Deadlock is possibly the most anticipated MOBA as it combines elements from beloved games like League of Legends and Dota 2 with Counter-Strike 2 and Overwatch to form quite a fun and addictive title.
With casual and pro players flocking to give Deadlock a try, you might find yourself wanting to main Abrams as the extensive roster of heroes can be quite overwhelming, but if you have your sights set on this blue demon, then we've got you covered with this beginner guide.
Table of Contents
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Abrams Abilities and Overview
Abrams is a bruiser that charges into close combat to deliver fierce blows along with incredible sustain and tankiness. If you prefer a more melee-centric playstyle, then Abrams is your man.
Abilities
Siphon Life
- Description: Drain health from enemies in front of you while they are in the radius.
- Radius: 10m
- Duration: 4s
- Cooldown: 42s
- Damage per Second: 35 (Spirit Power Scaling x 0.2)
- Heal vs Heroes: 100%
- Heal vs Non-Heroes: 50%
- T1: -19s Cooldown
- T2: +2s
- T5: +40 Damage Per Second
Shoulder Charge
- Description: Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
- Duration: 1.2s
- Cooldown: 35s
- Damage: 40 (Spirit Power Scaling x 2.1)
- Stun Duration: 0.85s
- T1: -20s Cooldown
- T2: +0.5s Duration
- T5: +5.5 Weapon Damage for 8s after colliding with an enemy
Infernal Resilience
- Description: Regenerate a portion of incoming damage over time.
- Damage regenerated: 16%
- Regeneration Time: 18s
- Health Regen +1
- T1: +1.5 Health Regen
- T2: +150 Health
- T5: +9% Damage regenerated
Seismic Impact
- Description: Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press LMB to crash down early.
- Cooldown: 150s
- Damage: 150 (Spirit Power Scaling x 0.9)
- Stun Duration: 1s
- Impact Radius: 9m
- T1: -40s Cooldown
- T2: Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
- T5: On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.
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Ability Order
Siphon Life
- Unlock Third
- Upgrade T1
- Max Out Last
Shoulder Charge
- Unlock Second
- Upgrade T1
- Max Out First
Infernal Resilience
- Unlock First
- Upgrade T1
- Max Out Third
Seismic Impact
- Unlock Last
- Upgrade T1
- Max Out Second
Best Abrams Early-Game Items
For the early-game items, focus on getting Melee Lifesteal and Spirit Strike for that extra oomph while laning.
Best Weapon Items
Close Quarters
- +85 Bullet Shield Health
- Passive: Deal additional Weapon Damage when in close range to your target.
- +25% Weapon Damage Conditional: Close Range
- Condition: 15m Close Range
Berserker
- +4 Ammo
- +7% Bullet Resist
- Passive: Your Weapon Damage increases as you take sustained damage.
- +5% Weapon Damage per Stack
- 110 Damage taken to Stack
- 10 Max Stacks
- 10 Duration
Melee Charge
- +15% Weapon Damage
- +100 Bonus Health
- +1 Health Regen
- Passive: Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
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Best Vitality Items
Melee Lifesteal
- +13% Melee Damage
- +75 Bonus Health
- Passive: Your melee attacks heal you for 20% of the Melee Damage dealt plus 90. This heal is 40% effective vs non-heroes.
- Component of Lifestrike
Extra Stamina
- +1 Stamina
- +10% Stamina Recovery
- +7% Fire Rate
- Component of Superior Stamina
Sprint Boots
- +2m/s Sprint Speed
- +1 Health Regen
- +4% Weapon Damage
- Component of Enduring Speed
Extra Regen
- +2.8 Health Regen
- +8% Ammo
- +25 Bonus Health
Best Spirit Items
Spirit Strike
- +80 Spirit Shield Health
- +0.8 Health Regen
- +12% Melee Damage
- Passive: When you perform a Light or Heavy Melee attack against a hero, deal Extra Spirit Damage with the attack and reduce the target's Spirit Resist.
- x Spirit Damage (adjusted by Spirit Power)
- -12% Spirit Resist
- 11s Duration
Infuser (Active)
- +50 Bonus Health
- +10% Ammo
- Active: Gain Spirit Power and Spirit Lifesteal.
