The Tekken 8 development team has been hard at work addressing issues introduced in the previous 1.03.01 patch, and players can look forward to a number of improvements and fixes in the upcoming 1.03.02 update. Let's take a deeper look at the Tekken 8 1.03.02 patch notes!
Table of Contents
Tekken 8 1.03.02 Patch Notes
This update prioritizes enhancing features, resolving bugs, and adjusting the balance of certain character moves in Tekken. Additionally, it introduces new items to the Tekken Shop, offering players more options for customization and gameplay enhancement.
Date and Time of Update
- [PDT] April 15th (Monday) 19:00
- [UTC] April 16th (Tuesday) 2:00
- [JST] April 16th (Tuesday) 11:00
Server Maintenance Schedule
- [PDT] April 15th (Monday) 18:30 - 24:00
- [UTC] April 16th (Tuesday) 1:30 - 07:00
- [JST] April 16th (Tuesday) 10:30 - 16:00
Here are the complete patch notes for the 1.03.02 update:
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Update Contents
- Feature improvements and bug fixes
- Properties and/or behavior for select moves of select characters were adjusted.
- New items added to the Tekken Shop - Avatar skins (7 characters)
Functional improvements, Bug fixes
- The starting rank for the playable character "EDDY GORDO" in online modes will be matched with existing characters.
- In addition, several other feature improvements & bug fixes have been made.
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Common
Rage Art Heat Burst
- Fixed an issue where in specific situations, opponents were able to move during the time freeze animation before the activation of Rage Arts or Heat Bursts.
Tornado
In version 1.03.01, adjustments were made to the collision detection between characters and walls to address the issue of slipping through opponents and whiffing when performing a Rage Art after executing a Tornado near a wall. However, as a result, certain existing combos became inconsistent. Therefore, we have reverted this adjustment.
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Azucena
WR 3,2
- The recovery frames have been increased by 5 frames.
- The forward movement distance after the end of the attack duration has been reduced.
Eddy Gordo
Heat Dash
- The ability to activate Heat Dash despite whiffing in specific circumstances has been corrected.
- The forward movement distance after the end of the attack duration has been reduced.
Dash and Back Dash
- The input window has been adjusted to mitigate the occurrence of unintended dashes or back dashes.
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Zafina
Back Dash
- Due to animation data changes, the back dash distance was shorter than expected so this was reverted to its v1.02.01 state.
Scope of Update
- "DOWNLOADED REPLAYS", "MY REPLAY & TIPS": Replay data from before the update will be unavailable for playback.
- "ONLINE REPLAY": Replay data from before the update will be deleted.
- "SUPER GHOST BATTLE", "GHOST MATCH": Character behavior and move properties will reflect that of the post-update state.
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