The new League of Legends update is here and it's huge. LoL Patch 14.21 introduces a long list of buffs and nerfs to champions which you should keep in mind so you would know how the meta will change. Of course, all of this is important for winning in Ranked. That's not all! The LoL team is introducing an overhaul to champion and objective bounties which will surely shake up the game. Patch 14.21 is looking to be very interesting balance-wise. With that being said, we will take a look at all of the updated champions, items, and in-game systems for Patch 14.21 of League of Legends.
Table of Contents
- League of Legends 14.21 Patch Notes
- LoL Patch 14.21 Champion Buffs
- LoL Patch 14.21 Champion Nerfs
- LoL Patch 14.21 Champion Adjustments
- LoL Patch 14.21 System Buffs
- LoL Patch 14.21 System Nerfs
- LoL Patch 14.21 System Adjustments
- LoL Patch 14.21 Aram Changes
- LoL Patch 14.21 Ultimate Spell book Changes
- LoL Patch 14.21 New Skins
- LoL Patch 14.21 Bugfixes
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League of Legends 14.21 Patch Notes
LoL Patch 14.21 Champion Buffs
Base Stats
- HP Regen: 5 ⇒ 7
- Base AD: 52 ⇒ 56
Hextech Munitions (Passive)
- Damage: 15% ⇒ 20%
Valkyrie (W)
- Damage: 150-450 (+150% Bonus AD) ⇒ 200-500 (+200% Bonus AD)
- 40% of this damage is guaranteed
Missile Barrage (R)
- Damage: 80/160/240 (+70% Bonus AD) ⇒ 90/170/250 (+80% Bonus AD)
Base Stats
- Mana Regen: 7.5 ⇒ 8
Powder Keg (E)
- Recharge: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds
Bladesurge (Q)
- Mana Cost: 20 ⇒ 15
- Cooldown: 11/10/9/8/7 seconds ⇒ 10/9/8/7/6 seconds
- Damage: 5/25/45/65/85 (+60% AD) ⇒ 5/25/45/65/85 (+70% AD)
- Bonus damage to minions: 50-259 (based on level) ⇒ 50-237 (based on level)
Vanguard's Edge (R)
- [REMOVED] No longer reduces Q cooldown by 0.5/1/1.5 seconds
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Celestial Blessing (W)
- Mana Cost: 90/100/110/120/130 ⇒ 70/75/80/85/90
Base Stats
- Base HP: 644 ⇒ 665
Formless Blade (Q)
- Nilah’s EQ combo missile now deals damage instantly in the area, rather than when the missile hits the enemy
- Nilah’s auto attack should no longer cancel when her Q buff runs out
Apotheosis (R)
- Nilah’s first auto attack coming out of her ultimate should no longer be slightly delayed
Base Stats
- HP Regen: 6 ⇒ 8
Terrashape (W)
- Damage: 8/16/24/32/40 (+10% Bonus AD) ⇒ 8/16/24/32/40 (+20% Bonus AD)
Base Stats
- Base AD: 58 ⇒ 60
Boomerang Blade (Q)
- Damage: 15/30/45/60/75 (+80/85/90/95/100% AD) ⇒ 60/85/110/135/160 (+100% Bonus AD)
Rake (W)
- Return Damage: 50/80/110/140/170 (+80% Bonus AD) ⇒ 60/90/120/150/180 (+90% Bonus AD)
Move Quick (W)
- Passive Movement Speed: 10/14/18/22/26% ⇒ 12/16/20/24/28%
- Active Movement Speed: 20/28/36/44/52% ⇒ 24/32/40/48/56%
Base Stats
- Base Health: 598 ⇒ 615
Deadly Plumage (W)
- Bonus Damage: 20% ⇒ 25%
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LoL Patch 14.21 Champion Nerfs
Base Stats
- Base HP: 620 ⇒ 600
Singularity (E)
- Damage: 50-150 (+80% AP) ⇒ 50-150 (+60% AP)
