Dragon Age The Veilguard All Mage Skills

Discover all the skills for the Mage class in Dragon Age: The Veilguard

Dragon Age The Veilguard All Mage Skills
BioWare

The Mage class is one of the three classes in Dragon Age: The Veilguard. This class is for players who prefer dealing high burst damage while also fighting enemies from a distance. It offers a variety of skills for players to test out while also featuring three unique specializations, such as the Spellblade, Death Caller, and Evoker. Additionally, the class also comes with a set of 7 skill sections offering a variety of skills for you to choose from. Below you can find a breakdown of all skills for each section as well as their effects.

Mage Core Skills

Skill Name Description
Charging Spirit Staff Energy generates passively when you are not in combat.
Destructive Light Summon a concentrated beam of primal elemental energy. Deals damage each second to all enemies caught in the beam while applying Burning.
Arcane Shot Conjure fiery arcane bolts that rip into your enemies. Launch up to 5 projectiles toward your target and any enemy unlucky enough to be nearby.
Fade Strike Use your speed to unleash a powerful attack with any weapon after using Fade Step. Also unlocks an additional follow-up attack while sprinting by pressing Light or Heavy attack.
Mind Blast While Defending, consume 50 mana to unleash a shockwave 6 meters in all directions. Deals damage based on your equipped staff.
Quick Recovery Mana regeneration restarts 25% faster when paused by spending Mana or taking damage.
Mortal Concentration Sustaining your Ranged attack gradually increases its damage output the longer it is active, to a maximum of 3 seconds.
Downfall Jump attacks guarantee Critical hits if the target is Knocked Down.

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Mage Sustain Skills

Skill Name Description
Battlecry Maximum Burning stacks: +1
Bigger Blast Arcane Bomb Damage: +15%
Bombastic Blast Abilities now deal 25% more Detonation damage. Arcane Shot now Detonates Sundered enemies.
Decaying Resolve Duration Abilities deal 25% more damage to enemies with Low Health.
Demolisher Maximum Arcane Bomb stacks: +1
Deadly Providence Defeating an enemy using a Duration Ability grants Precision.
Desolate Malady Affliction damage: +10%
Inner Focus Successful Light attacks generate an additional 25% Mana. This value is doubled against enemies suffering from an Affliction.
Flames of Inspiration Defeating a Burning enemy grants Rally Party.
Meteor Call down an elemental meteor that crushes and burns enemies in its way. Deals damage in an area around your target and applies Burning.
Providence Advantage duration: +20%
Prolong Affliction duration: +20%
Resistant Blasts Defeating an enemy with a Blast Ability grants Resistant.
Tear Down Hitting an enemy with a Duration Ability permanently reduces their Defense by 5.
Return Fire Use a Light or Heavy attack after a Perfect Defense to perform a counterattack.
Veil Blasts Apply 15% of your current Mana as bonus damage for Blast Abilities.
Wall of Fire Summon a flaming barrier, burning enemies foolish enough to cross it. Enemies incur damage and Burning each second they remain inside the wall.
Velocity Stagger from weapon attacks: +20%
Wrath Critical Damage: +10%
Wildfire Fire damage: +10%

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Mage Burst Skills

Skill Name Description
Catalyst Defeating an enemy with a Projectile Ability grants Rally Party.
Amperage Electric damage: +10%
Chain Lightning Charge the air and fire a bolt of lightning that splits to hit multiple targets in a chain reaction. The bolt bounces up to 3 times, dealing damage to each enemy hit and rendering them Shocked.
Conductor Strike Abilities deal 10% more damage to an enemy for each stack of Shocked.
Concentration Charged attack damage: +10%
Energy Burst Abilities that deal Fire or Electric damage increase the other type’s damage by 15% for 10 seconds.
Fade Conduit Maximum Mana: +50
Enervation Damage vs Barrier: 20%
Killer Instinct Stagger from Abilities: +20%
Perfect Cast Releasing a Charged attack the moment it reaches the maximum charge level increases its damage by 50%.
Nexus Shock Hitting enemies with at least 3 stacks of Shocked causes a chain of Electric damage that strikes up to 2 additional enemies within range.
Precision Strikes Strike abilities land a Critical hit against enemies who are Knocked Down.
Shock Mastery Maximum Shocked stacks: +1
Reclamation Mana restored after defeating an enemy: +8
Shocking Strikes Using Strike Abilities applies Shocked to nearby enemies.
Swift Infusion Staff Energy: Empowers Staff attacks with bonus damage and applies an Affliction when full.
Spell Slinger Projectile Abilities deal 25% bonus damage to targets at least 20 meters away.
Tempest Weave a powerful thunderstorm around you. Lightning strikes a random enemy within 8 meters of the casting zone every 2 seconds. Deals Electric damage to all enemies caught by the blast, rendering them Shocked.
Vile Projectiles Projectile Abilities now deal Critical damage to enemies suffering from Necrosis.
Traumatize Takedown damage: +15%
Wrath Critical Damage: +10%

