A new season of League of Legends is upon us and even more patches to read through. Patch 14.9 for League of Legends is showing a lot of crucial nerfs and buffs to champions as well as item balance adjustments to make the meta more fair and fun to play.
LoL receives constant updates and changes to the balance of the game as players are quick to discover strong builds and playstyles hence why the developers need to constantly adjust things to make the experience fun for everyone involved.
LoL 14.9 Patch Notes
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LoL 14.9 Patch Champion Buffs
Amumu
Base Stats
- Base Attack Damage: 53 ⇒ 57
- Base Armor: 30 ⇒ 33
Karma
Inner Flame (Q)
- Slow: 35% ⇒ 40%
Mantra Defiance (R+E)
- AoE Shielding on Secondary Targets: 90% of Primary Target’s Extra Shield ⇒ 100% of Primary Target’s Extra Shield
- AoE Movement Speed Bonus: 12% ⇒ 15%
Kennen
Slicing Maelstrom (R)
- NEW: Animation has been changed
- NEW: Can be cast while moving
Lightning Rush (E)
- NEW: Now has a range indication on hover
Malzahar
Call of the Void (Q)
- Mana Cost: 80 ⇒ 60/65/70/75/80
Malefic Visions (E)
- Cooldown: 15/13/11/9/7 seconds ⇒ 11/10/9/8/7 seconds
Sejuani
Fury of the North (Passive)
- Bonus Resistances: 10 (+50% Bonus Armor/Magic Resistance) ⇒ 10 (+75% Bonus Armor/Magic Resistance)
Winter's Wrath (W)
- First Hit Damage: 10/15/20/25/30 (+20% AP) (+2% of her maximum health) ⇒ 5/15/25/35/45 (+20% AP) (+4% of her maximum health)
- Second Hit Damage: 20/60/100/140/180 (+60% AP) (+6% of her maximum health) ⇒ 5/25/45/65/85 (+60% AP) (+8% of her maximum health)
- Maximum Damage: 30/75/120/165/210 (+80% AP) (+8% of her maximum health) ⇒ 10/40/70/100/130 (+80% AP) (+12% of her maximum health)
Seraphine
High Note (Q)
- Damage: 60/85/110/135/160 (+50% AP) ⇒ 60/85/110/135/160 (+60% AP)
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LoL 14.9 Patch Champion Nerfs
Ahri
Fox-Fire (W)
- Damage: 50/75/100/125/150 (+30% AP) ⇒ 45/70/95/120/145 (+30% AP)
Spirit Rush (R)
- Cooldown: 130/105/80 seconds ⇒ 130/115/100 seconds
Aurelion Sol
Singularity (E)
- Total Damage: 50/75/100/125/150 (+100% AP) ⇒ 50/75/100/125/150 (+80% AP)
Blitzcrank
Mana Barrier (Passive)
- Passive Shield Duration: 10 seconds ⇒ 4 seconds
Overdrive (W)
- Initial Bonus Movement Speed: 70/75/80/85/90% ⇒ 60/65/70/75/80%
Evelynn
Allure (W)
- Slow: 65% ⇒ 45%
Last Caress (R)
- Damage: 125/250/375 (+75% AP) ⇒ 125/250/375 (+65% AP)
Jinx
Super Mega Death Rocket! (R)
- Cooldown: 70/55/40 seconds ⇒ 85/65/45 seconds
Kassadin
Force Pulse (E)
- Damage: 60/90/120/150/180 (+80% AP) ⇒ 60/90/120/150/180 (+70% AP)
Master Yi
Wuju Style (E)
- Damage: 30/35/40/45/50 (+30% Bonus AD) ⇒ 20/25/30/35/40 (+30% Bonus AD)
Olaf
Undertow (Q)
- Damage: 65/115/165/215/265 (+100% bonus AD) ⇒ 60/110/160/210/260 (+100% bonus AD)
- Bonus Damage to Monsters: 5/15/25/35/45 ⇒ 10/25/40/55/70
Ragnarok (R)
- Armor and Magic Resistance: 10/20/30 ⇒ 10/15/20
Pyke
Ghostwater Dive (W)
- Mana Cost: 50 ⇒ 65
- Cooldown: 12/11/10/9/8 seconds ⇒ 14/13/12/11/10 seconds
Skarner
Base Stats
- Mana Regen Growth: 0.6 ⇒ 0.75
Shattered Earth (Q)
- Damage per Hit: 10/25/40/55/70 (+60% bonus AD) (+5% of his bonus health) ⇒ 10/20/30/40/50 (+60% bonus AD) (+5% of his bonus health)
- REMOVED: Q no longer refreshes the buff duration upon attacking Wards or Plants.
