Granblue Fantasy Relink Patch Notes: Version 1.2.0 All Changes

This article will cover all of the changes coming to Granblue Fantasy: Relink Version 1.2.0 on April 26

Granblue Fantasy Relink Patch Notes: Version 1.2.0 All Changes
Cygames

This article will cover all of the changes coming to Granblue Fantasy: Relink Version 1.2.0 on April 26

Granblue Fantasy: Relink Version 1.2.0 is set to bring new content to the game in the form of two new playable characters, as well as new quests that players can embark on.

However, apart from the new content the developers have been hard at work fixing up bugs, touching up existing characters, and overall making the game better.

In this article, we’ll go over all the changes coming to Version 1.2.0 so that you know everything there is about this new version.

General Changes


Granblue Fantasy Relink Version 1.2.0 Patch Notes
Cygames

The general changes this time around feature a bit of visualization improvements when it comes to combat so that players will have a more enjoyable experience with the game, rather than cursing the heavens for the bad optimizations.

Below you can see all the general changes coming with the new version:

General Changes
  • Environmental factors such as strong winds and ground tremors should no longer interrupt players that have an active Stout Heart effect.
     This also applies to non-Stout Heart effects that prevent interrupts from foe attacks.
  • Increased the radius of stun damage dealt to foes upon a successful perfect guard.
  • Improved the visibility of visual indicators for successful perfect guards performed by party members.
  • Improved the visibility of damage numbers that have hit their damage cap.
  • When Battle Camera Correction is set to Off, the camera should no longer automatically point toward the originator of a chain burst.
  • Fixed a bug where the Tyranny trait effect wasn't properly applying to Skybound Arts.
  • Fixed a bug where the "Boosts the amount of link level gained" effect granted by the Linked Together trait wasn't properly applying to Skybound Arts.
  • Fixed an intermittent bug where Eugen's sticky grenade attacks failed to fill his SBA gauge.
  • Party members with a skill that can revive will no longer automatically cast that skill on a player who enters critical condition and has the Autorevive status effect.
  • Fixed a bug that, under certain conditions, caused the player to continuously guard despite only pressing the guard button once.

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Character Changes


Granblue Fantasy Relink Version 1.2.0 Patch Notes
Cygames

It wouldn’t be a big update if we didn’t get some character changes. The character changes this time around target most of the already existing characters, with some getting small adjustments and fixes, while others getting damage buffs and more.

In the table below you can see all of the character changes coming in the new version:

