6 is the newest character making his appearance in Reverse: 1999 Version 1.4. He is a 6-star Intellect Support and arguably one of the best support in the game.
6 is a great addition to a ton of teams and in this guide, we’ll show you how to best build him.
Table of Contents
6 Introduction
6 is 6-star support that falls under the Intellect Afflatus. He released in the second phase of Version 1.4 right after 37.
6 is a character that utilizes [Eureka] similar to 37, however, rather than for offense he uses it for support and giving out buffs. His [Collection of Buffs] and [Collection of Debuffs] are the two unique mechanics that 6 uses to jump up to the top of the support tier list.
As its name implies [Collection of Buffs] can buff an ally from a selection of 6 buffs which are: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Cure I], [Reflect I]
At the same time [Collection of Debuffs] applies debuffs to enemies from a selection of 6 debuffs which are: Crit DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Disorient], [Laceration I]
The annoying part with 6 is that these collections come with a certain form of RNG and you are not always certain what you’ll get. Thankfully 6’s Insight 3 which allows him to apply [Collection of Debuffs] twice and [Collection of Buffs] once removes a bit of this RNG factor, as both collections will not give a buff or debuff that he already has applied. This means that by having more buffs or debuffs you are slowly but surely limiting the pool of buffs or debuffs 6 can apply.
Though this might seem a bit hard to get the hang of at first, if you play 6 for a bit you’re sure to get the hang of him.
As already mentioned 6 uses [Eureka] stacks to boost his skills and before we dive into the skills it's worth mentioning how you can gain [Eureka] stacks. It’s quite easy honestly. All you have to do is have 6’s Insight 1 which gives 6 and [Eureka] stack at the end of each round if a teammate has more than 4 buff. That’s it.
With this out of the way let’s dive into 6’s Skills and how to build him.
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6 Skills and Insight
Skills
Realm of Numbers and Geometry
- 1-target attack. Deals 700% Mental DMG.
- If [Eureka] is at 6 or more stacks, consumes 6 stacks and increases this attack's damage by +75% for every [Stats Down], [Neg Status], or [Control] status on the target (stacks up to 4 times).
Curve Mapping
- Mass attack. Deals 120%/175%/305% Mental DMG to 2 enemies.
- Randomly inflicts 2 effects from [Collection of Debuffs] for 2 rounds.
- If [Eureka] is at 4 stacks or less, increase it by +1/+2/+3.
- Collection of Debuffs: Crit DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Disorient], [Laceration I] (prioritizes debuffs the carrier doesn't already have).
- Blind: DMG Bonus -30% when attacking 1 target.
- Disorient: DMG Bonus -30% when attacking multiple targets.
- Laceration I: When attacked, suffers extra Genesis DMG based on carrier's ATK.
Triangulation
- 1-target buff. Purifies 2/4/6 random [Stats Down], [Neg Status] or [Control] statuses from the target.
- Randomly applies 2 effects from [Collection of Buffs] for 2 rounds.
- If [Eureka] is at 5 or more stacks, consumes 5 stacks and applies [Incantation Empowerment I] to them for 2 rounds.
- Collection of Buffs: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Cure I], [Reflect I] (prioritizes buffs the carrier doesn't already have).
- Empower Incantation I: When a round begins, a random incantation gains +1 star.
- Cure I: When a round starts, restores HP based on Max HP.
- Reflect I: When attacked, deals Genesis DMG to the attacker based on the carrier's ATK.
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Insights
Insight 1
- Max [Eureka] increased by +1.
- At the end of the round, if any allies are affected by 4 or more [Stats Up], [Pos Status], or [Counter] statuses, [Eureka] +1.
- When attacking a target that is in [Stats Down], [Neg Status], or [Control] statuses, DMG Dealt +16%.
Insight 2
- +8% DMG Dealt upon entering combat.
Insight 3
- Before casting "Eternal Revelation", randomly inflict 2 effects from the [Collection of Debuffs] on all enemies for 2 rounds.
- At the start of each round, randomly grant 1 effect from the [Collection of Buffs] to all allies for 2 rounds.
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6 Best Resonance
Resonance 5
Resonance 10
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6 Best Psychubes
Psychubes
Best
Balance, Please
- When the Carrier attacks, if they do not have an Afflatus advantage over the enemy, DMG dealt +6%.
- If the Carrier's Afflatus is [Spirit] or [Intelligence], this effect is increased to 12%.
Second Best
Luxurious Leisure
- After the Carrier casts a single-target Ultimate, DMG Dealt increases by 5% (this effect stacks up to 3 times).
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Summary
6 is a great support to join the Reverse: 1999 roster. His amazing range of buffs and debuffs are something that no other character has and do a wonderful job at supporting almost any team.
Although 6’s utility is locked behind RNG at first, once you get him built and to Insight 3 that RNG factor becomes almost non-existent and you’ll be able to make the most out of the character.
We believe that 6 is a great addition to the support roster and will surely remain at the top of the tier lists for some time. He is worth investing some resources into.
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