
The newest version of Arena is live and many League of Legends players are busy trying out all of the new crazy strategies. Not only did the devs add a ton of new features, quality-of-life changes and major improvements to the overall gameplay flow, but it seems that players are rewarded for trying out new things each run.
Having said that, we will take a look at all of the available Silver augments in the current iteration of Arena in League of Legends.
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LoL Arena Silver Augments


404 Augment Not Found
- Gain 3 hats per round.
- This augment is granted only when the Parasitic Mutation or Symbiotic Mutation augment has attempted to copy an augment that is already equipped or is invalid for the champion.

ADAPt
- Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.

Blunt Force
- Increases attack damage by 15%.

Buff Buddies
- Grants Crest of Cinders (Red Buff) and Crest of Insight (Blue Buff) permanently.

Cannon Fodder
- At the start of the combat phase in each round, launch yourself from a catapult.
- The catapult lasts for up to 20 seconds before expiring.

Castle
- Replaces Flee with Castle.
- Castle: Dash to your ally's location while they do so to yours, swapping places with them. You then gain 60% bonus movement speed for 4 seconds.

Clothesline
- Form a tether between you and your ally that continuously Burns enemies it touches, dealing 5 – 75 (based on level) magic damage every 0.25 seconds. The tether has a width of 50 units.

Contract Killer
- At the start of the combat phase in each round, mark a champion on the enemy team. The mark causes them to take 15% increased damage from your team and have a kill bounty of 150 gold. When the target dies, the mark is consumed to grant you and your ally their bounty.

Deft
- Grants 60% bonus attack speed.

Dematerialize
- Scoring a champion takedown grants a permanent 9 bonus Attack Damage or 15 Ability Power (Adaptive). This effect can be triggered only once per champion per round.
- If this is your second augment, also gain 18 bonus Attack Damage or 30 Ability Power (Adaptive).

Desecrator
- Immobilizing an enemy champion generates 5 Curse stacks and deals bonus true damage equal to the number of them you have generated in the current round. You can generate up to 30 (+10 × number of Curse augments equipped) Curse stacks per round. Permanently gain bonus armor and bonus magic resistance equal to 20% of all Curse stacks generated.

Dive Bomber
- Your team's first death each round creates an explosion at the location of the champion that died, dealing true damage equal to 20% of the target's maximum health to enemies within 500 units.
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Don't Blink
- Deal 1% increased damage per 10 movement speed you have more than the target.

Don't Chase
- Gain and activate Singed's Poison Trail (Q).
- Poison Trail: Gain ghosting and continually create a toxic cloud behind you that lingers for 3.25 seconds. The cloud inflicts poison to enemies within every 0.5 seconds, which deals 3.75 – 37.5 (based on level) (+5% bonus AD) (+ 2.5% AP) magic damage every 0.25 seconds over 2 seconds.

Erosion
- Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

EscAPADe
- Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 10%.

Executioner
- Deal 15% increased damage to enemies below 50% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.

Fallen Aegis
- At the start of the combat phase in each round, gain Morgana's Black Shield, granting you a shield for 12 seconds that absorbs 50 – 350 (based on level) magic damage and grants crowd control immunity while it holds.
- The shield's duration is refreshed once the initial delay for the combat phase is over.

Fire Sale
- Upon selecting this augment, all of your items are sold at the shop for 100% of their gold value (Starter Items & Boots: 500 gold, Legendary Item: 2500 gold, Prismatic Item: 3750 gold).
- Needlessly Large Rod, The Golden Spatula, Wooglet's Witchcap, and consumables will not be sold from this effect. Heartsteel will also not be sold if you have the Quest: Steel Your Heart augment.

Firefox
- Automatically cast Ahri's Fox-Fire (W), gaining 40% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2.5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 45 – 200 (based on level) (+25% bonus AD) (+25% AP) adaptive damage, reduced to「 13.5 – 60 (based on level) (+ 7.5% bonus AD) (+ 7.5% AP) 」for enemies hit by subsequent flames from the same cast (7 second cooldown).

First-Aid Kit
- Grants 20% heal and shield power.

Flashbang
- Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+70% AD) (+60% AP) magic damage to nearby enemies and slows them by 35% for 1.25 seconds. Additionally, your Flash's cooldown is now reset every round.

Frost Wraith
- Automatically cast Lissandra's Ring of Frost (W), creating a cold pulse around you in 450 radius that roots nearby enemies for 1.25 seconds (6.5 second cooldown).

Frozen Foundations
- Replaces Flee with Frozen Foundations.
- Frozen Foundations: Summons a wall of ice at the target location for 5 seconds, knocking aside enemies in the area. The wall has a width of 500 units and a knock back distance of 120 units for champions and 250 units for non-champions.
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Fruits of Your Labor
- Increase the effects of Power Flowers by 25%. Additionally, hitting a Power Flower now grants its effects to your ally if they are within 700 units of you, sharing the effects with them and also granting you both 40% bonus movement speed for 2 seconds.

Goredrink
- Gain 20% omnivamp.

Guilty Pleasure
- Immobilizing or grounding an enemy champion heals you for 10 – 150 (based on level) (+1.5% maximum health) (5 second cooldown per cast instance).

Heavy Hitter
- Basic attacks deal bonus physical damage equal to 3.5% of your maximum health.

Hold Very Still
- Gain Teemo's Guerrilla Warfare (Passive).
- Guerrilla Warfare: Gain invisibility after 1.5 seconds without moving, taking damage, performing actions that break stealth, channeling, or being in stasis. Upon exiting the stealth, gain 20 / 40 / 60 / 80% (based on level) bonus attack speed for 5 seconds.

