The new Diablo 4 season brought exciting gameplay, challenges, Vampire Seasonal Content and an honorable blood donation campaign, but it also divided the fandom.
Community Dissatisfaction
The recent release of Diablo 4 sparked numerous discussions, fueled by the disappointment of some fans. One of the most significant issues for gamers was how easily they could level up. The season modifier reduced the game's difficulty, causing complaints. YouTuber Wudijo shared that he reached level 100 in only 20 hours and 25 minutes, compared to the 78 hours it took him at launch.
Some of the Legendary Items introduced during Season 2 appear to be overpowered and overshadow other gear choices. Furthermore, certain character builds and abilities can lead to unfavorable and frustrating PvP situations, as these overpowered builds seem to be causing issues for players.
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Joe Sheley Speaks Up and Players React
Recently, game director and lead game designer Joe Shely took to his Twitter account to address the negative feedback surrounding the overall game difficulty and the complaints within the fandom.
“We’re glad to see players are having fun in #DIABLOIV Season of Blood and have no plans to nerf it.”
Apparently, Shely has taken the side of players who appreciate the game as it is, be it easy or difficult. This perspective is refreshing, as Blizzard sees no reason to spoil the fun for some fans. Players on Twitter and Reddit were quick to praise Shely and criticize those calling for nerfs.
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As a few fans point out, playing games is all about having fun and enjoying the experience. This is one of the rare occasions Bizzard has showed solidarity with fans. However, a certain level of imbalance might undermine the game's long-term popularity. Will this make the game more engaging or will it cause some players to quit? Of course, we’ll be here to see how this decision will impact the overall decreasing popularity of Diablo IV in the future.