Seismic Bastion (W)
- Slow: 20/25/30/35/40% ⇒ 20% at all ranks
- Shield: 9% maximum health ⇒ 8% maximum health
Taliyah
Threaded Volley (Q)
- Mana Cost: 55/60/65/70/75 ⇒ 65/70/75/80/85 (Note: Mana cost of 20 on Worked Ground unchanged.)
- Bonus Damage to Monsters: 25 (+10% AP) ⇒ 25 (+5% AP)
Twitch
Base Stats
- Base Health: 682 ⇒ 630
- Health Growth: 100 ⇒ 104
Venom Cask (W)
- Slow: 30/35/40/45/50% (+6% AP) ⇒ 30/35/40/45/50 (+5% AP)
Spray and Pray (R)
- Bonus Attack Damage: 40/55/70 ⇒ 30/45/60
Urgot
Base Stats
- Armor Growth: 5.45 per level ⇒ 5 per level
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LoL 14.9 Patch Champion Adjustments
Akshan
Avengerang (Q)
- Move Speed on Champion Hit: 20/25/30/35/40% (+5% per 100 AP) ⇒ 20% at all ranks (+5% per 100 AP)
- Damage to Non-Champions: 40/52.5/65/77.5/90% ⇒ 40/50/60/70/80%
Comeuppance (R)
- Minimum Damage per Bullet: 20/25/30 (+10% total AD) ⇒ 25/35/45 (+15% total AD)
- Maximum Damage per Bullet: 80/100/120 (+40% AD) ⇒ 75/105/135 (+45% total AD)
Bel'Veth
Death in Lavender (Passive)
- Bonus Attack Speed per Stack: 0.28%-1% (levels 1-13) ⇒ 0.28%-1% (levels 1-17) (Note: This means that at levels 2-16, Bel’Veth will have slightly less attack speed, this is most pronounced at level 13.)
Void Surge (Q)
- Damage: 10/15/20/25/30 (+110% total AD) ⇒ 10/15/20/25/30 (+100% Total AD)
- Monster Damage Modifier: 140% total damage ⇒ +45/55/65/75/85 flat damage (Note: This is a buff until 136 total attack damage.)
Janna
Zephyr (W)
- Damage: 55/90/125/160/195 (+60% AP) (+30% Bonus Movement Speed) ⇒ 55/85/115/145/175 (+50% AP) (+30% Bonus Movement Speed)
Eye of the Storm (E)
- Shield: 80/115/150/185/220 (+55% AP) ⇒ 80/120/160/200/240 (+55% AP)
Nilah
Formless Blade (Q)
- Minimum Damage: 5/10/15/20/25 (+90/97.5/105/112.5/120% total AD) ⇒ 5/10/15/20/25 (+90/95/100/105/110% total AD)
- Bonus Attack Speed: 10-50% (based on level) ⇒ 10-60% (based on level)
- Critical Strike Chance Damage Modifier: 100-220% (based on critical strike chance) ⇒ 100-200% (based on critical strike chance)
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LoL 14.9 Patch System Buffs
Death's Dance
- Item Recipe: Steel Sigil + Caulfield’s Warhammer + 1000 gold ⇒ Steel Sigil + Caulfield’s Warhammer + Pickaxe + 125 gold
- Attack Damage: 55 ⇒ 60
- Defy Healing: 50% bonus AD ⇒ 75% bonus AD
LoL 14.9 Patch System Nerfs
Eclipse
- Ever Rising Moon Damage: 8% (melee) / 4% (ranged) of target’s maximum health ⇒ 6% (melee) / 4% (ranged) of target’s maximum health
Sundered Sky
- Lightshield Strike per Target Cooldown: 6 ⇒ 8 seconds
- Lightshield Strike Healing: 140% base AD (+6% missing health) ⇒ 120% base AD (+6% missing health)
Sterak's Gage
- Gold Cost: 3000 ⇒ 3200
- Lifeline Cooldown: 60 seconds ⇒ 90 seconds
LoL 14.9 Patch System Adjustments
Hexdrinker
- Recipe: Long Sword + Null-Magic Mangtle + 500 gold ⇒ Long Sword + Null-Magic Mantle + Long Sword + 150 gold
- Magic Resistance: 35 ⇒ 30
Maw of Malmortius
- Total Price: 2800 ⇒ 3100
- NEW: Ability Haste: 0 ⇒ 15
- Magic Resistance: 50 ⇒ 40
- Attack Damage: 65 ⇒ 70
- Lifeline Duration: 2.5 ⇒ 3 seconds
- Lifeline Buff: 12% Lifesteal ⇒ 10% Omnivamp
LoL 14.9 Patch ARAM Balance Changes
NERFS
- Hwei: Ability Haste: 20 ⇒ 10