Homeguard
- Gain 100% bonus movement speed. This bonus is lost for 3 seconds after taking damage.

Ice Cold
- Your slowing effects reduce the movement speed of targets by an additional 100.

Infernal Soul
- Grants the Infernal Dragon Soul.

Juice Box
- Each round, you and your ally gain a Juice for free that is automatically consumed at the st-/+++art of the combat phase.

Juice Press
- All juices in your and your teammate's shop cost 50% less (250 gold) and grant additional effects.
- Cappa Juice: 2 more hats.
- Juice of Haste: 20% bonus movement speed.
- Juice of Power: 15% armor penetration and 15% magic penetration.
- Juice of Vitality: 25% heal and shield power.

Leg Day
- Gain 50 bonus movement speed and 40% slow resist.

Light 'em Up!
- Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 fireworks at the target that each deal 11 – 80 (based on level) (+35% bonus AD) (+19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+140% bonus AD) (+76% AP).

Mind to Matter
- Grants bonus health equal to 50% maximum mana.

Mirror Image
- Gain an improved version of LeBlanc's Mirror Image.
- Mirror Image: Upon being damaged to 30% maximum health, create 4 clones of yourself, after which you and your clones instantly become invisible for 1.25 seconds (30 second cooldown). Your clones can mimic your basic attack animation, though cannot deal damage and last for 8 seconds. One clone may move in front of you, the others will move toward random directions.
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Mountain Soul
- Grants the Mountain Dragon Soul.

Now You See Me
- Replaces Flee with Now You See Me.
- Now You See Me:*
- Passive: Casting an ability with a dash or blink leaves behind a mark at the cast location.
- Active: Blinks you to the mark's location and grants you 50% bonus movement speed for 2 seconds.

Numb to Pain
- Gain Death's Dance's Ignore Pain.
- Ignore Pain: Reduce (30% / 15%) of all post-mitigation damage received and instead store it to successively take it as true damage over 6 seconds, dealing a sixth of the stored damage each second.

Ocean Soul
- Grants the Ocean Dragon Soul, which has a modified base heal value of 100.

Overflow
- Your abilities' mana costs are doubled, but you also deal 10% (+0.5% per 100 maximum mana) increased damage.

Parasitic Mutation
- Copy a random augment from either champion on the enemy team when the Combat Phase starts, with the copied augment changing every round.
- This effect cannot grant you an augment that is not applicable to your champion.

Repulsor
- Upon dropping below 60% or 30% of your maximum health, knock back all enemies within a 500 radius by 750 units.

Scoped Weapons
- Gain ( Melee 75 / Ranged 50) bonus attack range.

Self Destruct
- At the start of the combat phase in each round, you have a bomb attached to you that detonates after 15 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0.75 seconds.
- The bomb's duration is not refreshed when the initial delay for the combat phase elapses.

Serve Beyond Death
- Upon taking fatal damage for the first time, you are restored to 100% maximum health but suffer true damage equal to 10% of your maximum health every 0.264 seconds until you die from reaching 0 health. Scoring a champion takedown ends this effect's damage immediately and sets your current health to 20% maximum health.

Shadow Runner
- After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.

Slap Around
- Immobilizing or grounding an enemy champion grants you 12 bonus Attack Damage or 20 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). This effect lasts until the end of the current round phase.

Slime Time
- Automatically cast Zac's Unstable Matter, releasing a burst of slime in a 450 radius around you and dealing 40 – 80 (based on level) (+3% – 7% (based on level) (+1.5% per 100 bonus AD) (+1.5% per 100 AP) of target's maximum health) magic damage to enemies hit (7 second cooldown). Additionally, hitting a champion secretes a slime blob toward a nearby location. Both you and enemy champions can interact with the blob by moving over it; you may consume it to heal yourself for 3% – 6% (based on level) of your maximum health, while an enemy may destroy it to deny the effect.
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Snowball Fight!
- Replaces Flee with Mark / Dash.
- Mark: Throws a snowball in the target direction that deals 15 – 100 (based on level) true damage to the first enemy hit and marks them for 3 seconds (6 second cooldown). While the target is marked, you are granted the ability to cast Dash.
- Dash: You dash to the marked target while being untargetable, dealing the same damage again upon arrival.

Sonic Boom
- Granting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

Spin To Win
- Your spinning abilities deal 30% increased damage and benefit from 30 ability haste.

Stackosaurus Rex
- Increase the number of permanent stacks you gain from abilities by 75%.

Stats!
- Upon selecting this augment, gain 2 Stat Bonus Anvils for free.

Symbiotic Mutation
- Copy a random augment from your teammate upon selecting this augment and upon entering a new round's Shop Phase, with the copied augment changing every round.
- This effect cannot grant you an augment that is not applicable to your champion.

Tank It Or Leave It
- Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance.
- Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20%.

Tormentor
- Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage every second equal to 0.8% of the target's maximum health over the duration (5 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application.

Transmute: Gold
- Gain one random Gold augment.
- This effect will not grant you a duplicate of your current augments.

Typhoon
- Basic attacks fire a bolt at an additional target that deals 30% AD and applies on-hit effects at 100% effectiveness.

Ultimate Unstoppable
- Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

Warmup Routine
- Replaces Flee with Warmup Routine.
- Warmup Routine: Channel for up to 12 seconds to increase your damage output by 2% per second, up to 24%. The damage amplification lasts until the end of the current round phase.

Witchful Thinking
- Grants 70 ability power.
And that covers all of the available Silver augments currently in Arena. Best of luck on your runs and remember to have fun!
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