In this article, you'll be able to get an early look at the upcoming changes in LoL Season 14 Patch 14.6. League of Legends will go through a lot of champion buffs, nerfs, and adjustments along with item and other system changes.
Rioter Phroxzon confirmed this information on Twitter. We thank him for the updates. Keep in mind this might not be the final version of the patch.
LoL 14.6 Patch Notes Preview
Advertisement
LoL 14.6 Patch Champion Buffs
Cho'Gath
Feral Scream (W)
- Cooldown: 13-9 ⇒ 11-9
Vorpal Spikes (E)
- Spike Damage: 22-70 ⇒ 22-82
Ornn
Making Ornn items is technically difficult than for Riot, to the point that it's unsustainable for them to keep making them in the manner that they have been doing it. Riot needs a new system for making Ornn items. While they're working on them, they're giving him a buff.
Searing Charge (E)
- Cooldown: 16-12 ⇒ 14-12
Shen
Ki Barrier (Passive)
- Cooldown Refund: 4-7.5, linear level scaling, buffs levels 2-17, especially 8-16
Sion
Decimating Smash (Q)
- Min Damage: 40-120 (+ 45-75% tAD) ⇒ 40-120 (+ 40-80% tAD)
- Max Damage: 90-350 (+ 135-225% tAD) ⇒ 90-350 (+ 120-140% tAD)
Soul Furnace
- Shield: 60-160 (+ 8-12% Max HP) ⇒ 60-120 (+ 8-16% AD)
Tryndamere
Tryndamere will receive a buff in Patch 14.6. Similarly to Sion, Trynda is suffering from a low win rate and maybe this will give him a much needed boost.
Attack Speed Growth: 2.9% ⇒ 3.4%
Diana
Attack Speed Ratio: .625 ⇒ .694
Attack Speed Growth: 2.25 ⇒ 2%, lv 1 AS Unchanged
Moonsilver Blade (Passive)
- Attack Speed: 15-40% every 3rd level ⇒ 15-35% scaling linearly
- Active Attack Speed: 3 sec ⇒ 5 sec
Advertisement
LoL 14.6 Patch Champion Nerfs
Karma
Base Changes:
- Mana Growth: 50 ⇒ 40
- Mana Regen Growth: .5 ⇒ .8
Gathering Fire (P)
- Passive Ult Cooldown Refund: 5 sec ⇒ 4 sec
Inner Flame (Q)
- Mana cost: 45 ⇒ 40 - 80
Inspire (E)
- R+E Bonus Shield: 25-175 +45% AP ⇒ 50-170 +45% AP
Mantra (R)
- Cooldown: 40-31 ⇒ 40-34
Briar
Head Rush (Q)
- Can now jump to Wards
Blood Frenzy / Snack Attack (W)
- Heal: 25-45% of dmg ⇒ 24-40% of dmg
- Attack Speed: 55-115% ⇒ 54-110%
Certain Death (R)
- Damage: 150-140 +50% bAD ⇒ 150-350 +50% bAD
Smolder
Riot underestimated the Smolder changes in the last patch, especially how much the E damage did in particular. The hotfix nerfs pulled him back halfway, but the team is looking to pull back a bit more, similar to his previous power level, but with the feels improvements from the changes. Smolder is certainly in frustrating territory right now, but Rioters think that's mainly due to his power level exacerbating an otherwise balanceable champion, rather than due to any specific unbalanceable underlying issue, such as true damage, scaling, etc.
Super Scorcher Breath (Q)
- 225 stack execute threshold: 7.625% + 0.025% ⇒ 6.5%, no scaling
Achooo! (W)
- Missile width: 125 ⇒ 115
Flap, Flap, Flap (E)
- Bonus movement speed: 100% ⇒ 75%
Senna
Mist Wraith pawn rate on minion kill: 8.333% ⇒ 2.8%
Volibear
Thundering Smash (Q)
- Movement Speed: 12-32% ⇒ 12-28%
Stormbringer
- Cooldown: 130-100 ⇒ 140-100
Gragas
Base Health: 670 ⇒ 640
Barrel Roll (Q)
- Mana Cost: 80-60 ⇒ 80
LoL 14.6 Patch Champion Adjustments
Galio
Base Changes:
- Health Growth: 126 ⇒ 114
- Move Speed: 335 ⇒ 340
Colossal Smash (P)
- Cooldown is reduced by 3 sec when hitting champions or monsters with abilities, once per cast.
