Clash of Clans: Druid Balance Changes Explained

CoC will be changing the Druid Class with a few nerfs. Here's what you need to know. 

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As you might know, Clash of Clans is introducing some changes to the Druid class. The idea behind them is to balance the game in time for the Clan War Leagues. In this article, we will take a look at everything this adjustment will bring to Clash of Clans in simple terms.

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Druid Class Changes in CoC

Druid Class Changes in CoC
Supercell

These new changes will affect the Druid's healing ability and evolve times, along with nerfs to the Bear form's health. The healing per second for the Druid will be reduced at all troop levels, but to make up for this, the while the evolve time will also be shortened. Additionally, the Bear form's health is being nerfed heavily - it's getting halved across all levels. This will keep druids viable without being OP.

Here are the details of the balance changes:

Druid Level 1

  • Healing: 110 ⇒ 65 per second
  • Evolve Time:  30 ⇒ 25 seconds

Druid Level 2

  • Healing: 120 ⇒ 70 per second
  • Evolve Time:  30 ⇒ 25 seconds

Druid Level 3

  • Healing: 130 ⇒ 75 per second
  • Evolve Time:  30 ⇒ 25 seconds

Druid Level 4

  • Healing: 140 ⇒ 80 per second
  • Evolve Time:  30 ⇒ 25 seconds

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Bear Form Level 1

  • Health: 3800 ⇒ 1900

Bear Form

 Level 2

  • Health: 4000 ⇒ 2000

Bear Form

 Level 3

  • Health: 4200 ⇒ 2100

Bear Form

 Level 4

  • Health: 4400 ⇒ 2200

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According to the Clash of Clans team, the changes are being made in response to Druids being too powerful in the current state of the game. Players often opt for mass Druid strategies and the devs want to discourage them from that while also keeping the class balanced. Druid will hopefully remain a viable option without overshadowing other strategies. The balance adjustments will be monitored, and further changes may be considered based on ongoing feedback and game data.

Stay tuned for further CoC updates! We'll be keeping an eye on the druid class and how it performs.

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