Cloak & Dagger, also known as Tyrone Johnson and Tandy Bowen, is a unique character in Marvel Rivals, allowing you to control two heroes at once. Cloak & Dagger is classified as a strategist, and the dual hero playstyles make this champion one of the hardest to use. Learn more about this champion below.
Cloak & Dagger Overview
|
Name: |
Cloak |
Type: |
Strategist |
Role: |
Healer |
Base Stats |
HEALTH |
250 |
MOVEMENT SPEED |
6 m/s |
|
Name: |
Dagger |
Type: |
Strategist |
Role: |
DPS |
Base Stats |
HEALTH |
250 |
MOVEMENT SPEED |
6 m/s |
Cloak & Dagger is a Strategist Hero that offers a unique playstyle of having to navigate between using two completely different champions, each with their own abilities. Cloak & Daggers allows one to choose between two ways in which they want to play the game. Do you want to support your team, heal them, and help them in battle? You choose Cloak. Do you need more damage on your team and want to help out by killing enemies? You choose Dagger.
You’ll constantly find yourselves switching between Cloak and Dagger while you’re playing, and although you do not have a unique movement ability, similar to other heroes, you have Dagger’s [Dark Teleportation], which can be used to enshroud yourself and allies, making them untargetable and giving movement speed, making it a good escape or even engagement tool.
Cloak Skills
Below is a full breakdown of Cloak’s skills.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Lightforce Dagger |
- Description: Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies
- Casting: Single-cast projectile that generates a spell area upon impact
- Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
- Damage: 15 damage per round
- Healing per Hit: 10 per hit
- Area of Effect Healing: 18 per hit
- Range: 8m spherical radius
- Fire Rate: 2.27 hits per second
- Ammo: 12
- Critical Hit: No
|
Abilities |
Q |
|
Eternal Bond |
- Description: Perform three rapid dashes, healing allies, and damaging enemies along the path
- Casting: Persistent Spell Field
- Damage: 30/s
- Healing Amount: 220/s
- Range: A cylindrical spell field with a 4m radius and 15m in length
- Duration: Each dash lasts for 5s
- Energy Cost: 3400
|
SHIFT |
|
Shadow's Embrace |
- Description: Switch to Cloak
- Casting: Instant Cast
|
E |
|
Veil of Lightforce |
- Description: Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost
- Casting: Spell Field
- Effect: The spell field advances along the casting path
- Healing Amount: 45
- Healing Boost: 15%
- Duration: 4s
- Range: Width: 6m, Height: 4.5m
- Movement Speed: 20m/s
- Maximum Distance: 25m
- Cooldown: 12s
|
RMB |
|
Dagger Storm |
- Description: Launch a volley of daggers, creating a Healing Over Time field in the impact area
- Casting: Single-cast projectile with delayed impact that also generates a spell field
- Healing Amount: 55/s
- Duration: 6s
- Range: 5m spherical radius
- Cooldown: 15s
|
Team-Up Abilities |
NONE |
|
From Shadow to Light |
- Description: Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible
- Team-Up Bonus: 15% Healing Boost
|
Dagger Skills
Below is a full breakdown of Dagger’s skills.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Darkforce Cloak |
- Description: Inflict continuous damage on an enemy
- Casting: Cylindrical Spell Field
- Effect: Attacks will target the nearest enemy to the crosshair, dealing damage
- Damage: 75/s
- Range: 20m
- Ammo: Infinite
- Critical Hit: No
|
Abilities |
Q |
|
Eternal Bond |
- Description: Perform three rapid dashes, healing allies, and damaging enemies along the path
- Casting: Persistent Spell Field
- Damage: 30/s
- Healing Amount: 220/s
- Range: A cylindrical spell field with a 4m radius and 15m in length
- Duration: Each dash lasts for 5s
- Energy Cost: 3400
|
SHIFT |
|
Light's Embrace |
- Description: Switch to Dagger
- Casting: Instant Cast
|
E |
|
Terror Cape |
- Description: Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received
- Casting: Spell Field
- Effect: The spell field advances along the casting path
- Damage: 55
- Blinding Duration: 1.5s
- Range: Visibility is obstructed beyond 10m
- Vulnerability: 20%
- Vulnerability Duration: 3s
- Range: Width: 6m, Height: 4.5m
- Movement Speed: 20m/s
- Maximum Distance: 25m
- Cooldown: 12s
|
RMB |
|
Dark Teleportation |
- Description: Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost
- Casting: Persistent Spell Field
- Effect: Allies within the area gain Invisibility and Movement Boost
- Duration: 2s
- Range: 10m spherical radius
- Cooldown: 12s
|
Team-Up Abilities |
NONE |
|
From Shadow to Light |
- Description: Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible
- Team-Up Bonus: 15% Healing Boost
|