The latest League of Legends patch notes preview has been shared by Matt Leung-Harrison on X. The devs usually post the upcoming changes coming to LoL so that we can get a headstart as to what we can expect in the next patch. With that being said, League of Legends Patch 14.24 is looking to be very interesting balance-wise.
The dev team constantly pushes updates to champions as well as in-game systems such as runes, items, or other aspects of League of Legends to ensure that the meta remains fun and fair as much as possible. With so many champions to work around, it can be quite difficult to manage everything, however, the community is constantly providing feedback to ensure that both the casual and competitive scenes remain in a good spot.
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League of Legends 14.24 Patch Notes Preview
We will take a look at some of the upcoming League of Legends Patch 14.24 changes as presented by @RiotPhroxzon, here.
LoL 14.24 Champion Buffs
Alpha Strike (Q)
- Critical Strike Bonus: 35% (49% with Infinity Edge) ⇒ 56.25% (86.25% with Infinity Edge)
Base Stats
- Base Health: 610 ⇒ 640
Break the Mold (Passive)
- Resist Steal: 2% (1-2 min.) ⇒ 3% (1.5-3 min.)
Ferromancy: Crash Down (W)
- Shield: 15/40/65/90/115 (+12% max HP) ⇒ 25/50/75/100/125 (+13% max HP)
Flamespitter (Q)
- AP Ratio: (+100% AP) ⇒ (+110% AP)
Scrap Shield (W)
- AP Ratio: (+25% AP) ⇒ (+30% AP)
Ambush (Q)
- Attack Speed Duration: 5s ⇒ 6s
- Attack Speed: 40/45/50/55/60% ⇒ 45/50/55/60/65%
Prowling Projectile (Q)
- Mana Cost: 50/60/70/80/90/100 ⇒ 50/55/60/65/70/75
- Minimum Damage: 60-210 ⇒ 60-235
- Maximum Damage: 80-355 ⇒ 80-380
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LoL 14.24 Champion Nerfs
Repudiation (W)
- Shield Duration: 2s ⇒ 1.5s
- Shield: 85-350 (1.75 bonus AD) ⇒ 50-320 (+1.5 bonus AD)
Lacerate (E)
- Bonus AD Ratio: 40/50/60/70/80% ⇒ 40/45/50/55/60%
Gatling Gun (E)
- Damage: 100-300 (+2.5 bonus AD) ⇒ 80-280 (+2.4 bonus AD)
Base Stats
- Base Health: 650 ⇒ 620
End of the Line (Q)
- Q2 bonus AD Ratio: 40/70/100/130/160% ⇒ 40/65/90/115/140%
Sigil of Malice (Q)
- Damage: 70/95/120/145/170 (+40% AP) ⇒ 65/90/115/140/165 (+40% AP)
Blunt Force Trauma (E)
- Bonus AD: 2/2.25/2.5/2.75/3% max HP ⇒ 2/2.2/2.4/2.6/2.8% max HP
Valor (E)
- Shield: 80/105/130/155/180 (+110% bonus AD) ⇒ 70/95/120/145/170 (+110% bonus AD)
Base Stats
- Base Armor: 26 ⇒ 25
- Armor per level: 5.2 ⇒ 4.7
- Total Armor: 26-114 ⇒ 25-105
Base Stats
- Base MR: 39 ⇒ 36
Blade's End (Passive)
- Monster Modifier: 120% ⇒ 110%
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LoL 14.24 Champion Adjustments
Glorious Evolution (Passive)
- Hex Fragments: 5 per cannon/ 25 per takedown ⇒ 10 per cannon/ 20 per takedown
Siphon Power (Q)
- Shield: 25-105 per level ⇒ 40-115 per level
Gravity Field (W)
- Stun: Now correctly stuns after 1.25 seconds
Hextech Ray (E)
- Mana Cost: 70/80/90/100/110 ⇒ 60/70/80/90/100
Arcane Storm (R)
- NEW: Can now evolve and increase in radius and duration on takedowns
Base Stats
- Base AD: 65 ⇒ 63
Blood Hunt (W)
- Attack Speed: duration increased, triggers immediately on new targets
Base Stats
- Base Armor: 38 ⇒ 35
- Armor per level: 4.7 ⇒ 5
- Total Armor: 38-118 ⇒ 35-150
Hammer Shock (Q)
- Damage: 40/60/80/100/120 (+90% bonus AD) (+9 target max HP) ⇒ 30/55/80/105/130 (+90% bonus AD) (+9 target max HP)
And that covers all of the changes highlighted by the League of Legends devs. Patch 14.24 will surely shake things up on Summoner's Rift.
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