Deadlock is possibly the most anticipated MOBA as it combines elements from beloved games like League of Legends and Dota 2 with Counter-Strike 2 and Overwatch to form quite a fun and addictive title.
With casual and pro players flocking to give Deadlock a try, you might find yourself wanting to main Dynamo as the extensive roster of heroes can be quite overwhelming, but if you have your sights set on this massive machine, then we've got you covered with this beginner guide.
Table of Contents
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Dynamo Abilities and Overview
Dynamo is a chunky robot that excels in area control and enemy displacement, primarily by locking in players so that other teammates can unload their combos without much hesitation. If you want to be the perfect support for your team, then look no further.
Abilities
Kinetic Pulse
- Description: Release an energy pulse that knocks enemies up into the air.
- Ability Width: 5m
- Cooldown: 26s
- Damage: 100 (Spirit Power Scaling x 1.4)
- Stomp Range: 15m (Spirit Power Scaling x 0.3)
- T1: Hit enemies are fire rate and movement slowed by 35% for 4s.
- T2: Dynamo deals 30% more Weapon Damage to hit enemies for 8s
- T5: +125 Damage
Quantum Entanglement
- Description: Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
- Range: 9m
- Cooldown: 12.5s
- Void Time: 1.4s
- Ally Distance: 9m
- Fire Rate Bonus: 25%
- T1: +4m Cast Range
- T2: +25% Fire Rate Bonus
- T5: On reappearing, +120% base ammo
Rejuvenating Aurora
- Description: While channeling, restore health over time to you and any allies nearby.
- Range: 8m
- Cooldown: 48s
- Health Restored: 32/s (Spirit Power Scaling x 0.5)
- Channel Duration: 5s
- Friendly Heal Radius: 8m
- T1: +4m/s for 8s
- T2: -14s Cooldown
- T5: Full move and ability use and additionally heals +4% of Max Health per second
Singularity
- Description: Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
- Radius: 8m
- Cooldown: 191s
- Channel Duration: 2.75s
- DPS: 60 (Spirit Power Scaling x 0.2)
- Singularity Radius: 8m
- T1: +2m Singularity Radius
- T2: +0.75s Channel Duration
- T5: Singularity takes 3.8% of the enemies' max health taken each second.
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Ability Order
Kinetic Pulse
- Unlock First
- Upgrade T1 + T2
- Max Out Second
Quantum Entanglement
- Unlock First
- Max Out Third
Rejuvenating Aurora
- Unlock Second
- Upgrade T1 + T2
- Max Out First
Singularity
- Unlock Last
- Max Out Last
Best Dynamo Early-Game Items
Best Weapon Items
Close Quarters
- +85 Bullet Shield Health
- Passive: Deal additional Weapon Damage when in close range to your target.
- +25% Weapon Damage Conditional: Close Range
- Condition: 15m Close Range
Basic Magazine
- +24% Ammo
- +15% Weapon Damage
- Component of Titanic Magazine
High-Velocity Mag
- +30% Bullet Velocity
- +12% Weapon Damage
- +50 Bullet Shield Health
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Best Vitality Items
Extra Stamina
- +1 Stamina
- +10% Stamina Recovery
- +7% Fire Rate
- Component of Superior Stamina
Sprint Boots
- +2m/s Sprint Speed
- +1 Health Regen
- +4% Weapon Damage
- Component of Enduring Speed
Best Spirit Items
Extra Charge
- +1 Bonus Ability Charges
- +10% Cooldown Reduction for Charged Abilities
- +6% Weapon Damage
- Component of Rapid Recharge
Ammo Scavenger
- +15% Ammo
- +60 Bonus Health
- Passive: Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power.
- 2 Ammo Per Soul
- 2 Spirit Power Per Soul
- 35s Spirit Power Duration
- 12 Max Stacks
Mystic Burst
- +40 Spirit Shield Health
- +6% Weapon Damage
- Passive: Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
- 35 Bonus Damage
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Best Dynamo Mid-Game Items
Best Weapon Items
Pristine Emblem
- +25% Weapon Damage
- +12 Spirit Power
- +12% Spirit Resist
- Passive: Your attacks have additional Weapon Damage against enemies above 50% health.
