Overwatch 2 returns with a significant Mid-Season Patch, bringing numerous hero buffs, nerfs, adjustments, and bugfixes. There's a lot to unpack, including the introduction of the new game mode Hero Mastery: Gauntlet and the Cowboy Bebop collaboration, which introduces new skins. Notable changes also include updates to Projectile Sizes and a decrease in Damage Role Passive to 15%. Read all about the changes brought to Overwatch 2 with the March 12 Patch Notes below:
Table of Contents
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Overwatch 2 March 12 Full Patch Notes
Hero Changes
Tank Hero Changes
Doomfist
Meteor Strike
- Minimum damage: 15 ⇒ 50
Mauga
We are changing Cardiac Overdrive to make it more forgiving when used for yourself especially when Mauga is low health.
Overrun
- Stomp damage: 45 ⇒ 60
Cardiac Overdrive
- Duration: 5 ⇒ 4 seconds.
- Cooldown: 12 ⇒ 10 seconds.
- Now fills his passive overhealth by 100.
Orisa
Terra Surge
- Charge rate for the first 2.5 seconds increased by 25%.
Ramattra
Ravenous Vortex
- Total damage: 45 ⇒ 70
- Cooldown: 12 ⇒ 11 seconds.
Reinhardt
- Armor: 275 ⇒ 300
Fire Strike
- Damage: 100 ⇒ 120.
Roadhog
We’re improving the consistency of the Hook combo. Enemies are pulled closer to Roadhog and aren’t launched as high when Pig Pen activates, making the Scrap Gun follow-up shot more consistent.
Chain Hook
- The enemy final position distance from Roadhog after being pulled decreased from 4 to 3 meters.
Pig Pen
- Vertical knockback on activation decreased by 43%
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Damage Hero Changes
Hanzo
We’re reverting the previous change to the base projectile size of Hanzo's arrows and replacing it with the general global reduction, which affects all travel time projectiles with a speed greater than 50 meters per second, resulting in Hanzo's arrow projectile staying the same total size as before this patch.
- Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.
Mei
Endothermic Blaster
- Ammo: 120 ⇒ 140
Cryofreeze
- Heal: 50 ⇒ 62.5
Reaper
Death Blossom
- Damage per second: 170 ⇒ 185
- Ultimate cost decreased by 12%
Sombra
Virus deals critical impact damage when it hits Hacked targets, and this change makes using it as a follow-up more compelling. The Translocator now destroys breakable objects, preventing Sombra from teleporting a shorter distance than expected.
Virus
- Impact damage: 10 ⇒ 25
Translocator
- Destroys breakables while in flight.
EMP
- Ultimate cost reduced by 8%.
Symmetra
Photon Projector
- Primary fire damage per second increased from 60 to 65, scaling with each stage. The new maximum damage per second is 195.
Sentry Turret
- Health: 30 ⇒ 50
- Damage per second: 25 ⇒ 30
Teleporter
- Health: 50 ⇒ 100
- Shields: 150 ⇒ 200
Torbjörn
Deploy Turret
- Turret damage: 11 ⇒ 13
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Support Hero Changes:
Ana
Biotic Grenade
- Explosion damage and healing: 60 ⇒ 90
Brigitte
Repair Pack
- Cooldown: 6 ⇒ 5
Sentry Turret
- Cost reduced 8%
Illari
We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.
Solar Rifle
- Primary fire recovery time: 0.3 ⇒ 0.2 seconds.
- Maximum charge time: 0.7 ⇒ 0.65 seconds
Lifeweaver
We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.
Heal Blossom
- Maximum heal amount: 70 ⇒ 80
- Maximum charge time: 1 ⇒ 1.15
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OVERWATCH 2 X COWBOY BEBOP
Overwatch is inviting us to celebrate the crew of Bebop. The new skins can be found in the in-game shop. Until March 25, players can tackle in-game challenges and win cosmic cosmetic rewards.
New Game Mode - HERO MASTERY: GAUNTLET
Overwatch 2 introduces the new co-op game mode Hero Mastery: Gauntlet. Players team up to defend towers from enemy bots. Collect energy and invest in powerful upgrades to survive all ten rounds!
Teams in the Gauntlet mode can consist of up to three players. There will be ten rounds and 4 difficulty levels. Each match introduces randomized upgrades, bot types, and targeted towers.
Competitive Play Updates
- Competitive Placements and Overview will now be displayed before Hero Progression at the end of a Competitive Match.
- Competitive Rank Range has been added to the scoreboard so players can view the rank range of a match at any time.
- Modifiers can now be viewed outside of the Competitive Overview with a rank info button found on the Competitive Play menu.
- A new modifier called “Demotion Protection” has been added to the Competitive Overview to notify players that if they lose another game, they will be demoted to the next lowest division.
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Hero Updates
Developer Comments: This patch is focused on fine-tuning some of the systemic hero changes made in Season 9. In addition, we’re adjusting individual abilities to make them feel more impactful due to heroes having larger health pools.
Projectile Size Updates
- Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
Developer Comments: We are decreasing the size of the fastest travel time projectiles because it reduces the frequency of these projectiles failing to headshot due to hitting the enemy's chest hit volume first.
Developer Comments: The Damage role passive reduces the potency of in-combat healing and helps equalize the effectiveness between burst and damage over time. Nevertheless, we are going to experiment with a lower value to relieve some of the pressure on tank and support roles. We’ll be keeping a close eye on this change as we want the healing reduction to still be noticeable.
Other Hero Updates
- Added a new UI element above the player's first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing).
Bug Fixes
GENERAL
- Fixed an issue that caused the B button on gamepads to close a Replay instead of opening the Bookmarks.
- Fixed a bug that made all Souvenirs face backward when previewing them in the Battlepass.
- Fixed a bug with the 'more items in shop' button in the Event Hub, taking players to a blank screen.
- Fixed a bug that caused your own Progression Screen to display when viewing another player's Progression Screen.
- Fixed a display issue that sometimes caused the Rank Update Progress Bar to display incorrect values.
- Fixed an issue that prevented the 'Ring' dot reticle from displaying correctly for all heroes.
- Fixed an issue that prevented you from opening the Options menu while a Deathmatch game was ending.
- Fixed a bug in Mystery Heroes that could cause jump pads to be disabled for players.
- Leaves now correctly count as a loss during Competitive Placements Matches.
Hero Mastery
- Fixed a bug that gave Echo full Ultimate charge after restarting a run.
MAPSJunkertown
- Fixed some spots where the lighting was incorrect.
King's Row
- Fixed an area of the map that allowed players to escape the playable space.
Samoa
- Fixed some areas that allowed Torbjorn's turret to be almost fully obfuscated by the environment.
HEROES
- Fixed a bug that caused the DPS Passive to not be applied by: Symettra and Torbjorn Turrets, Riptire, and B.O.B.
Lifeweaver
- Fixed an interaction with Tree of Life and Mauga that could launch Cage Fight into the sky.
- Fixed a specific instance that allowed Life Grip to pull allies to their death.
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