The Rogue Class is one of the three classes available in Dragon Age: The Veilguard. Rogues specialize in fast movement and quick attacks to overwhelm foes. Unlike the Warrior Class, rogues are not that fond of taking damage, but they make for it by dealing a good amount of it. Similar to the Warriors, Rogues prefer melle range playstyles, but rather than facing enemies head-on, they use their speed to maneuver around them, aiming to deal damage, while avoiding taking it. Rogues have three class specializations which are the Duelist, Saboteur, and Veil Ranger, with each specialization offering a unique playstyle for you to try out. Below you can find a breakdown of all Rogue Class skills for each of their 7 sections!
Table of Contents
Rogue Core Skills
Skills Name | Description |
Endure | Lose 35% less Momentum when you take damage. |
Downfall | Jump attacks guarantee Critical hits if the target is Knocked Down. |
Concussive Barrage | Remind your enemies that a rogue’s pockets are often filled with danger… and explosives. Fire a barrage of concussive bombs that deal increased Stagger. The duration of any Staggered condition from this Ability is increased by 200%. |
Powerful Rebuttal | Gain Precision after a successful Defend. |
Exploding Arrow | Simultaneously performing a Light and Ranged attack attaches a sticky Arrow to a target in range. The Arrow explodes after a short delay. |
Evasive Maneuvers | Use your speed to launch a powerful attack from an Extended Dodge. Also applies to recovering from being Knocked Down. |
Static Strikes | Unleash twin bolts of lightning from your blades, shocking all enemies they strike. Fires 2 bolts, each dealing damage independently but traveling along the same path. Applies Weakened. |
Riposte | After a successful Defend, you can now launch a powerful counterattack. |
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Rogue Sustain Skills
Skills Name | Description |
Bulwark | Physical Resistance: +10% |
Bloodsucker | Hitting enemies with a Tool Ability leeches 10% of the damage dealt. |
Bag of Tricks | When you have Low Health, you do 25% more damage with Tool Abilities. |
Determination | Maximum Momentum: +50 |
Controlled Providence | Each active Advantage increases your Control Ability damage by 10%. |
Burst of Speed | Momentum generation: +10% |
Leaping Shot | Leap backward and fire an exploding Arrow into the ground. Deals damage over a small area around the point of impact. |
Inspiring Control | Defeating an enemy with a control Ability grants Rally Party. |
Improved Health | Health: +100 |
Perseverance | While at Low Health, gain Deflect whenever you Perfect Dodge or perform Perfect Defense in response to an attack. |
Necessary Steps | Primer duration: +20% |
Lightning Flask | Throw down a flask of bottled lightning that explodes, unleashing a storm of pain on nearby enemies. Deals damage in a large area upon impact, while creating an aura that deals Electric damage and applies Shocked to nearby enemies. |
Refract | Maximum Deflect stacks: +1 |
Providence | Advantage duration: +20% |
Pilfer | Add insult to injury by swiping a Potion when you slice up an enemy. Applies Bleeding on hit. The Potion is automatically consumed after being stolen. Detonates Overwhelmed. |
Spill Blood | Maximum Bleeding stacks: +1 |
Shattering Control | Control Abilities deal 75% more damage vs. Armor. |
Rolling Momentum | Whenever you activate a Tool Ability, you gain 25 Momentum. |
Tipped Arrowheads | Maximum Arrows: +2 |
Swift Rebuke | Gain Momentum when you Perfect Dodge or perform a Perfect Defense. |
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Rogue Burst Skills
Skills Name | Description |
Burst of Speed | Momentum generation: +10% |
Conductive Shot | Projectile Abilities deal 100 Electric damage to enemies within 8 meters. |
Daring Counter | Defeating an enemy with a Strike Ability grants Deflect. |
