The release of Overwatch 2's Season 6 brought much excitement to the community, marked by a significant content update, including the highly anticipated Flashpoint mode. Designed as the official successor to the traditional 2CP mode, Flashpoint presents players with some of the largest and most intricate maps ever seen in the Overwatch universe, with early reviews from both critics and streamers lauding its visual splendor and its role as a worthy successor to 2CP.
Nonetheless, a noteworthy issue has arisen concerning the new game mode, as players are finding it to be excessively vast. Upon spawning, considerable time is required to reach a specific point, and those utilizing heroes with limited mobility may face significant delays in regrouping for subsequent battles.
Apply, a former Overwatch League player now turned streamer, was candid in expressing his dissatisfaction with the mode, stating, "Flashpoint is f***ing awful, I’m not walking 150 meters to the point, I’m leaving the game every time I have to make that f***ing Lewis and Clark exploration journey." He emphasized the potential of the game mode but called for adjustments in spawn locations. A user on the Overwatch subreddit also voiced the sentiment that the walk from spawn is overly lengthy.
Some players questioned the rationale behind the size of the Flashpoint maps, wondering how this mode managed to exacerbate the primary complaint that was previously associated with the Push mode. The grand scale of Flashpoint is intended to be a selling point, but it unavoidably results in prolonged walks from spawn.
Given the inconvenience of traversing such distances on foot, many players have started creating memes that humorously highlight the extensive journeys encountered in Flashpoint. However, it's important to recognize that early challenges were also raised when the Push mode was initially introduced. Consequently, we'll need to wait and observe how players adapt and strategize to navigate the maps as swiftly as possible in the upcoming weeks.