In the world of Baldur's Gate 3, knowing how to rest is fundamental for keeping your party in peak condition. Whether you're gearing up for battle or need to recuperate after a skirmish, understanding the mechanics of resting is vital. In this guide, we'll explore the ins and outs of Short Rests, Long Rests, and Partial Rests, ensuring you make the most of their benefits, which include healing and replenishing your spell resources.
How to Rest in Baldur’s Gate 3
Resting is initiated by clicking on the campfire icon at the bottom right of your screen. You'll find three options:
1. Short Rest
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Selecting Short Rest restores 50% of your party's hit points and refreshes actions with cooldowns per short rest. Warlocks also regain their spell slots. You can take a Short Rest twice per day. Choosing a Long Rest resets your available Short Rests to two.
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Short Rest Benefits for Each Class:
- Barbarian: None
- Bard: Bardic Inspiration
- Cleric: Channel Divinity charges
- Druid: Wild Shape (refresh up to two per short rest)
- Fighter: Second Wind and Action Surge (all Fighters), Superiority Die (Battle Master subclass only)
- Monk: Ki Points
- Paladin: Channel Oath charges
- Ranger: None
- Rogue: None
- Sorcerer: Tides of Chaos (Wild Magic subclass only)
- Warlock: Warlock spell slots
- Wizard: None
2. Long Rest
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Opting for a Long Rest sends you back to camp to conclude the day. During this time, you can engage in camp activities, including conversing with companions, altering your party, or respeccing your class.
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Consequences of Long Rests: Long Rests can affect the game's story and events, with timing playing a significant role. For example, taking a Long Rest immediately upon encountering a burning inn in a town can influence the outcome. Some quests and events in Baldur's Gate 3 have time-sensitive elements, so multiple Long Rests during these scenarios can result in various consequences.
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Long Rests require 40 camp supplies to fully restore hit points and spell slots. The total camp supplies in your party are displayed when hovering over the 'Long Rest' button. To initiate a Long Rest, select 'Go to Bed' by clicking on either the campfire or bedrolls.
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If a companion or follower wishes to speak with you in camp, a prompt will appear asking if you want to proceed with the Long Rest or seek out the individual. You can delay the rest to find them in camp; they'll be marked with an exclamation point.
3. Partial Rest
- Instead of a full Long Rest, you can choose a Partial Rest to regain half your hit points and spell slots. This still ends the day but won't restore your Short Rests.
4. Go to Camp
- Selecting 'Go to Camp' transports you back to your camp, where you can manage your Traveller's Chest, interact with companions, or speak with Withers to alter your class or hire a hireling. You can also initiate a Long Rest from camp at any time. To do so, select 'End the Day' by clicking the rolled-up bedroll or campfire, then choose 'Go to Bed' by clicking again on the bedroll or campfire to commence a Long Rest. You'll then proceed to camp supplies selection or receive a prompt if someone in camp wants to talk. Here, you can opt for either a Long Rest or Partial Rest.
Mastering the art of resting in Baldur's Gate 3 is paramount to your party's success. Whether you choose the respite of a Short Rest, the rejuvenation of a Long Rest, or the flexibility of a Partial Rest, understanding these mechanics is crucial. Moreover, be mindful of the consequences of your resting choices, as they may impact the unfolding story and world of Baldur's Gate 3. So, rest easy, adventurer, and ensure your party is always prepared for the challenges that lie ahead. May your journey through this mystical realm be filled with epic tales and triumphant victories!