LoL 14.13 Patch Notes PBE Datamine: Varus and Rune Changes

We will be taking a look the PBE datamine for League of Legends Patch 14.13.

LoL 14.13 Patch Notes PBE Datamine: Varus and Rune Changes
Riot Games

With Patch 14.12 now live, we already have information for the upcoming update coming to League of Legends. FrankTheBoxMonster on Reddit has shared more valuable details from the PBE so we will be taking a closer look. League of Legends is constantly seeing balance changes to either stop overpowered champions from dominating ranked or to bring more viable picks into the champion pool.

We will go through all of the changes in this recent data mine to see what we can expect in the next League of Legends patch. Please keep in mind that the information is not final and is subject to change as Rioters test out different ideas and stats.

LoL Patch 14.13 PBE Datamine
Riot Games

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LoL 14.13 Patch PBE Champion Changes

LoL PBE Datamine 14.13 Champion Changes
Riot Games
Varus

Varus

Base Stats

  • Base AD: 60 ⇒ 57
Living Vengeance

 

Living Vengeance (Passive)

  • REMOVED: No longer grants Attack Speed
  • NEW: Now grants AD and AP for the same duration: 5/7/9/11 seconds at level 1/6/11/16
  • Minion Kills: 3-20 linear AD, 6-30 linear AP
  • Champion Takedowns: 15-30 linear AD, 25-50 linear AP
Blighted Quiver

 

Blighted Quiver (W)

  • Passive Base Damage: 7/13/19/25/31 ⇒ 7/14/21/28/35
  • Basic Ability Cooldown Refund per detonated stack: 12% ⇒ 15% (Maximum Stacks per Target: 36% ⇒ 45%)

FrankTheBoxMonster also stated that there is an undocumented mechanic that amplifies the refund values by up to 1.5x based on Varus' Q charge time. This would mean that the max refund goes from 54% to 67.5%.

Piercing Arrow

 

Empowered Piercing Arrow (W+Q)

  • Missing Health Damage: 6/8/10/12/14% at level 1/4/7/10/13 ⇒ 6/7/8/9/10% based on spell rank

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LoL 14.13 Patch PBE System Changes

LoL Patch 14.13 PBE Datamine
Riot Games

Rune Changes

Electrocute

 

Electrocute

  • Base Damage: 30-220 linear ⇒ 50-190 linear
  • Cooldown: 25-20 seconds linear ⇒ 20 seconds at all levels
Dark Harvest

 

Dark Harvest

  • Base Damage: 20-80 linear ⇒ 20 at all levels
  • Damage per Soul: 5 ⇒ 8
  • Cooldown: 45 seconds ⇒ 30 seconds

And that covers everything we know so far. We will make sure to monitor for any updates or interesting changes as the Riot devs unveil more information as to what they are planning on balancing and updating in League of Legends.

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