Jinx's Original E Spell
August Browning shared that originally, Jinx's grenades were supposed to light bushes on fire. This would have led to some insane gameplay, as everyone and everything in it would have taken damage. Imagine just lighting a bush on fire and dealing significant damage to the champions hiding in it. However, the grenades we know today don't have this feature, although they do combust. So, what happened?
Jinx Difficulties and Teemo Solutions
Back in 2013, there was no way to tell where the brush was in League of Legends. For example, if you selected a point on the map, developers couldn't really make the game recognize whether it's in a brush or just regular terrain.
However, what the game could determine was if someone was hiding in that brush. August decided to build an invisible grid of Teemos, spanning throughout the entire map (The Horror!). This allowed Jinx to check for nearby Teemos when she threw her grenades, which would be set on fire if they were in a brush. The spell's fire was supposed to set ablaze every champion near or in the brush that way.
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Scrapping the Spell
This burning Jinx ability sounds overpowered, and surprisingly, League of Legends developers didn't mind the ridiculously Teemo grid, although this would have caused a lot of performance issues in the future. This ability was reworked because the game artists just couldn't make a flaming bush look good, leading to the Jinx grenades we know today.
Final Thoughts
Jinx's E does sound quite intriguing and overpowered. It would've made the blue-haired menace even more dangerous on the Summoner's Rift, but the thought of hundreds of invisible Teemos looking over you sounds very scary.
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