Base Stats
- Mana Regen: 10.65 ⇒ 9
Blaze (Passive)
- Detonation Damage: 9-13% Max Health ⇒ 8-12% Max Health
Sear (Q)
- Mana Cost: 50 ⇒ 70
Base Stats
- Base Health: 670 ⇒ 650
Tactical Sweep (W)
- Flat Damage: 70/100/130/160/190 (+60% Bonus AD) ⇒ 50/75/100/125/150 (+60% Bonus AD)
Hookshot (E)
- Damage: 60/90/120/150/180 (+90% Bonus AD) ⇒ 60/90/120/150/180 (+75% Bonus AD)
The Hextech Ultimatum (R)
- On-hit Damage: 5/10/15 (+4/6/8% current HP) ⇒ 0 (+4/6/8% current HP)
Base Stats
- Armor Growth: 5.2 ⇒ 4.5
Base Stats
- Damage: 6-10% current HP ⇒ 5-9% current HP
- Amp Damage: 12/14/16/18/20% (+4% per 100 AP) of target’s current health ⇒ 10/12/14/16/18% (+4% per 100 AP) of target’s current health
Base Stats
- Base Mana: 500 ⇒ 410
Thousand Cuts (Passive)
- Damage: 1% (+0.72%/100 AP) ⇒ 1% (+0.60%/100AP)
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Devastating Fire (QQ)
- Damage: 60/90/120/150/180 (+75% AP) (+3/4/5/6/7% max HP) ⇒ 60/90/120/150/180 (+70% AP) (+3/4/5/6/7% max HP)
Subject: Torment (E)
- Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 13/12.5/12/11.5/11 seconds
Second Skin (Passive)
- First Hit Damage: 5-23 (+15% AP) ⇒ 4-24 (+12% AP)
- Stack Damage: 1-12 (+2.5% AP) ⇒ 1-6 (+3% AP)
- Maximum Flat Damage: 9-71 (+25% AP) ⇒ 8-48 (+24% AP)
Requiem (R)
- Magic Damage: 200/350/500 (+75% AP) ⇒ 200/350/500 (+70% AP)
Null Sphere (Q)
- AP Ratio: 70% ⇒ 60%
Force Pulse (E)
- AP Ratio: 70% ⇒ 65%
Soul Eater (Passive)
- Life Steal: 12-24% ⇒ 9-21%
Siphoning Strike (Q)
- Base Damage: 40/60/80/100/120 ⇒ 35/55/75/95/115
Base Stats
- Base Armor: 28 ⇒ 25
- Armor Growth: 4.7 ⇒ 4
Bastion (W)
- Bonus Armor: 9/10/11/12/13% ⇒ 6/7/8/9/10%
Base Stats
- Armor Growth: 5.2 ⇒ 4.6
Frenzied Maul (W)
- Cooldown: 12 seconds ⇒ 14 seconds
Spirit Cleave (W)
- Damage: 10/20/30/40/50 (+11/12/13/14/15% max HP) ⇒ 10/20/30/40/50 (+10/11/12/13/14% max HP)
Shepherd of Souls (Passive)
- Damage: 2-88 (+25% AD) ⇒ 4-90 (+20% AD)
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LoL Patch 14.21 Champion Adjustments
Base Stats
- Health Regen: 7 (+0.65) ⇒ 3 (+0.5)
- Mana: 468 ⇒ 400
- Mana Regen: 8 ⇒ 10
Ravenous Flock (Passive)
- Healing: 3/4/5/6% Max HP (level 1/6/11/16) ⇒ 3-6% Max HP (linear)
Death’s Hand (Q)
- Mana Cost: 45/50/55/60/65 ⇒ 40/45/50/55/60
- One Bolt Damage: 65/85/105/125/145 (+40% AP) ⇒ 60/85/110/135/160 (+45% AP)
- Extra Bolt Damage: 15/25/35/45/55 (+10% AP) ⇒ 25% of initial hit
- Maximum Damage: 125/185/245/305/365 (+80% AP) ⇒ 120/170/220/270/320 (+90% AP)
Vision of Empire (W)
- Damage: 80/115/150/185/220 (+55% AP) ⇒ 70/105/140/175/210 (+60% AP)
- Slow Duration: 2.5 ⇒ 1.5
- Slow: 25/35/45/55/65% ⇒ 50/55/60/65/70%
- Reveal Duration: 4/5/6/7/8 ⇒ 6
Nevermove (E)
- Cooldown: 10 ⇒ 14/13/12/11/10
- Mana: 50 ⇒ 60/65/70/75/80
- Outgoing Missile Speed: 935-2735 ⇒ 1125-1800
- Outgoing Missile Travel Time: 0.533 - 0.667 ⇒ 0.6
- Return Missile Speed: 600-2200 ⇒ 2000-2800
- Return Missile Speed Travel Time: 0.533 - 0.667 ⇒ 0.4
- Return Missile Width: 170 ⇒ 180
