Street Fighter 6 Patch Notes: All Fighter Buffs & Nerfs (February 27)

Latest SF6 patch adjusts fighter balance, buffing and nerfing various characters. Let us take a look at Street Fighter 6 complete patch notes for today's update.

Street Fighter 6 Patch Notes: All Fighter Buffs & Nerfs (February 27)
Street Fighter 6 Patch Notes: All Fighter Buffs & Nerfs (February 27)

 

Capcom recently released a major balance patch for Street Fighter 6, adjusting several fighters through buffs and nerfs. This patch went live on February 27, 2024, and tweaked mechanics while targeting top-tier characters like Luke.

General System Changes

Before detailing individual fighter changes, Capcom targeted a few core mechanics:

  • Fixed issues with input buffering for Drive Reversals not being properly set
  • Expanded perfect parry windows under certain conditions
  • Added option to map throws to separate button

Street Fighter 6 Patch Notes: All Fighter Buffs & Nerfs

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Luke

  • Crouching Medium Punch had increased recovery and hurt box size to make it more punishable when missed
  • Aerial Flash Knuckle had expanded vulnerability through increased landing lag and expanded hurt boxes, hindering his offense
  • Vulcan Blast super saw a minor nerf with an expanded body hurt box during startup frames, allowing opponents more opportunity to counter-attack

 

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Jamie

Jamie got several buffs:

  • New follow-up added to Back Shaver throw
  • Increased Breakin’ damage and removed corner pushback
  • The Devil’s Song retains Drink Level

 

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Ryu

Ryu received several adjustments:

  • Converted Overdrive Shoryuken knockback to blowback
  • Expanded Solar Plexus Strike proximity block detection
  • Multiple Hitoshigi attack adjusted
  • Reduced Hadoken hurtbox size

 

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Ken

  • Increased Standing Light Punch early hurt box

 

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Zangief

  • Overdrive Double Lariat
    • The second hit strikes opponents sooner
    • Additional knockdown frame against grounded foes
    • First hit reactions adjusted for combo potential
    • Reduced blowback on air opponents
    • Increased initial travel distance
  • Aerial Russian Slam (Super)
    • Expanded downward hitbox
  • Cyclone Lariat (Super)
    • Extended upwards collision box during super flash

 

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Chun-Li

  • Expanded Standing Light Punch hurt boxes.

 

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Dee Jay

  • Decreased Funky Slicer knockback on block
  • Expanded hurt box after active frames

 

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Dhalsim

  • Fixed Yoga Teleport input issues
  • Fixed damage on Heavy Yoga Flame with Counter Hit

 

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Blanka

  • Fixed issue with Modern Control Lightning Beast inputs
  • Fixed extended hitbox on Ground Shave Cannonball

 

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Manon

  • Increased Drive Rush combo potential on En Haut
  • Étoile buffs for reliable hits into knockdown

 

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JP

  • Adjusted Stribog input with projectiles
  • Expanded Standing Heavy Punch hurt boxes
  • Removed Crouching Heavy Punch invincibility
  • Multiple adjustments to Amnesia and Departure

 

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Rashid

  • Fixed wall jump forced knockdown state
  • Adjusted Standing Light Punch hurt boxes
  • Spinning Mixer gains mid-air attack invincibility

 

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A.K.I.

  • Added active frames to Standing Medium Punch
  • Expanded Crouching Light Punch hitbox
  • Fixed Overdrive Snake Step inputs

With tweaks to top-tier characters like Luke and the buffing of weaker fighters like Jamie, this patch aims to improve overall balance in Street Fighter 6. We’ll have to see how these changes evolve the meta going forward. Find the complete patch notes for Street Fighter 6 here.