LoL Patch 13.20 Full Patch Notes (Champ Buffs & Nerfs)

A huge new wave of champion buffs and nerfs, the K'Sante changes, and item adjustments!

LoL Patch 13.20 Full Patch Notes
Riot Games

Patch 13.20 was toted to be a massive one, and these new patch notes do not disappoint. Here is every major change coming to the rift that you must know!

101023_LOL_13.20_Patch_Highlights_TW_v2.jpg

 

Key Champion Nerfs:

 

Akshan

Q - Avengerang

  • Bonus Movement Speed: 40% ⇒ 20/25/30/35/40%

E - Heroic Swing

  • Damage per Shot: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) ⇒ 25/40/55/70/85 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed)

 

Bel'Veth

Passive - Death In Lavender

  • Bonus Attack Speed After Spell Cast: 25-50% (scales linearly based on level) ⇒ 20-40% (scales using stat progression multiplier)

E - Royal Maelstrom

  • newCritical Stabby Stabs: Damage from Bel'Veth's E can now critically strike.
  • Damage Reduction: 70% ⇒ 42/49/56/63/70%
  • Minimum Physical Damage: 8/10/12/14/16 (+6% AD) ⇒ 6/7/8/9/10 (+8% AD)
  • Minimum On Hit Damage: 6% ⇒ 8%

R - Endless Banquet

  • Remora Health: 40/50/60% of minion's maximum health ⇒ 20/45/70% of minion's maximum health
  • True Form Out-of-Combat Movement Speed: 25/50/75 ⇒ 10/45/80

 

Kai'Sa

Base Stats

  • Armor: 28 ⇒ 25

 

Quinn

Base Stats

  • Base Health: 603 ⇒ 565
  • Movement Speed: 335 ⇒ 330
  • Attack Damage Growth: 2.4 ⇒ 2.7

 

Zed

W - Living Shadow

  • Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/19.25/18.5/17.75/17 seconds

 

Champion Adjustments:

 

K'Sante

Base Stats

  • Base Health: 610 ⇒ 570
  • Health Growth: 108 ⇒ 115
  • Armor Growth: 4.7 ⇒ 5.2

Passive - Dauntless Instinct

  • All Out Bonus Damage: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ⇒ 35%

Q - Ntofo Strikes

  • (new) Not so Flash: Recasting K'Sante's third Q will now disable Flash during its windup
  • (new) Stat Check: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time
  • Physical Damage: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance)

W - Path Maker

  • Mana Cost: 75/80/85/90/95 ⇒ 60/65/70/75/80
  • (new) Minimum Channel Time: 0.65 seconds (Note: Maximum channel time is unchanged at 1 second)
  • (new) Maximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will no longer be tied to the ability's charge time
  • Damage Reduction: 25% (+10% per 100 bonus armor) (+10% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 40-65% (based on champion level)
  • Stun Duration: 0.3/0.35/0.4/0.45/0.5 - 0.85/0.95/1.05/1.15/1.25 seconds ⇒ 1.25 seconds
  • Damage: 2/2.25/2.5/2.75/3 - 7/7.25/7.5/7.75/8% of target's maximum health ⇒ 20/40/60/80/100 (+50% total AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% of target's maximum health)

W - Path Maker (All Out Version)

  • (new) Minimum Channel Time: 0.5 seconds (Note: Maximum channel time is unchanged at 1 second)
  • (new) Maximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability's charge time
  • Damage Reduction: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ⇒ 50-75% (based on champion level)
  • (removed) All Out of Extra Damage: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out)
  • Cooldown: 24/22/20/18/16 seconds ⇒ 18/16.5/15/13.5/12 seconds