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Mage Control Skills

Skill Name Description
Block Mastery Block Mana cost: -30%
Breathing Room The radius of Area Ability effect is increased by 50%.
Absorb Whenever you Defend against an attack, Staff Energy is charged by 25%.
Clarity in Suffering Whenever you take damage, you regenerate 5 Mana.
Ethereal Control Abilities grant Deflect after you deal a Critical hit.
Bulwark Physical Resistance: +10%
Frost Nova Freeze your enemies to the bone if they get too close. A wide area around you is Frozen.
Frostbite Damage vs. Frozen: +15%
Fade Reflex Timing your Dodge just before the enemy’s attack lands slows down time for a short duration. You can move and attack normally.
Ice Blast Hurl shards of ice, impaling enemies caught in the way. Deals damage in a tight radius around your target, leaving behind shards that render enemies Chilled when touched.
Ice Storm Cold damage: +10%
Greater Authority Control Ability cooldown is 20 seconds faster. Ice Blast now has a cooldown of 40 seconds instead of costing Mana.
Meditation Mana regeneration rate: +15%
Necessary Steps Primer duration: +20%
Improved Health Health: +100
Shattering Control Control Abilities deal 75% more damage vs. Armor.
Traumatize Takedown damage: +15%
Providence Advantage duration: +20%
Zone of Infusion For every enemy hit with an Area Ability, you generate 10% Staff Energy.
Zone of Destruction Hitting 3 or more enemies with an Area Ability grants Enhanced Damage.

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Mage Antivan Crow Skills

Skill Name Description
Breacher Blast Abilities deal 50% more damage vs Barrier and Armor.
Bulwark Physical Resistance: +10%
Baleful Blast Blast Abilities deal Critical hits to enemies with Low Health.
Deterioration Penetration: +15%
Elemental Executioner Final attacks are Critical against enemies with Low Health.
Debilitating Shocks Takes 15% less damage from enemies who are Shocked.
Finale Final attack damage: +10%
Imbued Reaction Perfect Defense grants Shocking Weapons. Shocking Weapons deals 25% more damage.
Essence Eater Performing a Takedown grants 250 health and 20 Ultimate.
Pressure Point Landing a Critical hit with Strike Abilities grants Quickened.
Shellbreaker Damage vs. Armor: +20%
Medium Armor Mastery

While wearing a Medium Vitaar/Helmet and Armor:

  • Critical damage +20%
  • Final damage +20%
  • Charged attack damage +20%
  • Agile attack damage +20%
Staggering Charge Stagger from Charged attacks: +20%
Staggering Strikes Strike Abilities deal 50% more Stagger.
Spirit Blade You can now use your Heavy attack at the end of a Light Attack Chain to conjure a blade and project it a short distance. The blade consumes an Arcane Bomb. Requires Orb and Dagger.
Underestimated Light attack damage vs. health: +10%
Storm Surge Leap backward, stirring up a storm of elemental energy in your wake. Deals damage to all nearby enemies.

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Mage Shadow Dragon Skills

Skill Name Description
Defy The Elements
  • Fire Resistance: 10%
  • Cold Resistance: 10%
Dark Squall Harness elemental chaos, projecting a burst of entropic energy to knock your targets back.
Bolt Volley Following a Light attack, tap Light attack again as the Bolt is shot from your Staff to spawn an additional Bolt with the same properties.
Elemental Catalyst Abilities gain +15% bonus damage based on the damage type of your Staff and Orb weapons.
Early Frost Maximum Chilled stacks: +1
Desolate Malady Affliction damage: +10%
Keen Insight Control Abilities deal an additional 150% damage in a 6 meter radius when activated. The damage type matches the Ability type.
Imbued Takedown Performing a Takedown grants Shocking Weapons. Shocking Weapons now deal 25% more Stagger.
Frost Shield Enemies who inflict damage on you are Chilled.
Meditation Mana regeneration rate: +15%
Mana Infusion Performing a Takedown grants 50 Mana and 33% Staff Energy.
Light Armor Mastery

While wearing a Light Helm and Armor:

  • Staff Energy charge rate +20%
  • Staff Energy attack range +2
Salt in the Wound For all active Afflictions for enemies hit by Control Abilities, receive 1 additional stack.
Prism of Resistance You gain 10% Resistance to the damage type of each mapped Ability.
Multiplicity Projectile Abilities launch an additional projectile. The damage type charges based on your equipped Staff.
Underestimated Light attack damage vs. health: +10%
Supercharged Projectile Abilities deal 75% more damage vs Barrier.
Shellbreaker Damage vs Armor: +20%

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Mage Mourn Watch Skills

Skill Name Description
Channeled Thoughts Focus your mind to generate up to 50 Mana per second on command.
Breathing Room The radius of Area Ability effect is increased by 50%.
Arcane Defiance
  • Electric Resistance: +10%
  • Necrotic Resistance: +10%
Corrupted Ground Weave the threads of life and death, corrupting an area of the battlefield. Enemies caught inside succumb to its deadly aura. Deals minor damage and applies Necrosis each second enemies are exposed to the corruption.
Concentration Ranged attack damage: +15%
Collateral Damage Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.
Degrade Deal 5% bonus damage for each unique Primer and Affliction on your target.
Deathfrost Abilities that deal Necrotic or Cold damages increase the other type’s damage by 15% for 6 seconds.
Death's Blessing Necrotic damage: +10%
Even the Odds Each active Advantage increases your damage dealt by 10%.
Enervation Damage vs. Barrier: +20%
Eclectic Armorer

While wearing different classifications of Helm and Armor:

  • Mana regeneration +20%
  • Ranged attack Mana cost -20%
  • Weakpoint damage +15%
Insidious Rot Maximum Necrosis Stack: +1
Imbued Duration Executing a Detonation on an enemy grants Shocking Weapons. The duration of Shocking Weapons is extended by 50%.
Further Torment Deals 20% more bonus Stagger to enemies with an Affliction.
Zone of Concentration After triggering a Duration Ability, wait 5 seconds to regain 25 bonus Mana.
Time Management Effects of Duration Abilities are increased by 50%.
Necessary Steps Primer duration: +20%

This covers all of the Mage Class skills in Dragon Age: The Veilguard!

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