Explosive Daggers | Unleash a barrage of sticky, explosive daggers. Fires 3 daggers that stick to their targets, then explode after a short time. Applies Sundered. |
Decisive Finish |
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Decisive Finale | Unleash a decisive Heavy Final attack after a Light Attack Chain. |
Physical Strikes | Strike Abilities now deal Physical damage. |
Momentous Occassion | Generate 25% more Momentum from Final attacks. The effect is doubled when you have Adrenaline. |
Hurricane of Blades | Deals 350 Necrotic damage. Spin around in a ring of rapid strikes. Nearby enemies are hit up to 4 times. The final strike deals more damage. |
Sharper Edge | Penetration: +15% |
Providence | Advantage duration: +20% |
Piercing Strike | Strike Abilities grant 50% Penetration. |
Staggering Finale | Stagger from Final attacks: +20% |
Staggering Blade | Sword Stagger: +20% |
Sniper's Precision | Damage from Projectile Abilities cannot be reduced while Precision is active. |
Traumatize | Takedown damage: +15% |
Swift Death | Gain Quickened after defeating an enemy with a Critical hit. |
Supercharged | Projectile Abilities deal 75% more damage vs. Barrier. |
Wrath | Critical damage: +10% |
Underestimated | Light attacks deal 10% more Health damage. |
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Rogue Control Skills
Skills Name | Description |
Bated Breath | Your Bow can now be charged up an additional level. |
Amperage | Electric damage: +10% |
A Timely Defense | Activating a Duration Ability grants Resistant. |
Burst of Speed | Momentum generation: +10% |
Bulwark | Arrow regeneration: +20 |
Breathing Room | The scope of Area Abilities is greatly increased. |
Enervation | Damage vs. Barrier: +20% |
Determination | Maximum Momentum: +50 |
Collateral Damage | Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit. |
Killer Instinct | Stagger from Abilities: +20% |
Keen Eye | You generate 2 additional Momentum from Arrow hits. This bonus is doubled when hitting an enemy's Weakpoint. |
Heartseeker | Area Abilities deal 20% bonus damage vs health. |
Precise Power | Gain Enhanced Damage after defeating an enemy by hitting their Weakpoint. |
Mortal Wounds | Weakpoint damage: +10% |
Marked Target | Duration Abilities are Critical vs. enemies suffering from Bleeding. |
Salvaged Arrows | Arrows gained after defeating an enemy: +2 |
Reeling Bolt | Nock your bow with a special arrow that shocks and disorients enemies. Deals very high Stagger and applies Shocked to the primary target. Nearby enemies are pulled toward the target. Applies Weakened. |
Rain of Decay | Rain death from above. Damage is inflicted each second to all enemies caught in the area of this attack. |
Traumatize | Takedown damage: +15% |
Time Management | Effects of Duration Abilities are increased by 50%. |
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Rogue Antivan Crow Skills
Skills Name | Description |
Assassination | Strike Abilities now deal a guaranteed Critical hit if the enemy has Low Health. |
Arcane Defiance |
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Adrenaline | Successfully striking targets 10 times without taking damage grants Adrenaline, causing your attacks to deal bonus damage and be more likely to disrupt enemies. Resets when taking damage or on combat end. |
Death's Blessing | Necrotic damage: +10% |
Blood Poisoning | Perfect Defense applies Bleeding to your attacker. If Necrotic Weapons is Active, this Ability applies Necrosis instead. |
Battlefield Awareness | Control Abilities deal Critical hits vs. Knocked Down enemies. |
Medium Armor Mastery |
While wearing a Medium Helm and Armor:
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Insidious Rot | Maximum Necrosis stacks: +1 |
Desolate Malady | Affliction damage: +10% |
Necrotic Fog | Spending Momentum deals 150 Necrotic damage to enemies within 6 meters. |
Necessary Steps | Primer duration: +20% |
Mighty Strike | Strike Abilities deal 100% bonus Stagger vs. enemies suffering from an Affliction. |