- Attack Gains 40% Attack Speed
- Base Damage: 15-200 ⇒ 15-115
- AP Ratio: 50% ⇒ 40%
Winds of War
- Cooldown: 12-8 ⇒ 12-7
- AP Ratio: 75% ⇒ 70%
Shield of Druand (W)
- Damage Reduction: 25-35% (+ 5% per 100 AP) (+ 12% per 100 bonus MR) ⇒ 20-40% (+ 4% per 100 AP) (+ 8% per 100 bonus MR) (+ 1% per 100 HP)
- Base Damage: 20-80 ⇒ 20-60
Justice Punch (E)
- Base Damage: 90-250 ⇒ 75-235
- Non-champ damage: 50% ⇒ 80%
Galio's builds have trended towards heavy glass cannon ever since the new item changes. Riot will make his pattern more fun and with more spellcasts, while being a bit more durable. His mid will be kept powerful and not move his primary role to support, but he won't be as strong as he used to be.
Kayn
Reaping Slash (Q)
- Locks out items during animation (Profane Hydra)
Reaping Slash - Rhaast (Q)
- Damage : 65% total AD + 5% (+ 3.5% bonus AD) Target Max HP ⇒ 65% total AD + 6% (+ 3.5% bonus AD) Target Max HP
Umbral Trespass (R)
- Base/Assasin Damage: 150-350 + 175% bAD ⇒ 150-350 bAD + 150% bAD
- Non-champ damage: 50% ⇒ 80%
Advertisement
LoL 14.6 Patch Item and System Buffs
Infinity Edge
- Crit Dmg: 40% ⇒ 50%
Lord Dominik's Regards
- Armor Penetration: 30% ⇒ 35%
Mortal Reminder
- Armor Penetration: 30% ⇒ 35%
Navori Quickblades
- AD: 60 ⇒ 65
- Recipe: Pickaxe was replaced by BF Sword. The cost is unchanged.
LoL 14.6 Patch Item and System Nerfs
- Epic Items: Most of them have been nerfed to 100-110% gold efficiency
- Support Items: Active gold reduced 25%, Target quest 500/1000 ⇒ 400/800
Solstice Sleigh
- Buff Duration: 3 sec ⇒ 2 sec
- Movement Speed: 25 sec ⇒ 20 sec
Rumored (Non-confirmed) Nerfs:
Kircheis Shard
- Energize Damage: 60 ⇒ 50
Hextech Alternator
- AP: 50 ⇒ 45
Kircheis Shard
- Energize Damage: 60 ⇒ 50
Brutalizer
- Lethality: 8 ⇒ 5
Tunnler
- Cost: 1100 ⇒ 1150
Haunting Guise
- AP: 35 ⇒ 30
Fiendish Codex
- AP: 35 ⇒ 25
Caulfield's Warhammer
- AD: 25 ⇒ 20
LoL 14.6 Patch Items and System Adjustments
- Voidgrubs: Decaying Heal on Death
- Dorian's, Atlas, Jungle Eggs: Tagged as 'Starting Items' and can't be bought together
Rumored (Non-confirmed) Adjustments:
Serrated Dirk
- Lethality: (Reverted) 7 ⇒ 10
- AD: 25 ⇒ 20
Spectre's Cowl
- Recipe: Rejuvenation bead added. The cost is unchanged
- Health: 250 ⇒ 200
- Health Regen: 150% ⇒ 100%
- Health Regen is now flat, instead of being based on damage taken.
Steel Sigil
- Recipe: Second cloth armor added. The cost is unchanged.
Hearthbound Axe
- Cost: 1200 ⇒ 1150
- AD: 20 ⇒ 15
Glacial Buckler
- Cost: 900 ⇒ 950
- Recipe: Glowing Mote added. Cloth and Sapphire are unchanged.
Bami's Cinder
- Damage: 12 ⇒ 13
- Health Ratio: 1% bonus HP ⇒ .5% bonus HP
When does LoL Patch 14.6 Go Live?
Patch 14.6 will be launched in League of Legends on March 20th. It will bring quite a lot of new skins and the High Noon Event. Looking at the patch so far, it seems like ADCs will be getting a huge itemization buff.
Advertisement