Psylocke is one of the countless Duelist heroes in Marvel Rivals. She is an assassin-type hero who focuses on going in and out of the battlefield. Psylocke is one of the hardest, if not the hardest, champions to play in Marvel Rivals, but that difficulty can also prove to be rewarding should you master playing her. Let’s learn more about Psylocke below.
Psylocke Overview
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Name: |
Psylocke |
Type: |
Duelist |
Role: |
DPS |
Base Stats |
HEALTH |
250 |
MOVEMENT SPEED |
6 m/s |
Psylocke is a Duelist hero who excels at dealing damage to enemies. She has various tools that help her deal damage, but she also has a good amount of survivability to help her escape from sticky situations. Her normal attack is her most useful ability, as it reduces the cooldown of all other abilities when you land hits. This makes Psylocke a character that requires a high skill cap, as the more attacks you land, the better you will perform. Being a squishy character, Psylocke relies on having her [Psi-Blade Dash] and [Psychic Stealth] abilities to escape. If you can land Normal Attack those abilities will be off cooldown most of the time, allowing you to make some sick plays.
Lastly, Psylocke’s ultimate is nothing unique, but it deals a ridiculous amount of damage while also making Psylocke invulnerable during its duration. Knowing when to use this ultimate can stir team fights in your favor by allowing you to destroy the enemy team while coming out alive.
Psylocke Skills
Below is a full breakdown of Psylocke’s skills.
Normal Attack |
Button |
Ability Icon |
Name |
LMB |
|
Psionic Crossbow |
- Description: Unleash bolts with psionic crossbows to damage enemies and reduce the cooldowns of all her abilities
- Casting: Double projectile with spread
- Damage: 12 damage per round
- Damage Falloff: Falloff begins at 15m, decreasing to 60% at 30m
- Bullets Fired Each Cast: 4
- Crosshair Spread Radius (at 10m): 0.2m
- Fire Rate: The firing interval between shots is 0.2s, with an interval of 0.6s between each round of shooting
- Ammo: 16
- Critical Hit: Yes
- Critical Damage: 150%
- Cooldown Reduction on hit: 0.25s per hit
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Abilities |
Q |
|
Dance of the Butterfly |
- Description: Slash nearby enemies with a psionic katana, dealing massive damage
- Range: 10m spherical radius
- Duration: 4s
- Slow Rate: -30%
- Attack Interval: 2 hits per second
- Damage: 150 damage per hit
- Energy Cost: 2800
- Effect: Psylocke will slash a random enemy, giving priority to the one who has been hit the least
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SHIFT |
|
Psi-Blade Dash |
- Description: Dash forward and slice through enemies along the path with psionic blades
- Average Speed: 43m/s
- Maximum Distance: 12m
- Damage: 50
- Cooldown: 8s
- Charges: 2
- Effect: Casting this ability will automatically recall the Wing Shurikens. The shurikens will first travel to Psylocke's starting position before returning to her
|
E |
|
Psychic Stealth |
- Description: Enter stealth and gain a Movement Boost
- Duration: 3s
- Movement Boost: 50%
- Cooldown: 15s
- Effect: When attacked while in stealth, Psylocke will remain in stealth but will briefly become visible for a short duration
|
RMB |
|
Wind Shurikens |
- Description: Launch a volley of psionic shurikens that stick to enemies, dealing damage and granting herself Bonus Health. Press again to recall the shurikens
- Casting: Projectile that fires in a straight trajectory.
- Number of Projectiles: 5
- Recall Window: 3s
- Bonus Health: 10 bonus health per round
- Cooldown: 8s
- Effect: When the projectile is recalled, it will move 20s toward the crosshair before returning to Psylocke
- Firing Phase
- Damage: 8 damage per round
- Projectile Speed: 120m/s
- Spread angle: 0.86°
- Maximum Distance: 25m
- Damage Falloff: Falloff begins at 15m, decreasing to 80% at 25m
- Recall Phase:
- Damage: 14 per hit
- Projectile Speed: 120m/s
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Team-Up Abilities |
C |
|
Psionic Disc |
- Description: When Magik is on the field, Black Panther and Psylocke can tap into Limbo to rewind a few seconds back to a previous position; after passing through Limbo, Black Panther and Psylocke will gain Bonus Health based on missing health
- Rewind Time: 5s prior
- Bonus Health/Damage Taken Conversion: 50%
- Cooldown: 30s
- Team-Up Target: Magik
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