- Nami: Healing Received: 95% ⇒ 90%; Damage Dealt: 100% ⇒ 95%
- Smolder: Ability Haste: 0 ⇒ -10; Damage Taken: 100% ⇒ 105%
ITEM ADJUSTMENTS
- Hubris: Passive: 10 + (1*statues) AD, Buff duration 45 seconds (all users) ⇒ 15 + (2*statues) AD, Buff duration 90 seconds (melee users), 10 + (1*statues) AD, Buff duration 45 seconds (ranged users) (Note: This passive change will also be inherited by the Ornn upgrade, Ataraxia.)
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LoL 14.9 Patch Lee Sin ASU
Lee Sin’s long awaited Art and Sustainability Update is here! We’ve been hard at work modernizing the blind monk for the past year, and now he’s finally ready to hit the Rift. Equipped with a brand new rig, animations, and audio we made sure to honor many of the aspects Lee Sin players have come to appreciate about him while giving him the update his dedicated players deserve. We can’t wait to see all of you try him out and InSec your opponent in style.
Speaking of skins, we’ve also made updates to 16 of them! Due to the scope of work and increased skin quality, 2 of the 16 will be receiving a small price increase accordingly. If you already own these skins you’re good to go and you’ll get the update for free, but if you don’t have them yet but want to get them at their current lower prices make sure to pick them up before Lee Sin’s ASU goes live tomorrow!
Lee Sin Skin Prices
- Base Lee Sin
- Traditional Lee Sin (price increased from 520 RP to 750 RP)
- Acolyte Lee Sin
- Dragon Fist Lee Sin (price increased from 975 RP to 1350 RP)
- Muay Thai Lee Sin
- Pool Party Lee Sin
- Knockout Lee Sin
- Nightbringer Lee Sin
- Prestige Nightbringer Lee Sin
- Prestige Nightbringer 2022 Lee Sin
- Zenith Games Lee Sin
- God Fist Lee Sin
- Storm Dragon Lee Sin
- SKT T1 Lee Sin (Legacy skin, returning for 2 weeks)
- Playmaker Lee Sin (Legacy skin, returning for 2 weeks)
- FPX Lee Sin (Legacy skin, returning for 2 weeks)
LoL 14.9 Patch Ranked Split 1 and 2 Timing
Here’s a reminder that the Split 1 end date is quickly approaching! If you’re on the cusp of hitting your Ranked goal for the season or if you’re determined to push for another two ranks, make sure to mark your calendars and get those games in because this is the last patch of Split 1. Split 2 will kick off the following day, May 15th, at noon so get ready!
- Split 1 End Date: May 14, 2024 at 23:59:59 according to your server’s local time
- Split 2 Start Date: May 15, 2024 at 12:00:00 according to your server’s local time
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LoL 14.9 Patch Arena
Are you ready to RUUUUUMBLE!? Arena is BACK for round 3 with all the crazy shenanigans you’ve all come to learn and love. But it’s not coming back exactly as you remember it, because we’ve been cooking up a lot of changes behind the scenes. You can read more about the exciting additions coming in round 3 here, but here’s a quick TL;DR:
- We’ve doubled the lobby size from 2v2v2v2 to 2v2v2v2v2v2v2v2 to help create a wider diversity of team comps, strategies, and scenarios so each game feels unique. You’ll now also be able to queue up with party sizes between 1-8 players, so get ready to party with your friends!