- Maximum Damage: 70/115/160/205/250 (+50% AP) ⇒ 80/120/160/200/240 (+60% AP)
- Pass Through Damage: Removed
- Detonation Damage: 35/45/55/65/75 (+25% AP) ⇒ 80/120/160/200/240 (+60% AP)
- No longer displays root particles on targets killed by the explosion
Demonic Ascension (R)
- Demonflare may be repeatedly cast every 8 seconds, unaffected by ability haste, up to 100 times (good luck). First cast is still available after 2 seconds.
- Cooldown: 100/80/60 after transform ends ⇒ 120, when transform begins
- Demonflare Damage: 150/225/300 (+60% AP) ⇒ 150/250/350 (+50% AP)
- Demonflare Decaying Slow: 60% ⇒ 75%
- Damage per Second: 20/40/60 (+10% AP) ⇒ 15/25/35 (+5% AP)
- Heal per Second: 15/27.5/40 (+18% AP) ⇒ 15/30/45 (+5% AP) (+1.25% Bonus HP)
- E Cooldown Reduction: Removed
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LoL Patch 14.21 System Buffs
Runes
Lethal Tempo (Melee)
- Attack speed per stack: 5% ⇒ 6%
LoL Patch 14.21 System Nerfs
Items
Blade of the Ruined King
- On-hit Damage: 10/6% current HP ⇒ 8/5% current HP
Sorcerer's Shoes
- Magic Penetration: 15 ⇒ 12
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LoL Patch 14.21 System Adjustments
Champion Bounties
Overview
- Champion bounties are now based on gold earned and lost, as opposed to kill/death streaks and the relative amount of farm.
- Gold from champion-specific sources (e.g. Draven’s Adoration and Twisted Fate’s Loaded Dice) never contribute to champion bounties.
- Champion bounties are now accrued granularly. For example, it’s now possible to have a bounty of +1 gold.
- Bounties will not display on the scoreboard until they are worth at least 150 gold and update in further increments of 50 gold.
- The “Shut Down” announcement will display for any champion killed with at least a 150g bounty on their head.
- A positive bounty is bonus gold given to a champion’s killer when slain (unchanged).
- Positive bounties are no longer based upon kill streaks.
- Positive bounties are no longer based upon your minion and monster kills relative to the average minion and monster kills of the enemy team.
- Champions now accrue 1 bounty gold for every 4 gold earned from kills and assists. Shut Down gold does not increase the killer’s positive bounty.
- Potential bounty gold is now reduced by 1 for every 4 gold given away to killers and assisters on death.
- While in a positive state, champions now accrue 1 bounty gold for every 20 gold earned from minions and monsters.
- When a champion is “Shut Down” all bounty is removed from the champion.
- As an exception, a champion with a bounty greater than 700 gold will carry over their remaining bounty into their next life.
- The first 100 bounty gold is not applied. For example, 400g worth of kills and assists will not give you a bounty, but the next 400g will set your bounty to +100g.
- When active, objective bounties will now devalue positive bounties for the losing team. This modifier starts at a 10% reduction and can reach about an 80% reduction in the most extreme scenarios.
