Iron Fist is a Duelist hero who is capable of dealing a lot of damage fast. He is a difficult hero to play due to being a melee champion. However, his exceptional mobility and high damage are certainly a pair of traits that will make your time spent playing Iron Fist worth it. Let’s learn more about him below.
Iron Fist Overview
|
Name: |
Iron Fist |
Type: |
Duelist |
Role: |
DPS / Assassin |
Base Stats |
HEALTH |
250 |
MOVEMENT SPEED |
6 m/s |
Iron Fist is a Duelist melee hero. He is one of the harder characters in Marvel Rivals due to his reliance on melee attacks. While strong, Iron Fist is a squishy character, and you will need to be very careful when playing him because enemies can kill you in a matter of seconds. He is a reliable character to go into a fight and absolutely obliterate the enemy line. His Normal Attacks are a powerful series of punches and kicks that can be further enhanced when Iron Fist uses his skill [Dragon’s Defense]. When his Normal Attacks are enhanced, Iron Fist can deal a ton of damage in a short amount of time, and knowing when to jump in and deal this damage is a dealbreaker when playing this hero.
In addition to his damaging abilities, Iron Fist has a good amount of mobility thanks to his [Crane Leap] skill, triple jump, and infinite wall run. All three of these tools will allow you to quickly position yourself in the midst of battle. The last thing you should know about Iron Fist is his ultimate [Living Chi]. This is a buff-type ultimate that increases your speed, damage, and attack range. While in the Living Chi state, you are capable of quickly destroying enemies, but you are still vulnerable, so be careful. Iron Fist is a powerful champion to have in your arsenal, and although his melee playstyle makes him a tough champion to master, he is hella fun once you do.
Iron Fist Skills
Below is a full breakdown of Iron Fist’s skills.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Jeet Kune Do |
- Description: Strike the targeted enemy with Jeet Kune Do, reducing the cooldown of Block and Strike with every hit
- Casting: Melee
- Damage: The first four strikes each deal 32 damage, while the fifth strike deals 55 damage
- Maximum Distance: 3m
- Attack Interval: The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
- Maximum Pull-In Distance: 6m
- Dragon's Defense Cooldown Reduction Per Hit: 1s
|
LMB |
|
Yat Jee Chung Kuen |
- Description: Dash forward to pursue the targeted enemy and unleash a flurry of attacks
- Casting: Melee
- Duration: 5s
- Maximum Pull-In Distance: 11m
- Dashing Speed Without Target: 12m/s
- Dashing Distance Without Target: 3m
- Range: 3m
- Damage: 19 damage per strike
- Attack Speed: 7 strikes per second
|
Abilities |
Q |
|
Living Chi |
- Description: Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of Dragon's Defense
- Duration: 12s
- Yat Jee Chung Kuen Bonus Range: 100%
- K'Un-Lun Kick Bonus Range: 100%
- Damage Boost: 30%
- Movement Boost: 20%
- Yat Jee Chung Kuen Cooldown Reduction: -80%
|
SHIFT |
|
K'Un-Lun Kick |
- Description: Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health
- Casting: Movement-based damage ability
- Dashing Speed: 40m/s
- Maximum Dash Distance: 12m
- First Flying Kick Damage: 30
- Second Flying Kick Damage: 35 - 70 (Maximum damage is achieved when the target is at 50% Health)
- Cooldown: 12s
|
E |
|
Harmony Recovery |
- Description: Cross legs and channel Chi, slowly gaining Bonus Health
- Duration: 3s
- Healing Per Second: 100
- Excess Healing/Max Health Conversion: 50
- Cooldown: 12s
|
SPACE |
|
Crane Leap |
- Description: Perform up to three consecutive jumps while airborne
- Cooldown: 3 charges, with each charge taking 1s to recharge
|
RMB |
|
Dragon's Defense |
- Description: Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction, then strike back with Yat Jee Chung Kuen
- Block Time: 1s
- Damage Reduction: 30%
- Bonus Health/Damage Blocked Conversion: 1.5
- Max Health/Damage Blocked Conversion 150
- Cooldown: 15s
|
SPACE |
|
Wall Runner |
- Description: Run horizontally along the walls
- Wall-Crawling Speed: 9m/s
|
NONE |
|
Chi Absorption |
- Description: Assists in taking down enemies allow him to absorb their Chi and gain Bonus Health
- Bonus Health: 50
|
Team-Up Abilities |
NONE |
|
Dragon's Chill |
- Description: Iron Fist channels the Chi of Shou-Lao into Luna Snow, transforming her ice power into a Chi-infused frosty ring that radiates from her. This ring can knock back enemies with chilling damage and applies a slowing effect, while simultaneously healing her allies
- Team-Up Bonus: 15% Damage Boost
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