- There’s a new item tier called Primatic—these are build-defining items that should allow you to achieve build fantasies that you normally wouldn’t be able to! But they’re distributed just like Augments, so no guarantees you’ll always get the same ones.
- We also added Anvils! They’re purchasable consumables that, when used (or automatically consumed), present three randomized selections within a defined category (similar to how augments present themselves to you). You can always re-roll… but this system will share re-rolls with your augment selections, so make sure you do so wisely!
- If you feel lost, you might be in our new map! The Koi Pond enters Arena with this release. This map should feel pretty different than what you’re used to. You can’t always easily access areas of the map, but what we’re calling the “Bloom Bridge" will open for you to run across throughout a particular round.. You COULD use portals and blast cones… but you might find yourself outnumbered if you play too aggressively.
- Did we mention that Arena is coming back for a FOUR MONTH RUN this time? While it isn’t permanent, we want to see how players like the mode and play it when it's live for a longer period of time.
- Quick heads up that the ladder won’t go live until next patch, 14.10 - so use this patch as an opportunity to familiarize yourself with the changes! Oh, you want us to list out the changes? Well, that would take away the excitement wouldn’t it
- Improvements to the Arena new player experience that should result in them being placed in more skill appropriate level games and decreased queue times
- (New) Challenges are here!
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ARENA CHAMPION BALANCE CHANGES
Ahri
- W bonus decaying movement speed: 40% ⇒ 50%
- W base magic damage: 50/75/100/125/150 ⇒ 70/95/120/145/170
- E cooldown: 12 ⇒ 10 seconds
- R recasts on kill: 1 ⇒ 2
Azir
- Bonus Health: 0 ⇒ 0-187 (levels 1-18)
- Q Cooldown: 14/12/10/8/6 ⇒ 12/10.5/9/7.5/6
- W Damage: 0-77 (based on level) (+ 50/67/84/101/118) (+55% AP) ⇒ 0-77 (based on level) (+ 55/72/89/106/123) (+55% AP)
- E Cooldown: 22/20.5/19/17.5/16 ⇒ 18/17/16/15/14 seconds
Gnar
- Bonus Health: 0 ⇒ 0-357 (levels 1-18)
- Passive “Tired” duration: 15 ⇒ 8 seconds
- Q Cooldown: 20/17.5/15/12.5/10 ⇒ 18/16/14/12/10 seconds
- Q Base Damage: 5/45/85/125/165 ⇒ 20/65/110/155/200
- W decaying movement speed duration: 3 ⇒ 4 seconds
Karthus
- Bonus Health: 0 ⇒ 0-314 (levels 1-18)
- Q Magic Damage: 45/65/85/105/125 (+35% AP) ⇒ 60/80/100/120/140 (+45% AP) (Note: This is still doubled when hitting a single target.)
- W Cooldown: 15 ⇒ 12 seconds
- R Cooldown: 200/180/160 ⇒ 60 seconds
Lux
- Passive AP Ratio: 45% ⇒ 50%
- E Slow: 25/30/35/40/45% ⇒ 40/45/50/55/60%
- R Cooldown: Cooldown: 60/50/40 ⇒ 30 seconds
Shen
- Bonus Health: 0 ⇒ 0-187 (levels 1-18)
- R Cooldown: 200/180/160 ⇒ 60 seconds
Vex
- Bonus Health: 0 ⇒ 0-612 (levels 1-18)
- W Damage: 70/115/160/205/250 (+70% AP) ⇒ 90/135/180/225/270 (+80% AP)
- W Cooldown: 16/15/14/13/12 ⇒ 13/12.5/12/11.5/11 seconds
- E Cooldown: 13 ⇒ 10 seconds
- E Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%
Xerath
- Bonus Health: 0-255 ⇒ 0-493 (levels 1-18)
- W Damage: 60/95/130/165/200 (+60% AP) ⇒ 90/125/160/195/230 (+60% AP)