R - All Out

  • Maximum Health Threshold: 55% ⇒ 65%
  • Knockback Distance: 350 ⇒ 300
  • Damage on Initial Cast: 35/70/105 (+ 20% AD) physical damage ⇒ 70/110/150 (+65% AP) magic damage
  • Damage on Successful Wall Slam: 150/250/350 physical damage ⇒ 70/110/150 (+65% AP) magic damage
  • Attack Resets: Attack reset timing has been slowed down to match K'Sante's base form
  • (new) All Out (of stacks): Casting All Out will now reset Q - Ntofo Strikes' current stacks
  • Bonus Attack Damage Gained: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ⇒ 15/30/45 (+25% bonus armor) (+25% bonus magic resistance)
  • Healing: 10% (+0.75% per 100 bonus health) omnivamp ⇒ 10/15/20% healing on all damage versus champions
  • (new) Weights are Off: K'Sante now gains 25/35/45% bonus attack speed when All Out

 

Key Champion Buffs:

 

Galio

W - Shield of Durand

  • Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 18/17/16/15/14 seconds
  • Shield Out-of-Combat Timer: 12 seconds ⇒ 12/11/8 seconds (levels 1/6/11)

 

Jinx

Base Stats

  • Health Growth: 100 ⇒ 105

Passive - Get Excited!

  • (new) Stacks on Stacks: The 25% bonus total attack speed gained from Get Excited! on takedowns now stacks.

R - Super Mega Death Rocket!

  • Cooldown: 75/65/55 seconds ⇒ 70/60/50 seconds
  • Minimum Damage: 30/45/60 (+15% bonus AD) (+25/30/35% of target's missing health) ⇒ 32.5/47.5/62.5 (+16.5% bonus AD) (+25/30/35% of target's missing health)
  • Maximum Damage: 300/450/600 (+150% bonus AD) (+25/30/35% of target's missing health) ⇒ 325/475/625 (+165% bonus AD) (+25/30/35% of target's missing health)

 

Milio

Passive - Passive - Fired Up

  • On Fire: Burn damage now counts as Milio's damage even when applied through allies, allowing it to interact with a select number of items like Hextech Putrifier. Burn damage will still grant the ally who applied the debuff the kill, preventing Milio from accidentally kill stealing confirming kills.

E - Warm Hugs

  • Cooldown: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds
  • Shield Strength: 60/85/110/135/160 (+30% AP) ⇒ 60/90/120/150/180 (+30% AP)

R - Breath Of Life

  • Healing: 150/250/350 (+30% AP) ⇒ 150/250/350 (+50% AP)

 

Morgana

W - Tormented Shadow

  • Magic Damage per Second: 12/22/32/42/52 (+14% AP) ⇒ 12/22/32/42/52 (+17% AP)
  • Monster Damage Modifier: 155% ⇒ 165%

E - Black Shield

  • Cooldown: 24/22/20/18/16 seconds ⇒ 26/23.5/21/18.5/16 seconds

R - Soul Shackles

  • Bonus Movement Speed: 5/30/55% while facing towards tethered enemies ⇒ 10/35/60% in all directions
  • Stun Duration: 1.5 seconds at all ranks ⇒ 1.5/1.75/2 seconds
  • Magic Damage: 150/225/300 (+70% AP) ⇒ 175/250/325 (+80% AP) (Note: this will still hit twice, once upon initial cast and a second time when the tether stuns)

 

Ziggs

Q - Bouncing Bomb

  • Explosion Hitbox: 150 ⇒ 180

 

Item Adjustments:

 

Blighting Jewel

  • Total Price: 1250 gold ⇒ 1100 gold

 

Duskblade of Draktharr

  • Ability Haste: 20 ⇒ 15
  • Damage Amplification: 0-18% (at 0-70% missing health) ⇒ 0-16% (at 0-70% missing health)

 

Lord Dominik's Regards

  • Giant Slayer Passive: 0-25% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) ⇒ 0-22% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more)
  • newUpdated Math: Passive - Giant Slayer now applies before Shields and Lifesteal are calculated

 

Youmuu's Ghostblade

  • Spectral Shard Lethality: 3-12 (level 7-18) ⇒ 7-18 (level 7-18)

 

  • One at a Time: All champions may now only buy one Doran's item

 