Character Changes
The Captain (Gran/Djeeta)
  • Fixed an intermittent bug where the damage cap of Decimate would be superseded by the damage caps of other attacks.
Katalina
  • Environmental factors such as strong winds and ground tremors should no longer cancel Ares's summoning during Ares Pactstrike.
  • Increased the amount of gauge gain granted by the Ares Gauge Gain Up mastery node.
  • Fixed an intermittent bug that, under certain conditions, caused the Guardian's Honor trait to not work properly.
Rackam
  • Increased Bull's Eye Blast's damage cap based on its charged level.
  • Increased the damage cap of well-timed normal attacks.
  • Increased the damage cap of launch attacks.
  • Increased Bullet Hail's damage cap.
Io
  • Added a "Boost to Stargaze's charge speed" effect to the Enhanced Mystic Vortex (Link Time) mastery node.
  • Concentration now also grants Debuff Immunity. Furthermore, whenever Io gains a Mystic Vortex orb within Concentration's circle, she'll gain the maximum number of orbs instead.
  • Shortened Mystic Vortex's cooldown.
  • Increased Flowery Seven's damage cap when it's fully charged.
Eugen
  • Increased Detonator's damage cap based on its charged level.
Rosetta
  • Added "Boost to rose attack frequency" and "Always plants the maximum number of roses" effects to the Enhanced Roses (Link Time) mastery node.
  • Increased the damage cap of attacks dealt by planted roses based on the rose's level.
  • Increased Spiral Rose's damage cap based on the level of planted roses.
  • Increased Lost Love's damage cap based on the level of planted roses.
  • Fixed a rare bug that caused Rosetta to act differently from the player's inputs after using Rose Tycoon.
  • Fixed a bug that caused the DMG Cut effect granted by Rose Barrier to not work properly.
Ferry
  • Increased the damage cap of certain sequences of Ferry's charged normal attacks.
  • Increased the damage cap of certain sequences of Ferry's charged special attacks.
  • Fixed a bug where, under certain conditions, casting Purge Spirits would summon more pets than intended.
Narmaya
  • Increased the damage cap of Dawnfly stance combo finishers.
  • Increased the damage cap of Dawnfly stance charged normal attacks.
  • Increased Setsuna's damage cap based on its charged level.
Vane
  • Vane can now start an attack following a link attack more quickly.
  • Added "Boosts attack power and damage cap" effects to the Enhanced Beatdown Gauge (Link Time) mastery node.
  • Increased the damage cap for certain Beatdown combos.
  • Increased Energy Destruction's damage cap based on how full Vane's SBA gauge is.
  • Fix a bug that caused effects granted by the Enhanced Beatdown Gauge (Link Time) mastery node to not work properly.
Percival
  • Increased the damage cap of charged special attacks.
  • Increased Roter Wirbel's damage cap.
  • The Adrenaline Rush support skill now grants a proportional boost to Schlacht's charge speed when charged after attacks that aren't combo finishers.
Siegfried
  • Adjusted the Enhanced Normal Attacks (Link Time) mastery node to allow Siegfried to always perform perfect executions during link time.
  • Increased the damage cap of certain well-timed attacks.
  • Increased Verdrängen's damage cap.
Cagliostro
  • Added "Boosts attack power and damage cap" effects to the Enhanced Charging (Link Time) mastery node.
  • Increased the damage cap for certain attacks performed in Combo D.
  • Increased Mimic Doll's damage cap.
  • Increased Alexandria's damage cap.
Yodarha
  • Added an "Always performs the shortest combo" effect to the Enhanced Triple Shroud (Link Time) mastery node.
  • Increased the damage cap of successful counters triggered by Tit for Tat.
  • Increased Flashing Void's damage cap based on the number of Triple Shroud marks Yodarha has.
  • Increased Sky Shatter's damage cap based on the number of Triple Shroud marks Yodarha has.
  • Fixed a bug that, under certain conditions, caused Tit for Tat to not work properly.
Zeta
  • Added a "Boost to damage dealt by Zeta" effect to the Arvess Fermare status effect.
  • Increased the damage cap of normal attack loop combos.
  • Increased Wingclipper's damage cap.
Vaseraga
  • Added a "Raises the damage cap of charged special attacks" effect to the Enhanced Charging (Link Time) mastery node.
  • Broadened the "Charged attacks charge faster" effect granted by the Quick Charge trait when equipped by Vaseraga.
  • Increased Skybound Art damage cap.
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  • Environmental factors like strong winds and ground tremors should no longer remove Godmight while rapidly pressing the special attack button in Godmight.
  • Added a "Shortens skill cooldowns upon landing a combo finisher" effect to the Enhanced Versalis Gauge (Link Time) mastery node.
  • Increased Reginleiv Recidiv's damage cap when activated in Godmight.
  • Increased Unbound's damage cap when activated in Godmight.
  • Increased Ragnarok Form's damage cap when activated in Godmight.
  • Increased Scourge's damage cap when activated in Godmight.
  • Increased Never Enough's damage cap when activated in Godmight.
  • Increased Fourfold Vengeance's damage cap based on its charged level. Damage cap is increased even further when activated in Godmight.
  • Increased Atonement's damage cap. Damage cap is increased even further when activated in Godmight.
  • Increased Skybound Art damage cap when activated in Godmight.
  • Increased the damage cap of combo finishers performed in Godmight.

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Others


Granblue Fantasy Relink Version 1.2.0 Patch Notes
Cygames

Lastly, we have the miscellaneous changes that neither directly impact the performance of the game itself nor are more so simple features that players have mentioned seem off.

You can check the list below:

Other Changes
  • Added an "Ease of Use" indicator for each character on the Crewmate Card screen.
  • Adjusted timing for quest music played during The Tale of Bahamut's Rage.
  • Sigils obtained from Claim Add-Ons at the Knickknack Shack will now be automatically locked when claimed.
  • Fixed a bug where the Town Hall Meeting Minutes archive collectible wasn't appearing in certain sections of Chapter Ø.
  • Various bug fixes.

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Granblue Fantasy: Relink

Granblue Fantasy: Relink

Granblue Fantasy: Relink is an upcoming action role-playing game developed by Cygames and PlatinumGames. Set in the Granblue Fantasy universe, the game features a rich narrative, dynamic combat, and a vibrant world filled with unique characters and creatures. Players can explore various locations, engage in battles, and uncover the story behind Granblue Fantasy: Relink. The game emphasizes storytelling, exploration, and character development, offering a deep and engaging experience. Granblue Fantasy: Relink aims to provide a unique and captivating adventure, with detailed graphics, intriguing plot twists, and a compelling storyline that will keep players hooked from start to finish.

Genres
Action, Role-Playing Game (RPG)
Platform(s)
PC, PlayStation 4, PlayStation 5
Release Date
Feb 1, 2024
Price
$59.99
Developer(s)
Cygames
Publisher(s)
Cygames
ESRB Rating
T