The developers have added another round of hotfixes as it seems that the negative reviews for No Rest for the Wicked have pushed the team to deploy fixes as quickly as possible to ensure that the audience is in safe hands.
No Rest for the Wicked is beginning to turn into a fan-favorite, and although the game is still in Early Access, the amount of passion and dedication from the devs proves just how much they wish for the game to succeed and most importantly, for players to enjoy playing it.
With that being said, we will take a look at all of the changes that were added to the game, as it seems more will be on the way soon. Moon Studios is determined to polish up the game and fix any issues that are frustrating the small but loyal fanbase. Hopefully, more will dive deep into the beautiful world of Isola Sacra.
Advertisement
No Rest for the Wicked Early Access Hotfix 3
Performance Improvements
- Improved area streaming, making the game feel smoother while traversing across different areas
- Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
- Improved culling for off-screen physics objects and characters
- Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
- Additional Shader Optimizations for performance mode
- Fixed a leak which increased memory and CPU usage the longer the game was played
- Optimized rain and other GPU particles
- Opening Cinematics and Ship Prologue Optimizations
- Memory optimizations for character customization textures
- Additional general CPU performance improvements
Graphics Additions and Fixes
- Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
- Fade to Black now actually fully fades to black in HDR mode
Settings Additions and Fixes
- Added Camera Zoom Adjustment Option
- Automatic Camera Zoom adjustment for handheld devices and Performance Mode
Advertisement
Menu Changes
- Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
- Adjusted Repair menu size to accommodate for text in other languages
Balance Changes
- Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
- Nerfed Gain Focus On Focus Use enchantment
- Unarmed can now land hits while enemies are on the ground after performing a Backstab
Loot Changes
- Adjusted Dig Spot rates such that Clay drops more often
- Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees
Enemy Changes
- Improved behavior for Nith Screamer and Shackled Brute
Bug Fixes
- Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
- Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
- Fixed dig spots sometimes not giving any loot
- Fixed remaining enemies and bosses becoming kaijus
- Fixed Falstead Darak dealing damage during his transition while he is still human
- Fixed certain doors in Sacrament not having interaction hints
- Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
- Fixed condition where enemies attack when they should not
- Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
- Fixed missing furniture items at Workbench
- Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
- Fixed keyboard and mouse buttons not working on Bounties contribute panel
- Fixed an issue where side notifications would occasionally spam players
- Fixed parry tutorial trigger conditions
- Fixed wording of enchanting tutorial to more accurately describe common rarity
- Fixed spot in the Prologue where you can jump off the ship
- Fixed sizing of a railing on the ship in the Prologue
- Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
- Fixed spot in the Black Trench where you can see out of world
- Fixed Angler’s Delight Chowder’s recipe name
- Changed Danos’ confirm button color so it does not look grayed out
- Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
- Fixed missing shadows and incorrect volumetric fog after changing resolution
- Fixed reflection popping in sewers dungeon
- Fixed torches and fire popping in cinematics
- Fixed rain appearing in caves in Nameless Pass
- Fixed missing audio for waterfall in Potion Seller Cave
- Fixed missing audio for Nameless Pass Prisoner chopping and mining
- Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
- Fixed pink effects appearing in faders at times
- Improved collision in some places at Orban Glades
- Improved faders in Nameless Pass
- Fixed Photosensitivity screen having overlapping text in certain languages
And that covers all of the changes that were added in the recent No Rest for the Wicked update. It is impressive to see just how fast the devs are fixing the issues reported by players, as we can expect even greater things to come once the game starts receiving content updates as well.
Advertisement