One of the first big updates to Tekken 8 has arrived and brings a healthy amount of nerfs and balance changes. After allowing players a few weeks to try out and test the new roster of characters, Bandai Namco has gathered enough data to start balancing the game. Update v1.01.04 features a ton of nerfs to characters like Devil Jin, Sergei Dragunov, and Leo, which have been deemed to be overperforming compared to the rest of the cast. A few bug fixes and frame adjustments are also present in this update, aiming to smooth out the bread and butter combos for some of the characters. Here is the full list of changes coming with patch v1.01.04 for Tekken 8.
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Tekken 8 v1.01.04 Full Patch Notes
Patch v1.01.04 aims to nerf some of the overperforming characters in Tekken 8. Even though the game has been out for just a few weeks at this point, Bandai Namco has decided that it's time to make some changes. The highlights of this patch are definitely the nerfs to Devil Jin, Dragunov, Leo, and Reina, which vary from restricting some of their combos to making them a lot easier to punish some of their attacks. We fully expect more changes to arrive in the coming weeks, which will take a second look at where the meta is heading before all of the major tournaments begin. Here is the full list of patch notes for Tekken 8's v1.01.04 update:
Alisa Bosconovitch
- Hertz Blade – Diablo (During Destructive Form f 1+2): In Practice mode, corrected the issue where frame advantage was not shown accurately. Originally, it was displaying + 8 frames on block, but the correct value is + 5 frames on block.
Devil Jin
- Spinning Demon Hellfire Beam (f, n, d, D/F 4 > 1+2 on hit): Changed the damage distribution from 10/20 to 7/14. Reduced the forward movement of the first hit to shorten its reach. Corrected an issue where the distance between the character and the opponent increased only when also inputting the second hit.
- Tiger Thrush (1 During Morning Crow): Reduced the duration of the attack by 1 frame to make it less likely to hit against sidestepping opponents. Changed the damage from 25 to 20. Modified the chip damage on block from 10 to 6.
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Sergei Dragunov
- Avalanche Hammer Rush (d 1, 2, 1+2): The recovery frames for the first two hits have been increased by 2 frames (Guard: -6 Frames >>> -8 Frames, Hit: +8 Frames >>> +6 Frames). The third hit of the combo is unaffected.
- Slicing Sobat (u/f 4 or u 4 or u/b 4): The character now turns toward the opponent upon hitting. This change makes follow-up attacks more stable when hitting in an off-axis state. The opponent now transitions to a downed state 6 frames earlier.
- Ignition Switch (d, d/f, f 4): The distance between the player and the opponent on block has been increased. The chip damage during block has been changed from 8 to 5.
Jack-8
- Double Biceps (b 1, 2): Fixed an issue where the opponent couldn’t perform a backward ukemi after an aerial hit.
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Jun Kazama
- Yukimiguruma (WR 3, 3+4): Increased the recovery time by 5 frames. Increased the opponent’s recovery time when blocked by 5 frames. Frame advantage on block remains unchanged.
- Divine Exile – Heaven (u/f 1): Changed the reaction upon hit to prevent unintended follow-up attacks.
Leo
- Ying Mian Tui (b 3, 1) | Jue Zhao Ying Mian Tui (b 3, 1 during Lightning Glare): Increased the recovery time by 3 frames only when the move is blocked, resulting in a change from a frame advantage of -7 frames on block to -10 frames on block.
- Ding Zhou Meng Po Kao (b 1, 1+2): Reduced the recovery time inflicted on the opponent by 3 frames only when the move is blocked, resulting in a change from a frame advantage of -9 frames on block to -12.
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Leroy Smith
- Earth Sunder Chain (b 3+4): Reduced the knockback distance when the attack is blocked, making it easier for the opponent’s counterattacks to connect.
Lili
- Divine Step (u 3+4): The collision detection against the opponent has been extended downwards to make it more difficult to slip under a floating opponent.
Nina Williams
- (f 4): Adjusted the timing for the opponent to be able to block by 2 frames when hit from the front and side.
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Raven
- Assassin’s Sting > Phantom Javelin (db 2, 1, 1) | Body Blow > Phantom Mace (d/f 1, 4 | Blinding Knife > Phantom Javelin (BT 2, 2, 1) | Swift Blade > Phantom Mace (During Soulzone 1, 4): The recovering frames after crouching guard against the doppelganger attack have been adjusted to match the standing block, fixing inconsistencies.
Reina
- Wind God Step (f, n, d, df): Fixed an issue where transitioning from a running state to Wind
That covers the full list of balance changes coming with patch 1.01.04 for Tekken 8. Hopefully, these changes are able to put the game in a balanced state, as most of the strategies, as well as the general meta, are still being figured out. Dragunov and Devil Jin players are likely to be disappointed with this patch, but these changes were necessary if the game is going to move in a healthy state going forward. For more Tekken 8 news and guides, make sure to check out the rest of our website!
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