- +16 Spirit Power
- +20% Spirit Lifesteal
- 6s Duration
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Best Abrams Mid-Game Items
Best Weapon Items
Kinetic Dash
- +100 Bonus Health
- +1.5 Health Regen
- Passive: Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 8s.
- +25% Fire Rate
- +5 Temporary Ammo
- 8s Duration
Point Blank
- +15% Bullet Resist
- +1 Stamina
- Passive: When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
- Conditional: +45% Weapon Damage
- Conditional: 25% Movement Slow
- 2s Slow Duration
- 15m Close Range
Hunter's Aura
- +150 Bonus Health
- Passive: Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
- Conditional: -9% Bullet Resist
- Conditional: 10% Fire Rate Slow
- 15m Radius
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Best Vitality Items
Enduring Speed
- +1.4m/s Move Speed
- +2m/s Sprint Speed
- +75 Bonus Health
- +1.5 Health Regen
- Passive: Reduces the effects of enemy Movement Slow.
- +40% Movement Slow Resist
Healing Booster
- +6% Spirit Resist
- +2 Health Regen
- Passive: Increases the effectiveness of your Healing and increases your resistance to healing reduction.
- +25% Healing Effectiveness
- +15% Heal Reduction Resistance
Best Spirit Items
Duration Extender
- +16% Ability Duration
- +100 Bonus Health
- +1.75 Health Regen
- Component of Superior Duration
Bullet Resist Shredder
- +100 Bonus Health
- +5% Bullet Resist
- Passive: Reduces Bullet Resist on enemies when you deal Spirit Damage.
- -12% Bullet Resist
- 8s Duration
Cold Front (Active)
- +10% Spirit Resist
- Active: Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
- 75 + (1.5 * Spirit Power) Spirit Damage
- 40% Movement Slow
- 14m End Radius
- 3s Duration
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Best Abrams Late-Game Items
Make sure to rush Leech and focus on Weapon Items if you are ahead.
Best Weapon Items
Frenzy
- +12 Ammo
- +30% Weapon Damage
- +200 Bonus Health
- Passive: While you are below 40% health, you gain stat bonuses.
- 4 m/s Movement Speed
- 40% Fire Rate
- 45% Spirit Resist
Siphon Bullets
- +28% Weapon Damage
- Passive: Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
- 45 Max HP Steal Per Bullet
- 20s Steal Duration
- 0.8s Max Frequency
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Best Vitality Items
Leech
- +35% Spirit Lifesteal
- +35% Bullet Lifesteal
- +175 Bonus Health
- +12 Spirit Power
- +15% Weapon Damage
Improved Bullet Armor
- +45% Bullet Resist
- +10% Weapon Damage
Improved Spirit Armor
- +45% Spirit Resist
- +8 Spirit Power
Lifestrike
- +40% Melee Damage
- +125 Bonus Health
- +8% Bullet Resist
- Passive: Your Melee Attack applies Movement Slow and heals you for 55% of the Melee Damage dealt plus 110. This heal is 40% effective vs non-heroes.
- 60% Movement Slow (Conditional)
- 2.5s Slow Duration
Best Spirit Items
Suppressor
- +50 Bonus Health
- +2.5 Health Regen
- +4 Spirit Power
- Passive: When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.
- -25% Fire Rate Slow
- 2s Duration
- Component of Mystic Slow
Mystic Slow
- +100 Bonus Health
- +3 Health Regen
- +6 Spirit Power
- Passive: If a target takes Spirit damage, they have their Movement Speed and Fire Rate reduced.
- +30% Movement Slow
- +40% Fire Rate Slow
- 2s Duration
Improved Cooldown
- +16% Cooldown Reduction
- +1.5 Health Regen
- Component of Superior Cooldown
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Abrams Beginner Guide
Overall, Abrams' playstyle consists of securing enough Souls in the early game to ensure that you have enough Health and Health Regen so that you can start skirmishing and looking for picks and taking down the enemy team structures. You excel in close-quarter combat so make use of your tankiness and melee damage.
Remember to Parry when needed, and come late-game you will be almost unkillable if you were able to accrue a good enough lead. You will act as a frontline for your team so don't panic and jump into the action to secure victory. Best of luck in your Deadlock games!
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