- W Cooldown: 14/13/12/11/10 ⇒ 10 seconds
- R Cooldown: 130/115/100 ⇒ 50 seconds
Ziggs
- Bonus Health (levels 1-18): 0-255 ⇒ 0-493
- Q Cooldown: 6/5.5/5/4.5/4 ⇒ 4 seconds
- W Cooldown: 14/13/12/11/10 ⇒ 12/11/10/9/8 seconds
- R Base Damage: 250/400/550 ⇒ 300/450/600
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LoL 14.9 Champion Radii Changes
- Alistar: 145 ⇒ 140
- Aurelion Sol: 165 ⇒ 150
- Azir: 88 ⇒ 120
- Bard: 88 ⇒ 130
- Blitzcrank: 165 ⇒ 140
- Brand: 65 ⇒ 120
- Braum: 100 ⇒ 130
- Briar: 111 ⇒ 120
- Darius: 125 ⇒ 120
- Diana: 75 ⇒ 120
- Gangplank: 85 ⇒ 120
- Garen: 75 ⇒ 120
- Gragas: 155 ⇒ 140
- Jayce: 75 ⇒ 120
- K’Sante: 102 ⇒ 140
- Leona: 75 ⇒ 120
- Lissandra: 88 ⇒ 120
- Malzahar: 88 ⇒ 120
- Malzahar: 88 ⇒ 120
- Mega Gnar: 180 ⇒ 140
- Naafiri: 111 ⇒ 120
- Neeko: 90 ⇒ 120
- Nilah: 75 ⇒ 120
- Poppy: 95 ⇒ 100
- Rengar: 70 ⇒ 120
- Rumble: 165 ⇒ 140
- Veigar: 93 ⇒ 100
- Vel’Koz: 88 ⇒ 120
- Viktor: 160 ⇒ 120
- Warwick: 111 ⇒ 120
- Xerath: 88 ⇒ 120
- Yasuo: 75 ⇒ 120
- Yone: 75 ⇒ 120
- Yuumi: 120 ⇒ 100
- Zac: 90 ⇒ 140
- Zoe: 120 ⇒ 100
GAMEPLAY COLLISION RADIUS
- Aurelion Sol: 65 ⇒ 80 (Note: Pathfinding radius unchanged at 35.)
- Briar: 55 ⇒ 65 (Note: Pathfinding radius unchanged at 35.)
- Darius: 80 ⇒ 65 (Note: Pathfinding radius unchanged at 26.)
- K’Sante: 65 ⇒ 80. Pathfinding radius: 35 ⇒ 50
- Lulu: 65 ⇒ 55 (Note: Pathfinding radius unchanged at 30.)
- Milio: 65 ⇒ 55. Pathfinding radius: 35 ⇒ 30
- Naafiri: 55 ⇒ 65 (Note: Pathfinding radius unchanged at 35.)
- Vex: 65 ⇒ 55. Pathfinding radius: 35 ⇒ 30
- Warwick: 55 ⇒ 65 (Note: Pathfinding radius unchanged at 35.)
- Yuumi: 65 ⇒ 55. Pathfinding radius: 35 ⇒ 30
- Zoe: 65 ⇒ 55. Pathfinding radius: 35 ⇒ 30
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LoL 14.9 Patch MSI Clash
It’s time for the MSI Clash tournament! What better way to celebrate the best coming together to fight it out than with a tournament of our own. And while winning might not get you a ticket to Worlds, you can win the hearts of your teammates (not guaranteed though).
- Registration Begins: April 29 @ 11:00 AM (Local Time)
- Tournament Dates: May 4 and 5 (~4-7 PM Local Time, varies by region)
If you have any questions or you're just looking for the full 2024 clash schedule, make sure to check out our Clash FAQ support page.
LoL 14.9 Patch Behavioral Systems
Some great changes to the game as Rioters are looking to give some extra help to players who are experiencing frustrating matches.
While we do punish leavers, chat abusers and players who exhibit other disruptive behaviors, we also know that being on the receiving end of this behavior isn’t fun for anyone. And getting indirectly punished by losing LP or having your time wasted can be frustrating. In order to make this less painful moving forward, we’ll be providing consolations when a verified leaver or feeder is identified in your game. Depending on your situation, these consolations may include the following:
- LP Consolation
- Autofill Protection
- XP Boost
- ARAM Rerolls
Additionally, warnings will now be issued for players who have received a large volume of reports, requiring them to review and accept our Code of Conduct before proceeding. If the player continues to receive high volumes of reports they will be punished.
