The latest League of Legends patch notes preview has been shared by Matt Leung-Harrison on X. The devs usually post the upcoming changes coming to LoL so that we can get a headstart as to what we can expect in the next patch. With that being said, League of Legends Patch 14.23 is looking to be very interesting balance-wise.
The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.
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League of Legends 14.23 Patch Notes Preview
We will take a look at some of the upcoming League of Legends Patch 14.23 changes as presented by @RiotPhroxzon, here.
LoL 14.23 Champion Buffs
Arise! (W)
- AP Ratio: 35/40/45/50/55% ⇒ 40/45/50/55/60%
Double Up (Q)
- Mana: 43/46/49/52/55 ⇒ 40
Highlander (R)
- Attack Speed: 25/35/45% ⇒ 25/45/65%
Powerball (Q)
- Cooldown: 16/13.5/11/8.5/6 ⇒ 12/10.5/9/7.5/6
Thrill of the Hunt (R)
- Bonus Damage: 50% total AD ⇒ 100% total AD
- Armor Shred: 12/18/24 ⇒ 15/20/25
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LoL 14.23 Champion Nerfs
Ace in the Hole (R)
- Bonus AD Ratio: 150% ⇒ 100%
Caustic Spittle (Q)
- Shred: 23/25/27/29/31% ⇒ 16/20/24/28/32%
Void Ooze (E)
- Damage: 75/120/165/210/255 (+70% AP) ⇒ 70/110/150/190/230 (+65% AP)
Toxic Shot (E)
- Monster Mod: 150% ⇒ 125%
Shattered Earth (Q)
- Bonus HP Ratio: 4% ⇒ 3%
Base Stats
- MR Growth: 2.05 ⇒ 1.5
Flame Breath (E)
- AP Ratio: 80% ⇒ 70%
Stretching Strikes (Q)
- Max HP Ratio: 4% ⇒ 3%
Base Stats
- Armor: 36 ⇒ 32
Evolved Spike Racks (W)
- Isolated Slow: 75% ⇒ 60%
An Acquired Taste (Passive)
- AP Ratio: 2% per 100 bonus HP ⇒ 1.5% per 100 bonus HP
Devour (R)
- Shield AP Ratio: 150% ⇒ 100%
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LoL 14.23 Champion Adjustments
Base Stats
- Base Armor: 36-107 ⇒ 30-103
- Base MR: 30-65 ⇒ 28-59
- Attack Speed Growth: 1.5% ⇒ 2%
- Attack Animations sped up
Break the Mold (Passive)
- Passive now deals 5% total Armor + MR damage on-hit
- Passive Minimum Steal: 0.8-2 ⇒ 1-2
Q / W1 / W2: Stun Duration reduced by 0.1 / 0.2 / 0.4 seconds
Tenacity now affects Crash Down (W)
Ferromancy: Crash Down (Dismounted W)
- Dismounted Move Speed: 297 ⇒ 315
- Dismounted Armor/MR Scaling: 12% ⇒ 15%
Ferromancy: Mount Up (Mounted W)
- Mounted Move Speed: 335-380 (332.5-355 in combat) (level scaling) ⇒ 330-355 (by W rank)
Full Tilt (E)
- Retreating Move Speed: 9/9.75/10.5/11.25/12% - 12/13/14/15/16% ⇒ 10%
- Chasing Move Speed: 18/19.5/21/22.5/24% - 24/26/28/30/32% ⇒ 25%
- Cooldown: 15 ⇒ 14/13/12/11/10
- Damage: 25/35/45/55/65 (+3% max HP) ⇒ 5-7 max HP
Spirit Abjuration (Passive)
- Move Speed Removed
Twofold Hex (Q)
- Now automatically recasts if the duration runs out without Aurora recasting the spell (Still able to recast early)
- Cooldown: 8/7.5/7/6.5/6 ⇒ 9/8.5/8/7.5/7
- Damage: 40/65/90/115/140 ⇒ 45/70/95/120/145
- Range: 850 ⇒ 900
Across the Veil (W)
- Now grants 20/25/30/35/40% Move Speed on cast
The Weirding (E)
- Range: 800 ⇒ 825
Between Worlds (R)
- No longer traps enemies, now slows them on exit by 75% for 1.5/1.75/2s
- Now grants (W) Move Speed inside of it, rather than amplifying Move Speed
- Duration: 1.5/2/2.5 ⇒ 2/3/4
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Drakehound's Step (Passive)
- Dashes no longer go over player-created terrain
Sundering Slam (Q2)
- Cast Window: 3.5 ⇒ 4 (matches passive duration)
Public Execution (R)
- Movement commands issued before a successful cast will be discarded after slamming the enemy into the ground to avoid pathing the player towards a place they are no longer near
Base Stats
- AD Growth: 2.9 ⇒ 3.25
Zap! (W)
- Total AD Ratio: 160% ⇒ 140%
Q / W / R Minion Mods: 110% / 140% / 100% ⇒ 100% / 100% / 50%
Super Scorcher Breath (Q)
- Damage: 15/25/35/45/55 (+100% total AD) (+40% stacks) ⇒ 65/80/95/110/125 (+130% bonus AD) (+30% stacks)
- Now restores 15 Mana on kill
- Bounce Damage: 75% ⇒ 50%
- Burn Damage: 0.8% stacks (+2% bonus AD) (+1% AP) ⇒ 0.4% stacks (+2.5% bonus AD)
Achooo! (W)
- W1 Damage: 45/75/105/135/165 (+25% bonus AD) ⇒ 30/50/70/90/110 (+60% bonus AD)
- W2 Damage: 25/40/55/70/85 (+25% bonus AD) ⇒ 30/50/70/90/110 (+60% bonus AD)
- W Full Damage: 70/115/160/205/250 (+50% bonus AD) (+100% AP) (+55% stacks) ⇒ 60/100/140/180/220 (+120% bonus AD) (+80% AP) (+55% stacks)
- Mana: 60 ⇒ 50/55/60/65/70
Flap, Flap, Flap (E)
- Damage: 15/20/25/30/35 (+10% total AD) (+20% stacks) ⇒ 5/10/15/20/25 (+25% total AD) (+10% stacks)
- Bolts: 5+1 per 150 stacks ⇒ 5 + 1 per 100 stacks
MMOOOMMMM! (R)
- Cooldown: 140/130/120 ⇒ 120
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LoL 14.23 System Buffs
Items
Yun Tal Wildarrows
- Price: 3000 ⇒ 2900
- Passive Duration: 4s ⇒ 6s
- Passive Cooldown: 40 ⇒ 30
LoL 14.23 System Nerfs
Items
Youmuu's Ghostblade
- (Ranged) Out of combat MS: 20 ⇒ 10
- (Ranged) Active Duration: 6s ⇒ 4s
The Collector
- Price: 2950 ⇒ 3000
LoL 14.23 System Adjustments
Bounties
- Champion bounties grow 14% from kills and assists
- Champion bounty reduction due to losing increased by up to 4x
- Maximum contribution to objective bounties from gold leads doubled (smaller leads unchanged)
And that covers all of the changes highlighted by the League of Legends devs. Patch 14.23 will surely shake things up on Summoner's Rift.
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