The latest League of Legends patch notes preview has been shared by Matt Leung-Harrison on X. The devs usually post the upcoming changes coming to LoL so that we can get a headstart as to what we can expect in the next patch. With that being said, League of Legends Patch 14.22 is looking to be very interesting balance-wise.
The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.
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League of Legends 14.22 Patch Notes Preview
We will take a look at some of the upcoming League of Legends Patch 14.22 changes as presented by @RiotPhreak, here.
LoL 14.22 Champion Buffs
Power Fist (E)
- AD ratio: 80% ⇒ 100%
"Want to make sure he fills his job at reliably catching and killing his target. Simple E damage buff."
Base Stats
- Base HP: 590 ⇒ 625
"She’s extremely low-MMR skewed and it’s nice to even that out when convenient. Early game HP is an easy grant to a melee champ and affects high MMR more."
Urchin Strike (Q)
- AP ratio: 45% ⇒ 55%
Seastone Trident (W)
- AP ratio: 40% ⇒ 45%
"We decided to bring his scaling back up as his itemization got a bit weaker. He’ll also like the roaming buffs described later."
Ionian Fervor (Passive)
- Now deals bonus magic damage on-hit to structures at a 50% ratio
- Now refreshes stacks of Ionian Fervor while attacking structures
"This still makes her worse than most fighters vs. turrets but this makes her much better in side lane. We’ll monitor her power level."
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Shunpo (E)
- Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 12/11/10/9/8 seconds
Death Lotus (R)
- Cooldown: 90/60/45 seconds ⇒ 75/60/45 seconds
"Lowering her need to wait for later levels in order to reach high mobility. Also this R CD should give her a lot more laning power."
Divine Ascent - Zealous (Passive)
- Attack Speed per stack of Zeal AP ratio: 0.5% per 100 AP⇒ 1% per 100 AP (2.5% per 100 AP ⇒ 5% per 100 AP at max stacks)
"Bring up her late game carry potential, simple as that. She should be the best late game top carry on average."
Base Stats
- Base HP: 625 ⇒ 665
"No pro on this patch means no more pro jail. He already deals more than enough damage in early lane, so we choose durability for the low-mobility melee champion."
Base Stats
- Base Magic Resistance: 30 ⇒ 31
- Magic Resistance per level: 1.3 ⇒ 1.55
Death's Hand (Q)
- Base Damage: 60/85/110/135/160 ⇒ 60/90/120/150/180
Nevermove (E)
- Cooldown: 14/13/12/11/10 seconds ⇒ 12/11.5/11/10.5/10 seconds
Demonic Ascension (R)
- Heal per tick bonus HP ratio: 0.625% ⇒ 0.75% (1.25% ⇒ 1.5% per second)
"Trying to mostly buff his base kit and provide both damage and durability since he should have both."
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Blighted Quiver (W)
- Base on-hit Damage: 5/10/15/20/25 ⇒ 8/13/18/23/28
"BotRK nerfed him. Simple on-hit damage buffs."
Final Hour (R)
- Bonus AD: 25/40/55 ⇒ 35/50/65
"Playing up damage that scales with crit chance to diversify builds a touch."
Tectonic Disruption (E)
- Cooldown: 16/15/14/13/12 seconds ⇒ 14/13.5/13/12.5/12 seconds
Life Form Disintegration Ray (R)
- Cooldown: 120/100/80 seconds ⇒ 100/90/80 seconds
"Goving him more opportunities to act since he’s often low agency."
Blast Shield (Passive)
- Shield max HP ratio: 12% ⇒ 15%
"Melee diver made tankier yes."
Base Stats
- Base Mana: 300 ⇒ 330
Warrior Trickster (W)
- Cooldown: 22/20/18/16/14 seconds ⇒ 18/17/16/15/14 seconds
"W is jungle skewed, mana is top skewed. Aiming for a relatively flat buff across roles and we generally don’t want him to have to max W second."
