The patch notes for the upcoming Diablo 4 1.4.0 update have finally arrived, and alongside all of the major reworks to the itemization and endgame systems, we also have a wide array of balance adjustments to all of the classes. Blizzard Entertainment has stated that they want to create a lot more build diversity within each class by making their skills and items more versatile. The game is gearing up for a total reset, with many of the core systems being reworked before the start of the next season.
The Barbarian is receiving a lot of changes to their core skills, as well as many of the different Aspects and Unique items available to them. Some buffs to their minions and flat damage modifiers are also going to be arriving with Season 4. Here is the full list of Barbarian changes that are going live with the 1.4.0 PTR update of Diablo 4.
Table of Contents | ||
Miscellaneous | Skills | Passives |
Paragon | Legendary Aspects | Unique Items |
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Diablo 4 Patch 1.4.0 PTR - All Barbarian Changes
The Barbarian class is receiving a lot of different changes in patch 1.4.0. Not only does Call of the Ancients scale a lot better, but flat damage effects are also going to be significantly stronger going forward. Many balance adjustments to core skills, Paragon nodes, and Legendary Aspects are also going to provide a lot more opportunities for build diversity in the next season.
Miscellaneous
Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.
- Skill tags have been updated everywhere to allow more Aspects and other effects to affect more skills and abilities. Examples:
- Applicable "Shout" skills for Druid and Barbarian are now tagged as Shouts.
- New Chain tag for abilities like Chain Lightning and Rabies.
- New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
- More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
- Additionally, various Aspects have been updated to account for these changes.
Barbarian
- Barbarian’s 10% innate Damage Reduction has been removed.
- Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.
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Skills
- Damage reduced from 250% to 180%.
- Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
- Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
- Maximum Cooldown Reduction reduced from 9 to 6 seconds.
Furious Hammer of the Ancients
- Previous - Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
- Now - Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.
- Rend's Damage against Vulnerable enemies increased from 12%[x] to 25%[x].
- Korlic Leap damage increased from 104% to 156%.
- Korlic Frenzy damage increased from 39% to 59%.
- Talic Whirlwind damage increased from 65% to 98%.
- Madawc Upheaval damage increased from 195% to 293%.
- Range of damage increased from 2.2 meters to 3 meters.
- Additional damage when enemy is knocked into a wall increased from 70% to 105%.
- Damage per 10 Fury consumed increased from 20% to 25%.
Passives
- Bonus damage reduced from 135%[x] to 100%[x].
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Weapon Expertise
Polearm Expertise
- Lucky Hit chance increased from 10%[x] to 15%[x].
- Damage while Healthy increased from 10%[+] to 15%[x].
Two-Handed Mace Expertise
- Fury gain increased from 2 to 5.
- Previous - You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
- Now - You deal 15%[x] increased Critical Strike damage while Berserking.
Two-Handed Axe Expertise
- Vulnerable Damage reduced from 15%[x] to 10%[x].
One-Handed Axe Expertise
- Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].
Paragon
- Cooldown reduction reduced from 4 to 2 seconds.
Blood Rage Legendary Node
- Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.
Crusher Glyph
- Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].
Dominate Glyph
- Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
- Additional Bonus
- Previous - After not Overpowering for 30 seconds, your next attack will Overpower.
- Now - Every 30 seconds, your next attack will Overpower.
Seething Glyph
- Additional Bonus: Fury gain on enemy kill increased from 3 to 5.
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Legendary Aspects
- Description reworded for clarity, no functional change.
- Previous - Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
- Now - Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
- Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].
Aspect of the Relentless Armsmaster
- Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.
- Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from.
- Previous - Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
- Now - Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.
- Previous - After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
- Now - After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.
- Previous - Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
- Now - Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).
- Now increases the damage for Charge, Leap, and Kick.
- The timer on the buff has been removed.
- Previous - Reduces the Cooldown of Leap by seconds per enemy hit, up to a maximum of 9 seconds.
- Now - Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.
- Previous - Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
- Now - Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.
Aspect Of Vocalized Empowerment (Previously Of Echoing Fury)
- Now equippable by both Barbarians and Druids.
- Previous - Your Shout Skills generate 2-4 Fury per second while active.
- Now - Your Shout Skills generate 5-10 Primary Resource per second while active.
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Unique Items
- Previous - Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
- Now - Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.
- Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
- Can now trigger from Non-Core skills.
- The blood pool now makes enemies take increased damage from all damage types.
That covers the full list of Barbarian changes that are coming to the Diablo 4 PTR with patch 1.4.0. While some of these adjustments might not make it to the full release of Season 4, we can definitely see the direction in which Blizzard wants the game to move towards from this point onward. For more Diablo 4 news and guides, make sure to check out the rest of our website!
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