SUPERVIVE: Bishop Abilities Guide

We will go over all of Bishop's abilities in the Open Beta of SUPERVIVE.

SUPERVIVE: Bishop Abilities Guide
Theorycraft Games

The SUPERVIVE Open Beta is finally here and thousands of players are already flocking to give this new MOBA meets Battle Royale game a try. Not only did SUPERVIVE amass quite the following during its demo, but it sparked a lot of interest from renown MOBA pro players and casters, making it the most played demo on Steam this year.

Having that in mind, we will go over the abilities of Bishop so you can get up to speed and give her a try in your next game if you feel like this could be your main.

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Bishop Abilities

Shrike Abilities
Theorycraft Games

Bishop is a high-octane heavy knockout initiator who is easy to play given her intuitive kit. She is great for players wanting to learn how to frontline and engage the enemy squads whilst providing crowd control.

Rocket Launcher

 

Rocket Launcher [LMB] 0.8s

Rocket Launcher
  • Your basic damaging ability that can deal some moderate AoE damage.
Kinetic Actuators

 

Kinetic Actuators [Passive]

Kinetic Actuators

  • A useful damage increase to your basic attacks and dash cooldown reduction.

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Displacement Charge

 

Displacement Charge [RMB] 10s

Displacement Charge

  • Useful utility and crowd control.
Rocket Jump

 

Rocket Jump [Shift] 0.5s

Rocket Jump

  • Another crowd control ability so you can easily kite and disable enemies.

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Haymaker

 

Haymaker [Q] 12s

Haymaker

  • A combo setup tool that pairs nicely with other Hunters especially in tight spaces.
Blast-off!

 

Blast-off! [R] 50s

Blast-off!

  • A powerful AoE stun that can determine the outcome of most games.
And that covers all of Bishop's abilities in the SUPERVIVE Open Beta. Although the devs have mostly decided on the playstyle for the character, there might be some additional tuning once the game is fully released. Nonetheless, if you are looking for a beefy engage Hunter then give Bishop a try.
  • You can also check out our article on the team behind SUPERVIVE, here.

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