The Incarnate is one of the new Legendary Champions added with the 8.60 update, and she is a new Defense champion for the High Elves faction that is designed to work alongside the Arbiter.
In this guide, we’ll go over everything you need to know about The Incarnate and how to build her so that you get the most out of her.
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Table of Contents
The Incarnate Introduction
Champion | ||
Faction: | ||
Affinity: | ||
Role: | Defense | |
The Incarnate | Rarity: | Legendary |
Stats | ||
HP | 19,320 | |
ATK | 804 | |
DEF | 1,487 | |
SPD | 100 | |
C. RATE | 15% | |
C. DMG | 50% | |
RES | 40 | |
ACC | 20 |
Staying true to her Defense role, The Incarnate without a doubt does a fine job as a shield for the team. Her kit revolves around placing a shield on her allies while also applying [Provoke] to hopefully become the team’s meat shield and protect them from harm.
You would usually want to start with her A3, which not only places a [Strengthten] buff on your team but also a solid 50% [Ally Protection] buff to help mitigate the damage that your allies take.
Following that, you will likely want to utilize her A2, which first removes [Shields] from enemies and then places a [Shield] buff on your whole team that stacks with The Incarnate’s defense. Honestly speaking, The Incarnate’s shield is nothing spectacular, but when paired with the [Ally Protection] from her A3, it does just enough to keep your team alive.
However, if she were to only have this, then The Incarnate would’ve been a champion that every player would overlook. Luckily, this is not all she has to offer. The Incarnate shines the most when she’s used alongside an Arbiter, and her kit also gets some additional lines when that’s the case.
Below, you’ll see the full breakdown of her skills, and if you continue scrolling, you’ll also see how to build her.
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The Incarnate Skills
Skills
A1
Attack Intruder
- Description:
- Attacks 1 enemy 2 times.
- Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn.
- Has a 10% chance of counterattacking when an ally Arbiter is hit.
- Occurs once per hit.
- Level Effects:
- Lvl.2 - Damage +5%
- Lvl.3 - Damage +5%
- Lvl.4 - Buff/Debuff Chance +10%
- Lvl.5 - Buff/Debuff Chance +10%
A2
Formation: Phalanx
- Description:
- Attacks all enemies.
- Has a 75% chance of removing all [Shield] buffs and 1 random buff from all enemies.
- Then, places a [Shield] buff on all allies for 2 turns.
- The value of the [Shield] is proportional to this Champion's DEF.
- Cooldown: 4 Turns
- Level Effects:
- Lvl.2 - Damage +10%
- Lvl.3 - Damage +10%
- Lvl.4 - Buff/Debuff Chance +10%
- Lvl.5 - Buff/Debuff Chance +15%
- Lvl. 6 - Cooldown -1
A3
Defensive Measures
- Description:
- Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
- Also places a 25% [Strengthen] buff on all allies for 2 turns.
- Cooldown: 5 Turns
- Level Effects:
- Lvl.2 - Cooldown -1
- Lvl.3 - Cooldown -1
Passive
Crisis Response
- Increases this Champion's ACC by 20 for each ally under an [Ally Protection] buff.
- When killed, resets the cooldown of the [Destiny's Call] skill for any ally Arbiters.
- If there are multiple Champions on the team with this skill, this effect will only activate once.
- Cooldown: 4 Turns
Passive
Ultimate Purpose
- Increases this Champion's RES by 20 for each ally under an [Ally Protection] buff.
- This Champion will also receive 20% of the damage of an ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once.
- If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
- Cooldown: 4 Turns
Best Blessings
Brimstone
- Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
- Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
- Only one [Smite] debuff can be active per team at any point. It cannot be removed, blocked, resisted, or transferred.
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The Incarnate Masteries
PvE Masteries | |
PvP Masteries | |
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The Incarnate Artifacts
PvE / PvP | ||
Sets | ||
X | X | |
Stone Skin | X | X |
Main Stat | ||
DEF% | DEF% | SPD |
Sub Stat Priority | ||
ACC > SPD > DEF% > HP% |
||
Accessories | ||
DEF/HP | DEF | ACC |
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Summary
All in all, The Incarnate is nothing spectacular when it comes to Legendary champions. She is a good Defense champion who can place a good [Ally Protection] buff that is further helped by her [Shield] buff on her A2, but apart from those, she doesn’t stand out much.
Yes, she can be used alongside the Arbiter to get a bit stronger, but given that there are way more champions that do not have such a limiting condition in their kit and generally do better, you might want to consider whether you’ll want to invest in The Incarnate or not.
The Incarnate’s redeeming feature is that she is relatively easy to get if you participate in her fusion event, but if that’s not the case, then she’s certainly a hard sell.
Regardless, if you’ve gotten The Incarnate, the build above will help you set her up to be viable in some teams, and if you have an Arbiter lying around, pairing the two of them together will certainly get you some results in modes such as Clan Boss and against the Magma Dragon.
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If you're looking for the best way to start RAID: Shadow Legends with some goodies you can use our redeem code below for some great rewards:
Remember to use our redeem code GAMELEAP for free rewards:
- 1x Energy Potion
- 100k Silver
- 10x XP Brews!
The GAMELEAP code works and unlocks the bonuses for new, as well as existing players in Raid Shadow Legends.
And if you are a new player and are thinking of starting RAID: Shadow Legends, Sign Up Here to receive the following rewards: An Epic Champion, and many more goodies to help you start with the game.
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