Helldivers 2 Update Today: Complete Patch Notes 01.000.100

Discover the latest patch notes for Helldivers 2 Minor Patch 01.000.100, featuring planetary hazards, weapon balancing, mission adjustments, bug fixes, and known issues.

Helldivers 2 Update Today: Complete Patch Notes 01.000.100
Helldivers 2 Update Today: Complete Patch Notes 01.000.100

Arrowhead Game Studios has released a new patch for their highly anticipated co-op shooter, Helldivers 2. The Minor Patch 01.000.100 introduces a variety of new features, balancing adjustments, bug fixes, and known issues. This article will provide a detailed overview of the patch notes, covering the major updates, balancing changes, fixes, and known issues. 

Complete Helldivers 2 Patch Notes

Complete Helldivers 2 Patch Notes
Complete Helldivers 2 Patch Notes

Major Updates: Planetary Hazards

One of the most significant additions in this patch is the Planetary Hazards system. Many planets will now present random environmental challenges for players to overcome, such as fire tornadoes and meteor showers. These hazards add an extra layer of excitement and unpredictability to the gameplay, keeping players on their toes as they navigate the dangerous landscapes. 

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Balancing: Eradicate Missions, Weapons & Stratagems

Complete Helldivers 2 Patch Notes
Complete Helldivers 2 Patch Notes
  • Eradicate Missions
    • Eradicate missions have been adjusted to require more kills, and enemies now spawn more frequently. The time to complete these missions has been increased, usually taking twice as long as before.
  • Primary, Secondary, & Support Weapons

    • Breaker: Magazine capacity decreased from 16 to 13, and recoil increased from 30 to 55.
    • Railgun: Armor penetration and damage against durable enemy parts decreased.
    • Flamethrower: Damage per second increased by 50%.
    • Laser Cannon: Damage against durable enemy parts, armor penetration, and ergonomics improved.
    • Punisher: Total ammo capacity increased from 40 to 60, stagger force increased, and damage per bullet increased from 40 to 45.
    • Breaker Spray & Pray: Armor penetration increased, fire rate increased from 300 to 330, the number of pellets per shot increased from 12 to 16, and magazine size decreased from 32 to 26.
  • Stratagems

    • Energy Shield Backpack: Delay before recharging increased.
    • 380mm and 120mm Orbital Barrages: The duration of the bombardment increased, spread decreased.

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Bug Fixes and Improvements

Complete Helldivers 2 Patch Notes
Complete Helldivers 2 Patch Notes

The Minor Patch 01.000.100 addresses a wide range of issues and bugs reported by the community. Notable fixes include:

  • Corrected armor rating values to properly reduce damage as intended.
  • Fixed certain Bug Holes and Stalker Nests that were excessively difficult to destroy.
  • Resolved an issue with the anti-aliasing toggle not functioning on PS5.
  • Adjusted lighting across all planets to address instances where the game appeared too dark.
  • Enhanced the effectiveness of the flashlight.
  • Improved visibility during the "sand rain" weather effect on Erata Prime.
  • Updated tutorial materials and lighting.
  • Fixed visual issues where some materials appeared blurry when the "Lighting" graphic setting was set to "Low".
  • Resolved timing problems in the "Extract E-710" primary objective.
  • Modified button interaction behavior in bunker POIs to prevent Helldivers from getting stuck holding buttons indefinitely.
  • Corrected instances of large assets floating when the ground beneath them was destroyed.
  • Resolved a camera issue that locked onto the player's corpse and blocked spectator mode.
  • Helldivers now receive damage from fire, gas, and other hazards generated by fellow players.
  • Fixed a visual glitch where armor would stretch when dismembered.

Note: Read the complete Patch notes 01.000.100 for Helldivers 2 here. 

The Minor Patch 01.000.100 for Helldivers 2 introduces a range of new features, balancing changes, and fixes to enhance the overall gameplay experience. While some known issues persist, the developers are actively working on addressing them in future updates.

 

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