The debut of Diablo 4's Season of the Malignant was met with a lukewarm response. Fans voiced dissatisfaction over what they perceived as a limited array of seasonal content, perplexing alterations in game balance, and a lackluster loot system.
Though Blizzard hasn't released official data on the game's player base, third-party platforms have actively monitored the situation. Their findings reveal that Diablo 4 has witnessed a staggering reduction of nearly 600,000 daily players within less than a month.
Even the allure of Malignant Hearts couldn't staunch the player exodus. ActivePlayer.io's data exposes a significant drop in Diablo 4's daily player count, plummeting from over 1 million at the close of July to 400,000 over the last 30 days. Correspondingly, the number of monthly players has dipped by 122,000 during the same time frame.
A parallel pattern is evident in Twitch viewership for Diablo 4. According to TwitchTracker, the peak viewership experienced a stark decline, dwindling from 941,000 in June to a mere 34,400 so far in August.
It's customary for live service games like Diablo 4 to experience spikes in interest at the commencement of a new season, followed by subsequent drops. However, this decline in player engagement likely stems from multiple contributing factors.
The game's end-game content has emerged as a source of contention among fans, and perceived limitations in build diversity have left some with a sour taste. Additionally, the launch of another highly popular RPG may have influenced the shift in attention.
Diablo 4's user score on Metacritic has also taken a hit, partly due to the poorly received Patch 1.1.0.
A portion of these departing players might have gravitated toward another gaming realm, with a competing company aiming to take a slice of Blizzard's ARPG territory. Developers at Grinding Gear Games have indicated that they intend to draw lessons from Blizzard's experiences to ensure the success of their upcoming title, Path of Exile 2.