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LoL 14.22 Champion Nerfs
World Ender (R)
- Bonus AD total AD ratio: 20/32.5/45% ⇒ 20/30/40%
"Mostly dominant in lower MMR so a fairly light touch that we hope is low MMR skewed via late game XP scaling."
Base Stats
- Armor per level: 4.9 ⇒ 4.5
Frostbite (E)
- AP ratio: 60% ⇒ 55%
"Has had a super high win rate for a long time. Still generally lowering late game armor on squishies and mixing with some -damage to make it large enough."
Base Stats
- AD per level: 2.5 ⇒ 2
- Mana per level: 54 ⇒ 40
"Hoping for mid-skewed nerfs via XP scaling. Mid uses Manamune 2x as often, so mana should be mid skewed too."
Base Stats
- Base AD: 68 ⇒ 65
- Mana per level: 60 ⇒ 50
"Another very strong low-MMR champion. Just simple nerfs to make her a little more difficult and make space in her very strong laning phase."
Grandmaster-At-Arms (R)
- Base Damage: 150/250/350 ⇒ 100/175/250
- Cooldown: 100/90/80 seconds ⇒ 110/100/90 seconds
"Looking to reduce burst damage specifically and leave more room for his sustained DPS to carry his output."
Base Stats
- Armor per level: 5.2 ⇒ 4.5
Dream-Laden Bough (Passive)
- Base Heal from monsters per tick: 6.5-9 (level 1-18 linear) ⇒ 6.5 (flat)
"Another low-MMR skewed champion though she’s very performant everywhere. Making her high move speed riskier via late game armor nerf and slightly less camp healing."
Death's Grasp (E)
- Damage: 70/85/100/115/130 (+60% AP) ⇒ 60/75/90/105/120 (+40% AP)
"Similar to Lillia on performance. Lowering damage since he should be tanky as a juggernaut."
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Base Stats
- Base AD: 64 ⇒ 60
- Base Attack Speed: 0.625 ⇒ 0.658
"Still the #1 support and players finally know it. Base AD affects her first two items in support, less so in other roles. AS compensation should make this closer to neutral top/jg but not perfect."
High Note (Q)
- AP ratio: 60-96% ⇒ 50-80% (based on target's missing HP 0-75%)
"OP in Bot. Bot-skewed nerf that support shouldn’t feel too hard."
Ki Barrier (Passive)
- Static Cooldown: 10 seconds ⇒ 11 seconds
- Cooldown refund on spell hit: 4-7.5 seconds ⇒ 4-8 seconds (level 1-18 linear)
Stand United (R)
- Minimum Shield: 130/290/450 (+135% AP) (+16% Shen's bonus HP) ⇒ 120/220/320 (+135% AP) (+15% Shen's bonus HP)
"Stronger than we think is fair. Want to keep his late-game tankiness and overall dueling, so peeling back some early safely and his ult shield, which has crept up a lot over time."
Base Stats
- HP per level: 129 ⇒ 122
"Simple nerf that should still have him want to build some HP in most slots."
Force of Will (W)
- Damage: 70/110/150/190/230 (+70% AP) ⇒ 70/105/140/175/210 (+65% AP)
"Performing too well in general and has low counter play to a lot of damage. Just making her a bit less lethal."
Wingborne Storm (R)
- Base Damage per tick: 10/19/28/37/46/55 ⇒ 10/17/24/31/38/45
Awakened Wingborne Storm (R+R)
- Target's max HP ratio per tick: 1-2% ⇒ 1-1.75% (level 1-18 linear)
- Monster cap per tick: 7.5 (+100% bAD) (+50% AP) ⇒ 10-50 (level 1-18 linear)
"Probably the strongest jungler in the game when R max. Q max is ok. Nerfs are jungle skewed and kept to only R damage, preserving his juggernaut tankiness."
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LoL 14.22 Champion Adjustments
Base Stats
- Base HP: 635 ⇒ 665
- Base Move Speed: 330 ⇒ 335
Sapling Toss (E)
- Sapling Move Speed: 400/425/445/460 (based on Boots Tier 1/ most Tier 2/ Boots of Swiftness + Synchronized Souls) ⇒ 400-460 (level 1-13)
"Meant to be win rate positive jungle/support without affecting top lane too much, as it’s already performant and low-gameplay. Rules simplification on E move speed and generic support/jungle-skewed buffs otherwise."