- +25% Weapon Damage (Conditional)
Point Blank
- +15% Bullet Resist
- +1 Stamina
- Passive: When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
- Conditional: +45% Weapon Damage
- Conditional: 25% Movement Slow
- 2s Slow Duration
- 15m Close Range
Intensifying Magazine
- +25% Ammo
- +20% Weapon Damage
- Passive: Increases Weapon Damage as you continuously fire your weapon.
- Conditional: 75% Max Weapon Damage
- 3s Time for Max Damage
Warp Stone (Active)
- +20% Weapon Damage
- +8 Spirit Power
- Active: Teleport straight ahead, gaining Bullet Resist.
- +11m Teleport Range
- +30% Bullet Resist (Conditional)
- 5s Buff Duration
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Best Vitality Items
Superior Stamina
- +3 Stamina
- +20% Stamina Recovery
- +30% Air Jump/Dash Distance
- +7% Fire Rate
- +8 Spirit Power
- Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2.
Spirit Armor
- +20% Spirit Resist
- +5 Spirit Power
- Component of Improved Spirit Armor
Combat Barrier
- +300 Bullet Shield Health
- Passive: When you have a Bullet Shield, gain Weapon Damage and Fire Rate.
- +28% Weapon Damage While Shielded
- +8% Fire Rate While Shielded
Enduring Speed
- +1.4m/s Move Speed
- +2m/s Sprint Speed
- +75 Bonus Health
- +1.5 Health Regen
- Passive: Reduces the effects of enemy Movement Slow.
- +40% Movement Slow Resist
Best Spirit Items
Bullet Resist Shredder
- +100 Bonus Health
- +5% Bullet Resist
- Passive: Reduces Bullet Resist on enemies when you deal Spirit Damage.
- -12% Bullet Resist
- 8s Duration
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Best Dynamo Late-Game Items
Make sure to rush Glass Cannon. If you are ahead, grab Siphon Bullets, and Crippling Headshot if the enemy is stacking resistances.
Best Weapon Items
Glass Cannon
- +70% Weapon Damage
- +10% Fire Rate
- +1m/s Move Speed
- -15% Max Health
- Passive: Each hero kill grants permanent Weapon Damage (up to a max of 7 times). Death results in loss of 1 stack.
- Conditional: +10% Weapon Damage per Kill
Siphon Bullets
- +28% Weapon Damage
- Passive: Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
- 45 Max HP Steal Per Bullet
- 20s Steal Duration
- 0.8s Max Frequency
Crippling Headshot
- +20% Weapon Damage
- +10% Bullet Lifesteal
- +10% Spirit Lifesteal
- Passive: Headshots reduce target's Bullet and Spirit Resist.
- 24% Bullet Resist Reduction
- 24% Spirit Resist Reduction
- 4s Debuff Duration
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Best Vitality Items
Improved Bullet Armor
- +45% Bullet Resist
- +10% Weapon Damage
Improved Spirit Armor
- +45% Spirit Resist
- +8 Spirit Power
Unstoppable (Active)
- +150 Bonus Health
- +15% Spirit Resist
- +1m/s Move Speed
- +12 Spirit Power
- Active: Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
- 6s Duration
Best Spirit Items
Curse (Active)
- +20% Weapon Damage
- +8 Spirit Power
- Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
- 3.25s Status Duration
- 20m Cast Range
Refresher (Active)
- +16% Spirit Resist
- +8% Bullet Resist
- Active: Reset the cooldown of all your abilities and restore all your charges
Superior Cooldown
- +32% Imbued Ability Cooldown Reduction
- +24% Non-Imbued Ability Cooldown Reduction
- +4 Health Regen
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Dynamo Beginner Guide
Overall, Dynamo's playstyle consists of utilizing your ultimate ability to lock up as many enemies as possible so that you can win most of the team fights. You will need to be constantly aware and ready to jump into the fray to start off a fight in your favor.
Dynamo is a supportive hero that enables high-rish, high-reward gameplay, especially when paired up with some strong ultimate from your allies that are typically hard-to-land. Best of luck in your Deadlock games!
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