Doran's Blade

  • Attack Damage: 8 ⇒ 10
  • Health: 80 ⇒ 100

 

Doran's Ring

  • Ability Power: 15 ⇒ 18
  • Health:70 ⇒ 90

 

Doran's Shield

  • Health: 80 ⇒ 110
  • Regeneration when Damage: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health)

 

Dark Seal

  • Stack Friendly: Dark Seal is not unique with other Doran's items, so feel free to pick both up
  • Health: 40 ⇒ 50

 

Relic Shield

  • Ability Power: 5 ⇒ 7
  • Health: 30 ⇒ 50

 

Steel Shoulderguards

  • Attack Damage: 3 ⇒ 4
  • Health: 30 ⇒ 50

 

Spectral Sickle

  • Attack Damage: 5 ⇒ 6
  • Health: 10 ⇒ 25

 

Spellthief's Edge

  • Ability Power: 8 ⇒ 10
  • Health: 10 ⇒ 25

 

Rune Adjustments:

 

Conqeror

  • Attack Damage per Stack: 1.2-2.7 (based on level) bonus AD ⇒ 1.08-2.4 (based on level) bonus AD
  • Ability Power per Stack: 2-4.5 (based on level) AP ⇒ 1.8-2.4 (based on level) AP
  • Attack Damage at Maximum Stacks: 14.4-32.4 (based on level) bonus AD ⇒ 12.96-28.8 (based on level) bonus AD
  • Ability Power at Maximum Stacks: 24-54 (based on level) bonus AP ⇒ 21.6-48 (based on level) bonus AP

 

Lethal Tempo

  • Attack Speed per Stack (Melee): 10-15% ⇒ 9-13.5%
  • Attack Speed per Stack (Ranged): 4-9% ⇒ 3.6-8%

 

Electrocute

  • Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) ⇒ 30-220 (based on level) (+10% bonus AD) (+5% AP)

 

Dark Harvest

  • Adaptive Damage: 20-60 (based on level) (+ 5 per Soul) (+25% bonus AD) (+15% AP) ⇒ 20-80 (based on level) (+ 5 per Soul) (+10% bonus AD) (+5% AP)

 

Arcane Comet

  • Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) ⇒ 30-130 (based on level) (+10% bonus AD) (+5% AP)

 

Summon Aery

  • Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) ⇒ 10-50 (based on level) (+10% bonus AD) (+5% AP)
  • Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) ⇒ 30-100 (based on level) (+10% bonus AD) (+5% AP)

 

Fleet Footwork

  • Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP)

 

First Strike

  • Bonus True Damage: 9% ⇒ 8%

 

Taste of Blood

  • Healing: 16-30 (based on level) (+15% bonus AD) (+8% AP) ⇒ 16-40 (based on level) (+10% bonus AD) (+5% AP)

 

Waterwalking

  • Adaptive Force: 5-30 (based on level) ⇒ 13-30 (based on level)
  • Movement Speed: 25 ⇒ 10

 

 

Final Thoughts:

Patch 13.20 is changing everything. At GameLeap, we offer hundreds of in-depth video guides teaching you to master every champion in League of Legends. Check out our library of 1300 guides via this link to get started!

 

League of Legends

League of Legends

League of Legends (LoL) is a multiplayer online battle arena (MOBA) game developed and published by Riot Games. Released in 2009, the game features fast-paced, team-based gameplay, where players control champions with unique abilities and battle to destroy the enemy's Nexus. League of Legends is known for its deep strategy, diverse champion roster, and competitive nature. The game includes various modes, such as Summoner's Rift, ARAM, and rotating game modes, offering diverse experiences for players. LoL is a major player in the esports scene, with professional leagues and tournaments worldwide. The game is praised for its engaging gameplay, regular updates, and vibrant community, making it one of the most popular and enduring titles in the gaming industry.

Genres
Multiplayer Online Battle Arena (MOBA)
Platform(s)
PC
Release Date
Oct 27, 2009
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
T