Counter-Strike 2's developers added a quick patch to the game so let us briefly review them and add clarity where needed.
These changes have received mixed reactions from the community as Valve is yet to address the cheating issue that is currently ruining the experience for casual and competitive players.
Gameplay Changes
- Command aliases now leverage subtick accuracy
Players were using commands to modify the movement in-game to be more consistent to resemble that of Counter-Strike: Condition Zero. With this new patch, the commands now use subtick accuracy which overall improves accuracy but causes movement to be more inconsistent.
Sound Changes
- New sound for final 10 seconds of bomb beeping
This is a welcome change as it adds more clarity as to how many seconds a CT player has to defuse the bomb in critical situations.
- Added missing KSK agent voice
- Reduced falloff distance of knife impact and swish sounds
- Various tweaks and bug fixes around occlusion filters and footstep clarity
Advertisement
Miscellaneous Changes
- Fixed missing gamestate integration data regarding flashbangs and damage stats
- Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
- Fixed some cases where players could peek through ceilings
- Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
- Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
- Added an additional fallback path for game clients to download network configuration.
- Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
Advertisement
Advertisement