- A negative bounty is a baseline devaluation of a champion’s kill gold. Unlike positive bounties, this reduced value is also factored into assist gold (unchanged).
- Negative bounties are no longer based upon death streaks.
- Negative bounties are no longer reset from earning a single kill.
- Negative bounties no longer “undo” one death per assist.
- While in a negative state, base gold value is reduced by 1 for every 4 gold given to killers and assisters on death.
- While in a negative state, base gold value is increased by 1 for every 4 gold earned from kills and assists. Shut Down gold is applied to negative bounties.
- While in a negative state, base gold value is increased by 1 for every 10 gold earned from minions and monsters.
- The first 50 negative bounty gold is not applied. For example, a 300g death will set your base kill gold to -25, not -75.
Objective Bounties
- Void Grubs now contribute.
- Experience differences contribute about 40% less.
- Gold differences contribute about 25% more.
- Turret and drake differences are slightly more likely to contribute.
- Objective bounties will deactivate more quickly when the losing team makes a comeback.
- Objective Bounties are ending soon timer: 60 seconds ⇒ 30 seconds.
- Objective bounties are decreased by 20-40% in situations where the losing team is already coming back.
- Baron Nashor base objective bounty: 500g ⇒ 300g.
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LoL Patch 14.21 Aram Changes
Buffs
- Soraka: Damage Taken: 100% ⇒ 97%
- Ivern: Damage Dealt: 90% ⇒ 95%
Nerfs
- Nilah: Damage Dealt: 100% ⇒ 97%
- Xerath: Damage Dealt: 95% ⇒ 93%
Items
- Kraken Slayer: Range modifier: 80% ⇒ 90%
LoL Patch 14.21 Ultimate Spell book Changes
Balance Adjustments
- Ryze: R Bonus Ability Haste: 35 ⇒ 45
- Xayah: R Ratio Multiplier: .8 ⇒ .9
- Kindred: R Bonus Ability Haste: 35 ⇒ 45
- Vel’Koz: R Bonus Ability Haste: 35 ⇒ 45
- Renata: R Bonus Ability Haste: 35 ⇒ 45
Buffs
- Akali: +10% Damage Dealt, -5% Damage Taken
- Smolder: +5% Damage Dealt, -5% Damage Taken
Nerfs
- Briar: -10% Damage Dealt, +5% Damage Taken, -5% Healing
- Master Yi: +5% Damage Taken ⇒ -10% Damage Dealt, +5% Damage Taken
- Volibear: -5% Damage Dealt, +5% Damage Taken, -5% Healing
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LoL Patch 14.21 New Skins
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LoL Patch 14.21 Bugfixes
- Fixed an issue that caused Aphelios’s Q (Moonshot) to fire backwards after casting Q (Blinding Eclipse).
- Fixed an issue where when casting Elise’s E while the cursor was out of the cocoon range would cause her to move into range before firing.
- Fixed an issue that caused a few targeted abilities to be unable to select minions.
- Fixed an issue where component purchases for an item other than what was queued would cause you to make an inaccurate purchase.
- Fixed some formatting issues with Statikk Shiv’s tooltip.
- Fixed an issue that caused Bramble Vest/Thornmail “damage to champion” counter to display pre-mitigation values.
- Fixed an issue where if multiple players with Axiom Arc attack and kill the same target simultaneously, only the player who caused the kill would get the R cooldown reduction.
- Fixed an issue that caused Press the Attack to track outdated stats.
- Fixed an issue that caused Yorick’s E VO to not play.
- Fixed an issue that caused Trundle’s VO to play unlocalized versions.
- Fixed an issue where auto attacking with red buff would be considered an ability for Spear of Shojin.
- Fixed an issue where Naafiri’s W would cause a 99% slow if used with Stridebreaker.
- Fixed an issue where Ryze was unable to trigger the Hypershot effect on Horizon Focus.
- Fixed an issue where Kai’Sa’s voicelines would sometimes not trigger or be out of sync.
- Fixed an issue where Moonstone’s shield would not expire when applied by K’Sante’s E.
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