The recent Diablo 4 Campfire Chat revealed a staggering amount of changes coming to the game with Season 4. After months of anticipation, the itemization rework was finally revealed, and it was definitely worth the wait. Not only will players have an easier time going through all the loot they pick up, but they will also be able to interact with it thanks to the addition of two new crafting systems. The Public Test Realm will also be active in a few weeks, which will have a positive impact on the game as players can provide direct feedback on all the new systems.
Additionally, some class changes were revealed, including balance adjustments and new features and systematic updates. In this article, we'll cover the full list of class changes showcased in the latest Diablo 4 Campfire Chat for Season 4.
- Meaningful Class Updates
- Game Balance
- Barbarian
- Druid
- Sorcerer
- Rogue
- Necromancer
- Flat Damage Effects
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Meaningful Class Updates
The Diablo 4 team stated that they are going to be changing their design philosophy concerning class balancing and updates. Instead of only increasing and decreasing the power level of abilities, they are going to be focusing on making skills more interactive and exciting. They aim to create new build opportunities for players by making changes to the core systems behind the classes. Season 4 is also going to feature double the Unique items per class, going from 1 to 2. A new Uber Unique item is also going to be included, called Tyrael's Might. Here are some examples of changes that are happening to some of the classes in Season 4:
Sorcerer skill tag updates:
- Mastery Skills are Core Skills.
- Frozen Orb no longer goes a set distance, goes to where the player directs it to.
- New Frozen Orb Unique
Necromancer minions being more powerful and exciting:
- Minions will inherit 100% of the player's stats.
- Book of the Dead updates.
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Game Balance
While not much information has been shared about specific buffs and nerfs coming with Season 4, the Diablo 4 team stated that the staggering amount of changes from the itemization rework is going to significantly change how classes perform. Some nerfs to Barbarian skills were also mentioned, with Charge, Hammer of the Ancients, and Unbridled Rage taking some hits to their effectiveness. Here is a small summary of what we can expect in terms of class changes at the start of Season 4:
General:
- Tibault's Will damage is being reduced.
- Banished Lord's Talisman damage is being reduced.
Barbarian:
- 10% inherent Damage Reduction is being removed.
- Charge Nerfs.
- Hammer of the Ancients Nerfs.
- Unbridled Rage Nerfs.
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Barbarian
The Barbarian class is going to be receiving a lot of buffs to all of their flat damage effects, such as Dust Devils and Earthquakes. This, coupled with the fact that these effects will scale with your weapon damage, will create a wide array of new build opportunities for the class going forward. Keep in mind that these are not all of the changes happening to the different classes, and more information is going to be available once the patch notes are released.
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Druid
The change showcased for the Druid class is centered around Lacerate, which was an ability that was extremely underpowered compared to the other available options. Two of the different upgrade paths for the skill have now been combined into one, with another tier being available in their place, which is going to make the skill a lot more competitive. While this isn't a huge change, it's nice to see some more skill diversity being available in the game.
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Sorcerer
Sorcerers are going to be receiving a brand new Unique item that is going to be centered around their Frozen Orb and Conjurations. Fractured Winterglass is going to allow you to create different Conjurations whenever you cast Frozen Orb, and these Conjurations are going to cast Frozen Orbs, which can create a loop. This is a very interesting item that a lot of players are going to enjoy experimenting with during Season 4.
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Rogue
The highlighted update for the Rogue was a change to one of their class mechanics, Inner Sight. This passive has been significantly buffed to be competitive with the rest of the options by allowing players to fill up their gauge from enemies that are not even marked. The bonus for filling the gauge has also been increased, with an additional bonus of 25% increased Critical Strike Chance on top of the unlimited Energy pool.
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Necromancer
The final bite-sized showcase was for the Necromancer and it is centered around the Book of the Dead. A lot of new bonuses have been spread around the tree, which are going to allow players to create new builds while making adjustments to any existing ones. Here are all of the new bonuses that were showcased in the Campfire Chat:
- Reaper's wind-up attack now reduce one of your active Cooldowns by 3 seconds.
- Cold Mages' attacks apply Vulnerable for 4 seconds.
- Your Iron Golem's slam attack also pulls in enemies.
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Flat Damage Effects
The final class changes that were showcased during the Campfire Chat were about the many different flat damage effects that are available in the game, such as Dust Devils, Earthquakes and Lightning Strikes. These effects were previously redundant as they did not scale with any of your stats, making them weak choices compared to other build-defining powers. Starting from Season 4, all of these effects will now scale based on your weapon damage and they will also be receiving additional updates to how they work, such as the Dust Devils example we showed in the Barbarian section above.
That covers the full list of class changes that were showcased during the Diablo 4 Campfire Chat for Season 4. All of these adjustments, alongside the rework to itemization, are going to significantly change how everything works in the game, and Season 4 might feel like a brand new experience. For more Diablo 4 news and guides, make sure to check out the rest of our website!
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