Dragon Age: The Veilguard has been out for more than a week now, and even though there has been a mix of positive and negative sentiments around the game, it remains one of the biggest RPG releases of 2024. The game brings flashy ARPG combat, many paths to choose from, and a colorful cast of companions to join you on your journey. While the game is optimized pretty well compared to some recent releases, BioWare has just deployed its first major patch, which mainly aims to fix some of the most egregious bugs while also providing tons of quality-of-life improvements. Here is the full list of changes that were applied to Dragon Age: The Veilguard with Patch 1.
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Dragon Age: The Veilguard: Patch 1 Full List of Changes
Dragon Age: The Veilguard's Patch 1 is mainly a stabilization update, with many bug fixes and quality-of-life improvements being the highlights. This update also brings some new cosmetics to the game, with a helmet from the Mass Effect series being easily accessible for fans of BioWare's most iconic game. The developers have also stated that they will be "supporting the game with additional patches in the future," so this is not the last update we will receive for the game. Here is the full list of patch notes for the first major Dragon Age: The Veilguard update!
N7 Day Content:
- Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.
Bug Fixes:
- Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
- Eliminated the cause of a small number of crashes. (PC Only)
- Updated XeSS version to 1.3.1. (PC Only)
- Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
- Fixed a bug that caused Companion Skill Points to reset.
- Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
- Harding now has arrows in her quiver and is ready for battle.
- Global banter should no longer start too early.
- Harding and Taash banter no longer repeats indefinately.
- Fixed potential issues that could occur if a player fast traveled during a quest.
- Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
- Updated a number of assets to improve visual performance over long distances.
- Fixed several distance “pop-ins” on level art assets.
- Added collision to several assets that were missing it.
- Fixed a minor texture issue with codex art.
- Added haptics to a number of interactions and events.
- Fixed lip sync in some ambient scenes.
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- Adjusted audio balance on several assets.
- Changing equipment no longer disables helmet voice processing.
- Fixed several objective markers that were spawning improperly.
- Cleaned up certain interactions between Skills that caused them to not behave as described.
- Apparitions generated by Iron Veil will now attack Razikale.
- Entropic Spheres now behave properly on vertical surfaces.
- Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
- Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
- Made the detailed-stats screen more readable.
- Balance changes made to certain fights to match design intent.
- Balance adjustments made to several player skills.
- Fixed leashing exploits on major encounters.
- The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
- Slowed down the speedy raven in Hossberg.
- Adjusted creepy corpse movement while they moved on/off-camera.
- The Dalish elf in the Unwanted Guests quest is now an actual elf.
- Fixed a rare blocking issue in the Sea of Blood quest.
- Halla should no longer float during the In Entropy’s Grasp quest.
- Fixed a blocking issue in the Pinnacle of Its Kind quest.
- Adjusted timing on epilogue text cards.
- NPC necks no longer grow unexpectedly.
- Corrected instances where NPCs would not properly look at each other or at Rook.
- Long hair should now properly mesh with certain armor.
- Fixed several issues with makeup in character creation.
- Venatori crystal VFX should now disappear properly.
- Added scroll wheel support to the sell screen.
- Opening the journal while on the map no longer causes it to continue scrolling.
- The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.
That concludes the full patch notes from the first major Dragon Age: The Veilguard update. We can expect many more patches in the future, with some hopefully providing the game with additional content. For more Dragon Age news and guides, make sure to check out the rest of our website!
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