Human Torch is one of the two new characters that made an appearance during the Season 1.5 update to Marvel Rivals. He is a Duelist unit that specializes in burst and DoT damage while also being great at area denial. He is a unique unit that will definitely find a place in the hands of a ton of people.
Human Torch Overview
 |
Name: |
Human Torch |
Type: |
Duelist |
Role: |
DPS |
Base Stats |
HEALTH |
250 |
MOVEMENT SPEED |
6 m/s |
MOVEMENT MODE |
Flight |
The Human Torch, despite being a 3-star difficulty unit, is not that hard to use. He is great at locking enemies into certain places on the map, allowing your team to then go wild. If you enjoy setting up a lot of great scenarios where your team can shine, all while doing a lot of burst and DoT damage, then the Human Torch might just be for you. Having said that, if your map presence isn’t the best, or you like a more straight-up approach, rather than having to plan how you will trap the enemy team, then you might have to look at some of the other champions Marvel Rivals has to offer.
The Human Torch is a fantastic unit to have on your team thanks to the map presence he provides and the damage he is able to deal with while disrupting the whole enemy team. A good Human Torch player will be able to take control of the battlefield easily while also managing to stay alive for extended periods of time, as the Human Torch’s main weakness is his low HP.
Human Torch Skills
Below is a full breakdown of the Human Torch’s skills.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
 |
Fire Custer |
- Description: Launch forward a splittable fireball
- Casting: Burst Projectile
- Charges: 6
- Charge Speed: 0.33s per use
- Fire Rate: 0.6s per round
- Projectile Speed: 120m/s
Shot Damage: 7 per round Damage Falloff: Falloff begins at 15m, decreasing to 60% at 40m.
- Crosshair Spread Radius (at 10m): 0.33m
- Critical Hit: Yes
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Abilities |
RMB |
 |
Blazing Blast |
- Description: Launch a fireball to create a Flame Field at the targeted area
- Casting: Straight-line projectile that generates a spherical spell field upon impact
- Charges: 3
- Charge Speed: 2s per strike
- Blazing Blast Projectile Speed: 80m/s
- Blazing Blast Damage: 40
- Flame Field Range: 3m spherical radius
- Flame Field Duration: 6s
- Flame Field Continous Damage: 25/s
|
F |
 |
Flaming Meteor |
- Description: Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit
- Max Dash Speed: 80m/s
- Range: 5m spherical radius
- Damage: 40
- Flame Field Detonation Range: 3m spherical radius
- Flame Field Detonation Damage: 55
- Cooldown: 12s
|
SHIFT |
 |
Plasma Body |
- Description: Enter a state of accelerated ascent
- Movement Boost: 50%
- Maximum Energy: 120
- Energy Cost: 15/s
- Energy Recovery Speed: 20/s
|
E |
 |
Pyro-Prison |
- Description: Form a fire wall between Fire Fields to burn enemies
- Max Link Distance: 40m
- Max Ling Height: 2m
- Fire Wall Duration: 5s
- Fire Wall Damage: 65
- Pyro-Prison Continuous Damage: 50/s
- Cooldown: 15s
|
Q |
 |
Supernova |
- Description: Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage
- Energy Cost: 3400
- Duration: 8s
- Activation Shock Wave Range: 20m spherical radius
- Activation Wave Damage: 70
- Flame Tornado Unleash Speed: 0.7s per use
- Flame Tornado Range: 3m spherical radius; 8m high capsule-shaped spell field.
- Flame Tornado Continuous Damage: 100/s
- Supernova Damage Reduction: -30%
|
Team-Up Abilities |
C |
 |
Storm Siblings |
- Description: The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health
- Duration: 5s
- Cooldown: 20s
- Bonus Health Growth: Generate 5 Bonus Health per 0.1s
- Bonus Max Health: 100
- Team-Up Target: Invisible Woman
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