The latest Wild Rift patch 4.4D is out, bringing major changes that will shake up the meta. This patch includes a significant number of champion adjustments and more. LoL, Wild Rift patch notes 4.4D brings adjustments to champions. Read the changes in Wild Rift patch notes 4.4d to see which champions got buffed or nerfed.
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Champion Buffs in Wild Rift Patch 4.4D
Amumu
Amumu’s experience in the jungle has been a bit of a sad tale. These changes will hopefully cheer him up a little (or at least you).
BUFF
Bandage Toss
-
Charging time: 14/13.5/13/12.5s → 12/11.5/11/10.5s
BUFF
Tantrum
- Damage: 90/120/150/180 + 50% Ability Power → 110/140/170/200 + 50% Ability Power
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Jayce
Jayce hasn’t been as dominant in Lane as we had hoped. These changes will make it easier for him to snowball, and the jungle adjustment will make sure he doesn’t clear camps too quickly.
Base Stats:
- Basic Attack Damage: 54 → 58
- Health per Level: 105 → 112
BUFF
To The Skies
- Damage: 60/110/160/210/260 + 130% bonus Attack Damage → 70/120/170/220/270 + 140% bonus Attack Damage
-
[New] Damage to monsters: 50%
BUFF
Shock Blast
- Damage: 70/140/210/280/350 + 130% bonus Attack Damage → 70/140/210/280/350 + 140% bonus Attack Damage
- [New] Damage to monsters: 50%
Kha'Zix
With these adjustments, Kha’Zix will be slaying even more ruthlessly than before!
BUFF
Unseen Threat
- Damage: 6 + 8 per level + 40% bonus Attack Damage → 10 + 8 per level + 50% bonus Attack Damage
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Lucian
Lucian is another one who’s been off the mark lately. We’re hoping these changes will make for a stronger late game but still ensure he doesn’t overwhelm his opponents early on.
Base Stats:
- Growth Attack Damage: 3 → 4
BUFF
Piercing Light
- Damage: 110/150/190/230 + 60/80/100/120% bonus Attack Damage → 100/145/190/235 + 65/85/105/125% bonus Attack Damage
Malphite
AP Malphite is a hit with you guys, but what about tank Malphite? We’ve tweaked his scaling a bit so both get the love they deserve.
BUFF
Granite Shield
- Shield: 9% maximum Health → 11% maximum Health
BUFF
Thunderclap
- Passive armor bonus: 15/20/25/30% → 20/25/30/35%
- Damage of the first empowered attack: 30/50/70/90 + 40% Ability Power + 20% armor→ 30/50/70/90 + 40% Ability Power + 30% armor
- Damage of following attacks: 10/20/30/40 + 20% Ability Power + 10% armor → 10/20/30/40 + 20% Ability Power + 15% armor
Miss Fortune
Miss Fortune has been rather unlucky in the Dragon Lane. Hopefully, these changes will let her spin her wheel of fortune.
Base Stats:
- Base Attack Damage: 54 → 58
- Base Mana: 390 → 420
- Mana per Level: 41 → 50
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Pyke
We’re adjusting Pyke to let him rip through his enemies even easier, especially in a group setting.
BUFF
Phantom Undertow
- Damage: 120/170/220/270 + 100% bonus Attack Damage → 120/175/230/285 + 100% bonus Attack Damage
BUFF
Death From Below
- Pyke gains gold if his allies assist in takedowns: 140% → 160%
- Pyke gains gold if enemies are slain by his allies in the X-shaped area: 140% → 160%
Samira
Samira does well early on, but falls off mid and late game. We’re giving her a little boost to make sure her impact keeps up with her confidence.
Base Stats
- Armor per Level: 3.9 → 4.5
- Magic Resistance per Level: 0.8 → 1
BUFF
Flair
- Damage: 15/20/25/30 + 90/105/120/135% Attack Damage → 20/25/30/35 + 95/110/125/140% Attack Damage
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Tryndamere
Tryndamere has been performing poorly, especially at higher ranks. These adjustments will make it easier for him to stay within striking distance of his enemies.
BUFF
Mocking Shout
- Slow: 15/20/25/30% → 25/30/35/40%
BUFF
Spinning Slash
- Cooldown: 12/11/10/9s → 11/10/9/8s
- Damage: 80/120/160/200 +130% bonus Attack Damage + 100% Ability Power → 80/120/160/200 + 135% bonus Attack Damage + 100% Ability Power
Urgot
Urgot has to be within a leg’s reach to deal damage, exposing him to counter-attacks. We’re increasing his survivability to make sure he can wreak havoc for longer.
BUFF
Disdain
- Cooldown: 15/14/13/12s → 14/13/12/11s
- Shield: 60/90/120/150 + 150% bonus Attack Damage + 15% bonus health → 70/100/130/160+150% bonus Attack Damage + 15% bonus health
BUFF
Fear Beyond Death
- Cooldown: 70/60/50s → 60/55/50s
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Champion Nerfs in Wild Rift Patch 4.4D
Fiddlesticks
Sorry guys, it’s still TOO scary. These adjustments will make sure we stop shaking in our boots when we see the enemy pick Fiddlesticks in champ select.
Nerf
Terrify
- Fear Duration: 1/1.2/1.4/1.6s → 1/1.1/1.2/1.3s
Nerf
Bountiful Harvest
- Damage to monsters: 185% → 160%
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Nilah
Nilah has been washing out her opponents way faster than they can paddle. These changes will put a little dam on her.
NERF
Formless Blade
- Damage to monsters: 60% → 25%
Orianna
The ball is angry… and doing a little too much damage. These changes will make her easier to roll with.
