SUPERVIVE: All Frontliner Hunters in the Open Beta

We will take a look at all of the available Frontliners in SUPERVIVE.

SUPERVIVE: All Frontliner Hunters in the Open Beta
Theorycraft Games

Now that SUPERVIVE has caught the attention of major pro players, analysts, casters, and other gaming content creators, more and more players are dying to give the game a try. This new MOBA x Battle Royal Hero Shooter is fun, dynamic, engaging, colorful, and free to play. 

Although SUPERVIVE has only recently released its Open Beta version, we can expect a lot more polish, adjustments, and other quality-of-life changes, given how responsive the dev team is to the players' feedback. Having that in mind, we will take a look at the primary tank class (Frontliner) Hunters in SUPERVIVE so you can possibly find your main.

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All Frontliners in SUPERVIVE Open Beta

SUPERVIVE Frontliner Hunters
Theorycraft Games

The game currently has several classes for players to choose from: Fighter, Initiator, Protector, and Controller. We will take a look at all seven of the available Frontliner Hunters so you have a better understanding of their playstyle and general strengths and weaknesses.

Felix

Felix

Felix is a short-ranged pyromaniac that can apply nasty burn damage to enemies and some very annoying crowd control to boot. 

  • Difficulty: 1 Star
  • Strengths: Great damage and utility, decent crowd control
  • Weaknesses: Very short range, lackluster mobility

You can check out all of his abilities, here.

Oath

Oath

Oath is a massive tank that can shield your allies from incoming damage as well as provide a lot of crowd control to setup powerful combos. 

  • Difficulty: 2 Stars
  • Strengths: Amazing crowd control, great utility with healing and deployable shield
  • Weaknesses: Limited mobility, short range abilities and attacks

You can check out all of his abilities, here.

And that covers all of the Frontliner Hunters in the SUPERVIVE Open Beta so far. Although the dev team is set on the majority of the design and gameplay choices, we can still expect some adjustments as time goes on and more players provide feedback. 

Frontliners are expected to take the bulk of the damage in a fight, create space for your DPS, and distract enemies. 

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