RAID Shadow Legends 8.60: All Dungeon Balance Changes

We will show you all of the nerfs coming to some of the hardest dungeons in RAID: Shadow Legends.

RAID Shadow Legends 8.60: All Dungeon Balance Changes
Plarium

The RAID: Shadow Legends 8.60 update is looking like it will be one of the biggest updates the game has seen in a while. It will not only feature several quality-of-life updates, such as the introduction of a new free gear removal item, but also the long-awaited artifact presets feature.

However, in addition to those, the 8.60 update will also tackle some of the hardest dungeons in RAID and nerf them so that players have a bit of an easier time with them.

We’re here to show you all of the changes that will be coming to RAID’s three hardest dungeons, so stay tuned.

Like always, don't forget to use our code below to get some amazing rewards!

Remember to use our redeem code GAMELEAP for free rewards:

  • 1x Energy Potion
  • 100k Silver
  • 10x XP Brews!

The GAMELEAP code works and unlocks the bonuses for new, as well as existing players in Raid Shadow Legends.

If you are a new player and are thinking of starting RAID: Shadow Legends, Sign Up Here to receive the following rewards: An Epic Champion, and many more goodies to help you start with the game.

Table of Contents

Dungeon Changes


RAID Shadow Legends 8.60: All Dungeon Balance Changes
Plarium

The dungeons that will be receiving nerfs in Update 8.60 are the following:

  • The Iron Twins Fortress
  • Sand Devil’s Necropolis
  • Phantom Shogun’s Grove

These three are known in the community as some of the hardest content in the game and are a pain for most players, which is likely the reason behind this rebalance. Below, you can see the changes that are going to be coming to each Dungeon.

Balance Changes
The Iron Twins Fortress
SKILL OLD NEW
Fires of Insanity
  • Duration for the [Ironbrand] debuff based on DEF lasts for 10 / 9 / 8 turn(s).
  • Duration for the [Ironbrand] debuff based on DEF lasts for 7 / 6 / 5 turn(s).
Ruinous Swath
  • Duration for the [Ironbrand] debuff based on ATK lasts for 10 / 9 / 8 turn(s).
  • Duration for the [Ironbrand] debuff based on ATK lasts for 7 / 6 / 5 turn(s).
Retaliatory Launch [P]
  • Whenever the Iron Twins' HP drops below 85%, 70%, 55%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
  • Whenever the Iron Twins' HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.
Sand Devil’s Necropolis
SKILL OLD NEW
Rest for the Wicked [P]
  • This innate damage reduction is decreased by 10% for each debuff that Al-Naemeh is currently under.
  • This innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under.
Soul Sustenance [P]
  • Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 10%.
  • Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5%.
Dreamless Sleep [P] (Sand Devil's Necropolis)
  • The duration of the Slumber counter is 10 on Stages 1-5, 7 on Stages 6-15, and 5 on Stages 16-25.
  • The duration of the Slumber counter is 16 on Stages 1-5, 14 on Stages 6-10, 12 on Stages 11-15, 10 on Stages 16-20, and 8 on Stages 21-25.
Dreamless Sleep [P] (Cursed City)
  • The duration of the Slumber counter is 10 (on Normal Difficulty), and 7 (on Hard Difficulty).
  • The duration of the Slumber counter is 10 (on Normal Difficulty), and 8 (on Hard Difficulty).
Phantom Shogun’s Grove
SKILL OLD NEW
Shroud of the Shogun [P]
  • Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 8.
  • If the Shade counter reaches 40, all of Akumori's attacks will ignore 100% of the target's DEF.
  • Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 2 on Stages 1-10, 4 on Stages 11-20, and 6 on Stages 21-25.
  • If the Shade counter reaches 50, all of Akumori's attacks will ignore 100% of the target's DEF.
The Shadow [P]
  • The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill (1 stack for Level 1, 2 stacks for Level 2, 3 stacks for Level 3, 4 stacks for Level 4, 5 stacks for Level 5, and 6 stacks for Level 6).

The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill against Akumori:

  • Level 6 Awakening:
    • 1st hit inflicted by a skill will remove 6 stacks
    • 2nd hit inflicted by a skill will remove 3 stacks
    • 3rd hit inflicted by a skill will remove 1 stack
    • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 5 Awakening:
    • 1st hit inflicted by a skill will remove 5 stacks
    • 2nd hit inflicted by a skill will remove 2 stacks
    • 3rd hit inflicted by a skill will remove 1 stack
    • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 4 Awakening:
    • 1st hit inflicted by a skill will remove 4 stacks 2nd hit inflicted by a skill will remove 2 stacks 3rd hit inflicted by a skill will remove 1 stack
    • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 3 Awakening:
    • 1st hit inflicted by a skill will remove 3 stacks 2nd hit inflicted by a skill will remove 1 stack
    • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 2 Awakening:
    • 1st hit inflicted by a skill will remove 2 stacks
    • 2nd hit inflicted by a skill will remove 1 stack
    • Any subsequent hits inflicted by a skill will remove 0 stacks
  • Level 1 Awakening:
    • 1st hit inflicted by a skill will remove 1 stack
    • Any subsequent hits inflicted by a skill will remove 0 stacks

It is worth noting that besides the change to the bosses’ skills that you can see above, all of the dungeons have also undergone a nerf in basic stats, making the bosses easier to kill than before!

NOTE: The stat nerfs will not be applied to the Cursed City variant of the bosses and will only be applied in their Dungeon variant.

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Summary


RAID Shadow Legends 8.60: All Dungeon Balance Changes.jpg
Plarium

All in all, the rebalance of the dungeon that Plarium has set out to do is looking promising and is surely going to make the process of farming these dungeons significantly faster.

We are looking forward to seeing what other Dungeons will be reworked in the future and if this will begin to shape a new future for RAID.

For now, we are eagerly awaiting the release of Update 8.60 and tinkering with the new features while also trying out the rebalance of the hardest dungeons in RAID: Shadow Legends.

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If you're looking for the best way to start RAID: Shadow Legends with some goodies you can use our redeem code below for some great rewards:

Remember to use our redeem code GAMELEAP for free rewards:

  • 1x Energy Potion
  • 100k Silver
  • 10x XP Brews!

The GAMELEAP code works and unlocks the bonuses for new, as well as existing players in Raid Shadow Legends.

And if you are a new player and are thinking of starting RAID: Shadow Legends, Sign Up Here to receive the following rewards: An Epic Champion, and many more goodies to help you start with the game.

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