time to see where the meta will end up, but for now let’s take a look at all of the weapon changes that are coming to Apex Legends with Season 23!
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Apex Legends Season 23: All Weapon Changes
Most of the weapon changes that are coming to Season 23 are buffs to underperforming weapons, such as the Havoc, Longbow, L-Star, and others. These changes aim to improve the viability of these weapons throughout the game, mainly by increasing their damage and by providing some quality-of-life changes, such as improved animation speeds. Here is the full list of weapon changes that are coming to Apex Legends Season 23:
L-Star EMG
- Damage increased to 18 (was 17)
- Gold Magazines now reduce the cool off time more than purple mags
- Smoothed out cool-off animations
Dev Note: The L-Star never really gained a benefit from Gold mags because it doesn’t have a traditional reload. To show it a little love, we’ve improved the Gold mags on the L-Star which should make them a more exciting find over Purple mags. In addition we’ve done some animation work to make firing feel smoother; especially when feathering the trigger, something the L-Star excels at.
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L-Star EMG
- Damage increased to 18 (was 17)
- Gold Magazines now reduce the cool off time more than purple mags
- Smoothed out cool-off animations
Dev Note: The L-Star never really gained a benefit from Gold mags because it doesn’t have a traditional reload. To show it a little love, we’ve improved the Gold mags on the L-Star which should make them a more exciting find over Purple mags. In addition we’ve done some animation work to make firing feel smoother; especially when feathering the trigger, something the L-Star excels at.
Longbow
- Damage increased to 60 (was 55)
Dev Note: The Longbow hasn’t been fulfilling the fantasy of a sniper lately so we’re taking a big swing at its damage to really push its relevance and carve out a place for it within the long range meta. We’ll continue to monitor this change as the season progresses.
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P2020
- Akimbo Only: base hipfire improved
Dev Note: Overall we’re really happy with Akimbo and the P2020s are performing well but could use a little improvement to their overall consistency to remain a competitive option.
Rampage LMG
- Revved State
- Increased decay rate
- Reduced cost per shot
- Significantly increased energized capacity
- Successfully charging up the Rampage with a Thermite will also trigger a reload
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Sentinel
- Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
- Increased energized capacity
- Increased energize total time
- Successfully charging up the Sentinel with a Shield Cell will also trigger a reload
Dev Note: The Sentinel is a beloved sniper but can be a little intimidating to run with its high risk and reward gameplay flow. We wanted to open this up a little bit and make it easier to engage with and more approachable so we’re making the energized state a little more forgiving and adding Boosted Loader to temporarily increase its magazine size.
Spitfire LMG
- Damage increased to 19 (was 18)
Dev Note: Our LMGs have seen more play since the release of the Gunshield Generators but they still haven’t quite been able to compete with our more versatile ARs. These updates continue the work to push them into being valuable primary weapons.
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Peacekeeper
- Choke speed increased
Triple Take
- Choke speed increased
- Fire Rate slightly increased
Dev Note: Both the Triple Take and the Peacekeeper are doing well in the meta but are feeling a tad sluggish compared to the competition. These adjustments should make them feel a little more responsive.
Those were all of the weapon changes in Apex Legends Season 23. Hopefully, the buffs to these weapons are enough so the game has much more variety during all of the points in each individual match. These changes combined with the balance improvements to the Legends are going to make Season 23 one of the more exciting updates in recent times. For more Apex Legends news and guides, make sure to check out our dedicated section on the website!
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