LoL 14.9 Patch Mythic Shop Rotation
Given the new Lee Sin ASU, some of his iconic skins are coming back for a limited time.
Where could Lee Sin hop to without a reliable ward(robe). With Lee Sin’s ASU making its way onto the rift we’re bringing back his Prestige Nightbringer skin in the Mythic Shop. Act fast because it’ll be gone in the shop rotation coming in 14.10, next patch.
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LoL 14.9 Patch Bugfixes & QoL Changes
QoL CHANGES
- Fiora’s E now defaults to the highest damage effect between Sundered Sky and her E2 when Sundered Sky and E2 are both active at the same time.
BUGFIXES
- Fixed a bug that caused buying and selling / refunding the jungle item immediately to give reduced XP from lane minions for the rest of the game.
- Fixed a bug that caused Master Yi’s double strike to consume Hail of Blades stacks.
- Fixed a bug that caused Graves’ auto attacks to not utilize Sundered Sky.
- Fixed a bug that caused Aatrox’s W chains to deal damage after the target had left the applicable zone.
- Fixed a bug that caused Kled’s W to not apply spell effects on the fourth hit.
- Fixed a bug that caused Yone to gain a charge on his Q if the target had dodged the spell.
- Fixed a bug that caused Gwen W to not factor in AP from conversions or adaptive force when calculating the armor and magic resistance buff.
- Fixed a bug that caused Sylas to not gain a charge of Essence Rush on takedown when he had stolen Ahri's ultimate.
- Fixed a bug that caused Rengar to lose the reduced cooldown from Navori Quickblades after exiting his empowered state.
- Fixed a bug that caused Knight’s Vow’s VFX to be visible to the enemy team.
- Fixed a bug that caused Skarner to be able to refresh his Q buff duration by hitting wards or plants.
- Fixed a bug that caused Skarner to be able to take Hexgates while using his Impale.
- Fixed a bug that caused Nocturne’s Passive VFX to persist if the passive came off of cooldown while he was Polymorphed by Lulu.
- Fixed a bug that caused Illaoi’s E to make Briar’s R to last indefinitely.
- Fixed a bug that caused Neeko recasting W to move her clone to count as a spell cast towards abilities such as Kassadin’s E stacks.
- Fixed a bug that caused Sylas hijacking Taliyah’s R, mid-cast, to give Sylas only the recast option of the ability.
- Fixed a bug that caused Skarner’s Impale to make him briefly invisible inside of bushes.
- Fixed a bug that caused Skarner’s E to sometimes make both Skarner and enemies being moved through a bush to briefly disappear.
- Fixed a bug that caused Skarner’s E to not proc Fiora’s W, meaning she couldn’t stun enemies after parrying.
- Fixed a bug that caused Skarner’s E to be unable to stun an enemy if the wall he moved them into was too thin.
- Fixed a bug that caused Skarner’s E to stop if the targeted champion was hit by CC while having a spellshield.
- Fixed a bug that caused Skarner’s E to cause unnatural camera movement if grabbing an enemy from the other side of a wall.
- Fixed a bug that caused Smolder’s ultimate ability icon to show as available after casting it.
- Fixed a bug that caused Lux’s E and Xerath’s W to fail to detect enemies when cast into certain walls.
- Fixed a bug that caused several issues with Sandscourage Skarner’s SFX.
- Fixed a bug that caused Skarner’s exit wall SFX to play later than intended.
- Fixed a bug that caused Mikael’s Blessing to not Cleanse Renata’s R from allied champions.
- Worldbreaker Malzahar’s Nether Grasp (R) VFX now fires from his mouth as intended.
- Arclight Brand’s Blaze (P) VFX no longer renders over impassable terrain.
- Apocalyptic / Vandal / Arclight / Eternal Dragon Brand's Blaze (P) no longer causes red pixel VFX to appear when enemies are affected while Players hover cursor over.
- Immortal Journey Kayle now has a unique HUD portrait splash art at pre-level 11.
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LoL 14.9 Patch Upcoming Skins & Chromas
Some great news skins are coming to the shop so grab 'em while they're hot!
Empyrean Akali
Empyrean Brand
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Empyrean Nocturne
Empyrean Malzahar
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Empyrean Varus
Empyrean Kayle
Prestige Empyrean Kayle
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