Base Stats:
-
Health per Level: 115 → 104
NERF
Clockwork Windup
- Bonus magic damage on attacks: 10+ 3 per Level + 15% Ability Power → 5+ 3 per Level + 15% Ability Power
NERF
Command: Shockwave
- Damage: 150/225/300 + 70% of Ability Power → 200/275/350 + 75% of Ability Power
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Sona
Sona is a master of recasting her chords like rapidfire, giving enemies a hard time. We’ve fine-tuned her, as well as her healing and shielding scaling to make sure she’s not deafening her opponents.
Nerf
Power Chord
- Cooldown reduction of basic skills: 2%~30% → 2%~20%
NERF
Aria of Perseverance
- Life regeneration: 20/35/50/60 + 20% Ability Power → 25/40/55/70 + 20% Ability Power
- Shield: 20/50/80/110 + 20% of Ability Power → 25/50/75/100 + 18% of Ability Power
NERF
Crescendo
- Passive enhanced aura effect: 30% → 20%
- Each soundwave damage: 40/70/100 + 15% Ability Power → 35/60/85 + 15% Ability Power
- Slow: 35/40/45% → 25/30/35%
Vladimir
Not many things age finer than Vladimir on the Rift. A bit too fine maybe. We’re watering him down a bit to make him a bit more palatable.
NERF
Transfusion
- Damage: 80/110/140/170 + 60% Ability Power → 70/100/130/160 + 60% Ability Power
- Crimson Dash causes extra damage ratio: 85% → 75%
NERF
Sanguine Pool
- Movement speed increased: 35% → 27.5%
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Champion Tweaks in Wild Rift Patch 4.4D
Aatrox
Our recent buffs to Aatrox have made him a popular pick. But he’s been trampling through the jungle. This adjustment will bring back balance to nature.
New
The Darkin Blade
- [New] Damage to monsters: 70%
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Darius
Do you suffer from buyer’s remorse? This is a QOL adjustment that will make casting Darius’ ult feel a little less like a waste if it fizzles out early... Darius changes will be available January 4 at 00:01 UTC.
New
Noxian Guillotine
- When casting Noxian Guillotine and the target dies, moves out of range, becomes untargetable, or activates Zhonya’s Hourglass or Guardian Angel, the mana cost will be refunded and go on a 5s cooldown.
Garen
To keep Demacia in balance, we had to give Garen the same QOL as Darius. Garen changes will be available January 4 at 00:01 UTC.
New
Demacian Justice
- When casting Demacian Justice and the target dies, moves out of range, becomes untargetable, or activates Zhonya’s Hourglass or Guardian Angel, the mana cost will be refunded and go on a 5s Cooldown.
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Kayn
Kayn’s ult is also receiving a little TLC. We’re really digging the QOL changes, can you tell? Kayn changes will be available January 4 at 00:01 UTC.
New
Umbral Trespass
- [New] When Kayn is in his Darkin form, infesting a target with Umbral Trespass and the target dies, ending the infestation in advance, the ult will still trigger the health regeneration.
Thresh
Darius gets a QOL change, Kayn gets a QOL change, Garen gets a QOL change, everybody gets a QOL change! (Everybody being Thresh.) Let’s see those hooks fly! Thresh changes will be available January 4 at 00:01 UTC.
New
Death Sentence
- [New] During the windup of Death Sentence, Thresh won’t immediately turn toward the casting direction of Death Sentence.
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Ziggs
Boom goes the dynamite! We hope these changes will let him blow up turrets and enemies! Ziggs rework will be available January 4 at 00:01 UTC.
NEW
Short Fuse
- [Removed] Enhances Ziggs’ next attack to deal an additional 30 + 30% Ability Power ~ 170 + 50% Ability Power magic damage. The enhanced attack deals 150% damage to turrets.
- [New] Passive: all of Ziggs’ abilities can deal 15% damage to turrets.
- [New] Enhanced Bouncing Bomb, deal 17+ 3 per level + 20% Ability Power additional magic damage, 20% to turrets.
NEW
Bouncing Bomb
- [New] subsequent landing area from bounces will be displayed.
- [New] Slightly increase the bullet speed of Bouncing Bomb, and expand the range of enemies searched for smart cast.
- Base Damage: 85/145/205/265 → 65/130/195/260
NEW
Satchel Charge
- [New] The icon indicator to demolish turrets will be visible on the whole map, as well as in the Fog of War.
- [New] Will now display an execution line on turrets when they can be demolished.
- [New] The charge can be detonated while in the air.
NEW
Mega Inferno Bomb
- [Removed] Mega Inferno Bomb will deal (300/450/600 + 105% Ability Power) magic damage to enemies in the center blast zone, while enemies outside of the center take 66.7% damage.
- [New] Mega Inferno Bomb will deal (270/375/480 + 85% Ability Power) magic damage to enemies in the blast zone.
- [New] Smart cast expands the range of searching targets to the full range of the ability.
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Item Changes in Wild Rift Patch 4.4d
Maw of Malmortius
Currently, Maw of Malmortius can only be triggered by attacks, which makes this item incapable of countering mages. We’ve tweaked it to let more champions with physical damage choose this item when they need to counter Mages.
Demonbane
- Magic shield will be triggered with 20% damage from attacks → Magic shield will be triggered with 20% damage by basic attacks or 15% physical damage dealt by abilities
Amaranth's Twinguard
Amaranth’s Twinguard isn’t providing enough stats for players to justify the purchase. We’re increasing the base stats to make it a more attractive item for tanks.
Base Stats
- Total price: 3200g → 3100g
- Armor: 55 → 60
That wraps up the key highlights from Wild Rift patch 4.4d. With the various champions being reworked and balance changes, this patch looks to shake up the meta.
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