Granblue Fantasy Versus: Rising's newest patch has added a new mechanic to the game as well as a new character. Cygames have also made some adjustments to previously existing characters to accommodate this new mechanic, as well as balanced characters around it.
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GBF Versus: Back Dash Mechanic
The new update in Granblue Fantasy Versus: Rising introduces the option to perform a backstep (back dash) for a more precise and easier input compared to having to press back twice. Along with this new input method, they've also adjusted throw invincibility properties during a grounded backstep for some characters.
If a player inputs a backstep during a throw break, it will register as a late throw break (resulting in a soft knockdown) even if performed on time. If the backstep shortcut is turned off in your button configuration, this will apply only when pressing back twice. If the backstep shortcut is turned on, it will apply when both pressing back twice and using the backstep shortcut.
Cygames have also added throw invincibility to some characters during grounded backsteps. They explain that this is to prevent grounded backsteps from not being able to escape throws, unlike backsteps with midair properties.
Lowain / Grimnir / Belial / Avatar Belial / Lucilius / 2B have all received throw invincibility during startup frames 3–16.
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GBF Versus: Patch 1.40 Character Changes
Combo Limit
- Adjusted the color of the Combo Limit message.
- Opponent characters will now flash white when the Combo Limit message appears.
- Once the Combo Limit message appears, no additional attacks can be chained into during that combo.
Character Voices
- Unique character voice lines will now play when players use certain skills while their opponent’s health is below 30% during a round that will determine the victor.
Nier
- Misfortune (Unique Action): Misfortune has been adjusted so that it is no longer possible to chain it into follow-up attacks in specific situations.
- Drowned in an Exquisite and Eternal Adieu (SSBA): Hurtbox has been extended vertically upward and downward to prevent Nier from whiffing after a successful parry.
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Vane
- Breakthrough: Capped maximum damage output when countering to equal Vane’s max health. This adjustment aims to prevent situations where Vane could K.O. his opponent with a single blow.
Cygames mentions they've applied other minor bug fixes, but don't specify what exactly.
GBF Versus: Rising Further News
A major character rebalance that will affect the entire roster is planned to roll out this summer in the Version 1.50 update of Granblue Fantasy Versus: Rising. This update will be the biggest one yet and will include not only the fifth DLC character, but also new features for online battles and the online lobby, and a new game mode in Grand Bruise!
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