Namor is one of the numerous Duelist heroes in Marvel Rivals. He is a strong ranged DPS character who focuses on sitting in the back line and slowly whittling down the enemies’ strength. If you like characters who can deal damage from a distance and control summons to sway the fight in your favor, then you might want to check Namor out. Let’s learn more about him below.
Namor Overview
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Name: |
Namor |
Type: |
Duelist |
Role: |
DPS |
Base Stats |
HEALTH |
275 |
MOVEMENT SPEED |
6 m/s |
Namor is a Duelist with a low Health pool who can deal damage to enemies from a distance. His normal attacks have no falloff and are a good tool to whittle enemies down. Namor is by no means a hard champion to play. The only thing you need to be mindful of when playing him is his summons, the [Monstro Spawns]. You can summon up to 2 Monstro Spawns at any time, and they will deal damage alongside you. In addition, you can redirect the target of these Monstro Spawns by hitting an enemy with your RMB ability [Wrath of the Seven Seas].
Knowing which enemy to target and having the skill to land your attacks on said enemy will be the most important skills you’ll need when playing Namor. He is a simple hero to play, but he is not easy to master. Having good positioning and aim will make or break your matches.
Namor Skills
Below is a full breakdown of Namor’s skills.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Trident of Neptune |
- Description: Throw the trident forward, reducing Aquatic Dominion's cooldown upon enemy impact. Critical hits cause Monstro Spawn to enter a berserk state, gaining increased Attack Speed
- Casting: Projectile with an arced trajectory
- Damage: 70
- Projectile Speed: 120
- Fire Rate: 1.09 rounds per second
- Ammo: Infinite
- Critical Hit: Yes
- Aquatic Dominion Charge Per Hit: 0.084
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Abilities |
Q |
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Horn of Proteus |
- Description: Summon Giganto to leap atop enemies within range, disabling their mobility abilities
- Casting: Cylindrical Spell Field
- Maximum Distance: 30m
- Range: A cylindrical spell field with an inner circle radius of 3m, an outer circle radius of 8m, and a height of 3m
- Hit Delay: 1.5s
- Damage: Inner Circle Damage: 500; Outer Circle Damage: 200
- Immobilize Duration: 1.5s
- Energy Cost: 3100
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SHIFT |
|
Blessing of the Deep |
- Description: Summon a protective barrier while flying upwards
- Vertical Moving Distance: 7m
- Maximum Duration: 3s
- Cooldown: 15s
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E |
|
Aquatic Dominion |
- Description: Summon a Monstro Spawn that can autonomously attack enemies
- Casting: Arced Trajectory (Summon Monstro Spawn), Direct Hit (Monstro Spawn)
- Projectile Speed (Summon Monstro Spawn): 20m/s
- Monstro Spawn Maximum Duration: 8s
- Monstro Spawn Health: 100
- Monstro Spawn Attack Range: 40m
- Monstro Spawn Maximum Quantity: 2
- Charges: 2
- Default Charging Speed: 0.083/s
- Default
- Monstro Spawn Fire Rate: 2 rounds per second
- Monstro Spawn Damage: 17
- Monstro Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
- Enhanced
- Duration: 2s
- Monstro Spawn Fire Rate: 5 rounds per second
- Monstro Spawn Damage: 11
- Monstro Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
|
RMB |
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Wrath of the Seven Seas |
- Description: Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, causes Monstro Spawn to enter a berserk state, gaining increased Attack Speed
- Casting: Arced projectile that generates a spell field upon impact
- Projectile Damage: 40
- Projectile Speed: 120m/s
- Range: 3m spherical radius
- Spell Field Damage: 60
- Spell Field Damage Falloff: 50% falloff at 3m
- Enhanced Monstro Spawn Projectile Damage: 60
- Enhanced Monstrol Spawn Projectile Speed: 120m/s
- Cooldown: 6s
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Team-Up Abilities |
C |
|
Frozen Spawn |
- Description: Luna Snow infuses ice energy into Namor and Jeff the Land Shark, who then can tap into the ice energy to power up abilities at will.
- Casting: Arced Trajectory (Summon Frozen Spawn), Direct Hit (Frozen Spawn)
- Projectile Speed (Summon Frozen Spawn): 20m/s
- Frozen Spawn Maximum Duration: 10s
- Frozen Spawn Health: 200
- Frozen Spawn Attack Range: 40m
- Monstro Spawn/Frozen Spawn Maximum Quantity: 2
- Slow Rate: -25%
- Slow Duration: 1s
- Cooldown: 20s
- Team-Up Target: Luna Snow
- Default
- Frozen Spawn Fire Rate: 2 rounds per second
- Frozen Spawn Damage: 25
- Frozen Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
- Enhanced
- Duration: 2s
- Frozen Spawn Fire Rate: 5 rounds per second
- Frozen Spawn Damage: 16
- Frozen Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
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