Poisoned Reply | Perfect Defense grants Necrotic Weapons. Necrotic Weapons deals 25% more damage. |
Overwhelming Tactics |
While your Momentum is 100 or higher:
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Noxious Presence | Control Abilities release noxious fumes that apply Necrosis to nearby enemies. |
Wrath | Critical damage: +10% |
Toxic Dash | Dash toward your target to land a deadly blow. Applies Necrosis to the enemy. Applies Sundered. |
Sly Strike | Gain 250 health and 10% Ultimate by performing a successful Takedown. |
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Rogue Veil Jumper Skills
Skills Name | Description |
Debilitating Shocks | Take 15% less damage from enemies who are Shocked. |
Breathing Room | The scope of Area Abilities is greatly increased. |
Archer's Strength | Projectile Abilities deal 25% bonus damage to targets at least 20 meters away. |
Knock Out | Charged and charged bow attacks now deal a guaranteed Critical hit if the enemy has Low Health. |
Hunter's Focus | While Charging your Bow, pressing Lock On spends Momentum to temporarily sharpen your focus, slow down time, and let you aim with heightened accuracy. Aiming while airborne automatically triggers Hunter’s Focus. |
Defy the Elements |
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More is Better | Maximum Arrows: +2 |
Lightning Quiver | Unleash a storm of electric bolts that spread across the battlefield, peppering random enemies. Fires up to 7 bolts that randomly hit enemies across a large area. |
Light Armor Mastery |
While wearing a Light Helm and Armor:
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Precision Shot | Dealing a Critical hit with a Projectile Ability grants Precision. |
Poisonous Precision | Defeating an enemy by hitting their Weakpoint grants Necrotic Weapons. Necrotic Weapons lasts 50% longer. |
Mortal Wounds | Weakpoint damage: +10% |
Shellbreaker | Damage vs. Armor: +20% |
Salvaged Arrows | Arrows gained after defeating an enemy: +2 |
Pump the Primer | Primers are 20% more effective. |
Underdog's Bite | Hitting 3 or more enemies with an Area Ability grants Enhanced Damage. |
Triple Threat | Equipping an Ability of each damage type increases Ability damage by 25%. |
Strong Draw | Charged Bow damage: +10% |
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Rogue Lord of Fortune Skills
Skills Name | Description |
Desolate Malady | Affliction damage: +10% |
Close Quarters Combat | Deal 15% more damage to all enemies within 10 meters. |
Bulwark | Physical Resistance: +10% |
Explosive Trap | Repurpose Antaam explosives for your own use. Throw down an explosive trap that detonates when enemies get too close. Highly likely to disrupt enemies. Detonates Overwhelmed. |
Enduring Reach | Duration Radius or Distance increases, depending on the Ability. |
Eclectic Armorer |
While wearing different classifications of Helm and Armor:
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Pounce | Gain 50 Momentum and regain 25% of your Arrows after performing a successful Takedown. |
Improvised Ammunition | When Tool Abilities expire or trigger, you gain 3 Arrows from the debris. |
Fan of Arrows | Fire an arc of Arrows, up to your maximum of 5 Arrows. Requires at least 3 Arrows. |
Sharper Edge | Penetration: +15% |
Salt in the Wound | Hitting an enemy with a Duration Ability increases any existing Affliction stacks by 1. |
Ready Shots | Arrow Regeneration: +20 |
Some Motivation | Deal 4% more damage per your maximum Arrow count. |
Siege Breaker | Tool Abilities deal 25% more damage vs. Armor and Barrier. |
Shellbreaker | Damage vs. Armor: +20% |
Victory Rush | Defeating an enemy with a Takedown grants Necrotic Weapons. Your attacks also apply 25% bonus Stagger. |
Unending Quiver | Activating any Ability grants 2 more Arrows. |
Tipped Arrowheads | Bow damage: +10% |
This covers all the skills for the Rogue Class in Dragon Age: The Veilguard!
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