Ntofo Strikes (Q)
- Base Damage: 80/110/140/170/200 ⇒ 70/100/130/160/190
Footwork - All Out (R+E)
- Bonus untargeted dash speed: 950 ⇒ 1250
"Too good of a laner and a bit OP but we’re generally happy with how most of his changes have landed. For now directionally making All Out slightly better and weakening his early lane."
LoL 14.22 System Nerfs
Summoner Spells
Barrier
- Shield: 120-480 ⇒ 100-460 (level 1-18 linear)
"Crowded out other summoner options and hurt assassins. Light tap to help both cases."
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LoL 14.22 System Adjustments
Side Lane Minion Move Speed
- Bonus Move Speed before 14 minutes: 120 ⇒ 120-0 (based on minutes 0-14)
"This means that mid lane gets increasingly longer roam windows as the game goes on into midgame. Super early roaming will barely be affected but minute 8+ will be noticeable. We want to take a long look at 1v1 dynamics, too, but think this level of roaming is appropriate"
Summoner Spells
Smite
- Targeting forgiveness radius for Epic Monsters: 300 ⇒ 125
"You can still smite “around” an epic to get it despite body-blocking. This tuning mitigates issues for players who smite the ground right after a Voidgrub dies, causing them to smite another one in the camp. Will now only happen if they’re packed close together."
Items
Opportunity
- Attack Damage: 50 ⇒ 55
- Move Speed: 4% ⇒ 0%
- Preparation Lethality: 10/6 ⇒ 11/7 (melee/ranged)
- Recipe: Serrated Dirk + Rectrix + 925 gold ⇒ Pickaxe + Serrated Dirk + Long Sword + 475 gold
"This trade of stats is a buff in both cases. Most champions didn’t buy both and wanted either roaming or burst. Now each item is better at their intended purpose."
Youmuu's Ghostblade
- Attack Damage: 60 ⇒ 55
- Move Speed: 0% ⇒ 4%
- Recipe: Serrated Dirk + Rectrix + Pickaxe + 150 gold ⇒ Serrated Dirk + Rectrix + Long Sword + 675 gold
Statikk Shiv
- Attack Damage: 50 ⇒ 40
- Attack Speed: 35% ⇒ 30%
- Cost: 2900g ⇒ 2700g
- Electrospark: Your first 3 Attacks within 8 seconds fire chain lightning on-hit, dealing 60 magic damage up to 5 targets (500 bounce range), increased to 85 against non-champions (25-10 (based on levels 7-12, linear) seconds cooldown, starting on first attack).
- Electroshock: Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Electrospark's cooldown.
"A redesign to give ADCs less “random” chip damage while still being an early wave clear item. No more ARAM pentas. "
Yun Tal Wildarrows
- Attack Damage: 60 ⇒ 50
- Attack Speed: 0% ⇒ 20%
- Critical Strike Chance: 25% ⇒ 0%
- Cost: 2950g ⇒ 3000g
- [REMOVED] Serrated Edge
- [NEW] Practice Makes Lethal: On Attack, gain 0.2% Critical Strike Chance permanently, stacking up to 25% at 125 stacks (0.5% per stack in ARAM, stacking up to 25% at 50 stacks).
- [NEW] Flurry: Attacking an enemy champion grants 30% AS for 4 seconds (40 second cooldown, attacks refund 1 second, doubled on Critical Strike).
- Recipe: Pickaxe + Noonquiver + 775 gold ⇒ B.F. Sword + Scout's Slingshot + Long Sword + 750 gold
"Scaling first-slot AD-Crit item. It’s meant to be weaker than Collector/ER on purchase but outscale them as auto-crit champs fit that power curve."
And that covers all of the changes highlighted by the League of Legends devs. Patch 14.22 will surely shake things up on Summoner's Rift.
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