This is one of the biggest Teamfight Tactics (TFT) updates we've had in a while! We'll be going over every single Patch 13.22 change and all the trait and champion adjustments. Welcome to today's comprehensive Guide on all the 13.22 Buffs, Nerfs, and Adjustments.
TFT Patch 13.22 System Changes
Overtime
- No longer grants Bonus AP or AD.
- Now grants a stacking buff every second that gives 10% more damage, 10% more attack speed, 10% less healing and shielding received (capped at 70%), 10% less crowd control duration (capped at 70%).
- Also grants a flat movement speed bonus (unchanged).
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"When Overtime hits, the round ends in an instant, as champions gain an URF-load of power and start one-shotting each other. This can also result in a situation where two AP casters are opposing each other and the one who casts their ability first wins despite the opposing caster being a higher star, or having items. Now the Overtime buff will ramp over time, resulting in combats that end quickly, but not suddenly."
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Choncc's Treasure
- Grants Special Loot Orbs.
- More rewards in the late game.
- Two New Choncc Items - Prowler's Claw and Rocket-Propelled Fist.
Choncc's Treasure: "Fortune’s Favor is back, as the more seasonally appropriate Choncc’s Treasure! The mode (and Choncc) have an all new look too!"
- With Carousel gone, the starting unit you receive is now a random 4 or 5-cost. Units will be of the same cost for all players.
- After the carousel round, Choncc will come by to give you special loot orbs. More and more rewards will be given out the later into the game it gets.
- At 50 Tactician Health, the player will receive a large golden orb with some special items to help them catch back up.
- Two new items were added! Choncc's Prowler's Claw and Choncc's Rocket-Propelled Fist. Expect to see these in special loot drops.
- Loot drops and patterns have been updated.
- Both Region Portals and Remastered Portals are available options.
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Region Portals: "Looks like Scuttle is back on the menu…as a Region Portal…what, did you think I meant food? That would be gross. Don’t be gross please."
- Scuttle Puddle and Beats By Scuttle have been re-enabled. Rejoice!
- Scuttle Dragon (XL Scuttle Crab) now drops more gold and an additional item!
TFT Patch 13.22 Trait Changes
BUFF
Bilgewater
- Damage Amp: 33/60/70/135% >>> 40/60/70/135%
BUFF
Bruiser
- Structure Change: 2/4/6 >>> 2/3/4/6
- Bonus HP: 10/40/80% >>> 10/12/40/80%
BUFF
Frejlord
- True Damage: 8/15% >>> 10/18%
BUFF
Gunner
- AD Per Stack: 6/12/25% >>> 7/13/25%
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BUFF
Ixtal
- Electric Stun Duration: 2 >>> 3 sec
- Stone Duration: 8 >>> 10 sec
- Stone 4 Heal: 750 >>> 900
- Wind Duration: 4/5 >>> 5/10 sec
- Wind AS: 40/100% >>> 50/100%
BUFF
Zaun
- Adaptive Implant AD/AP & Omnivamp: 35% >>> 40%
- Adaptive Implant Overcharge Amount: 50% >>> 60%
- Hextech Exoskeleton Base Heal: 15% >>> 20%
- Hextech Exoskeleton Overcharge Heal: 25% >>> 30%
- Robotic Arm Overcharge True Damage: 25% >>> 30%
- Shimmer Injector Base AS & Heal: 35% >>> 44%
- Virulent Bioware Base Damage: 18% >>> 20%
- Virulent Bioware Overcharge Damage: 4% >>> 6%
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Some changes aren’t entirely about balance. Our Bruiser 3 change comes from Mort’s tendency to field 3 Bruisers, a suboptimal play given his status as the S.G.O.A.T. (second greatest of all time). Seeing the misplay, chat gets chatting, talkers get talking, and yappers get yapping. To silence the chats and yaps, Mort has gone in and added a Bruiser 3 trait breakpoint with numerical values that honestly do not move the needle in the way the trait should be played.
While some Ixtal elements have found successful comps, others have fallen by the wayside like a Stone in the Wind.
While we’ve seen success with Zaun 2 in a number of cases, Zaun 4/6 have been underwhelming for most of Horizonbound, so we’re making all the mods better to encourage playing the trait for the last patch.
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TFT 13.22 Champion Changes
1-Costs
Illaoi
- Max Mana Buff 40/80 >>> 30/70 Mana
- Harsh Lesson Damage 220/330/500 >>> 250/375/560 Spell Damage
The buff that will take Illaoi to Ill-wowi.
Milio
- Mana 20/70 >>> 0/60 Mana
- Ultra Mega Fire Kick 190/285/425 >>> 220/330/500 Spell Damage
Milio's getting new shoes with this buff.
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Orianna
- Protect Shield 225/250/325 >>> 200/225/275 Spell Shield
- Protect Damage 260/390/585 >>> 290/435/650 Spell Damage
Orianna is getting a spell adjustment that amps up her single target damage and lowers the power of her shield. It’s not a big enough change to shift her spell name from Command: Protect to Command: Neglect, but for the Orianna carry fans out there this should result in a slightly deadlier clock-lady.
Poppy
- Steadfast Hammer Damage 140/210/315 >>> 160/240/360 Spell Damage
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2-Costs
Kassadin
- Force Pulse Damage 135/200/300 >>> 160/240/360 Spell Damage
Naafiri
- Attack Speed 0.75 >>> 0.8 Attack Speed
- Eviscerate AD Ratio 145/155/165% >>> 175/175/180% Spell AD%
Naafiri is a here-i to clear-i builds with pure-i AD builds.
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Taliyah
- Seismic Shove Damage 200/300/450 >>> 220/330/495 Spell Damage
Vi
- Mana Buff 0/80 >>> 20/70 Mana
- Blast Shield Damage 250% >>> 300% Spell AD%Advertisement
Soraka
- 55 >>> 60 AD
- 150/170/200 >>> 140/160/180 Spell Heal
- 115/165/260 >>> 120/180/280 Spell Damage
The meme dream of AD banana bonanza Soraka is alive and well in patch 13.23. Try Rageblade, Spear of Shojin, and Gunblade Soraka carry if you get offered the Harmacist Augment.
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3-Costs
Darius
- Attack Damage 65 >>> 70 AD
- Max Mana 30/90 >>> 20/80 Mana
Darius is no stranger to the patch notes at this point in time, and regardless of whether this takes him into reroll-carry status, this will be our last time together for a while.
Karma
- Mana Buff 0/50 >>> 0/45 Mana
- Inner Flame Damage 180/270/440 >>> 200/300/470 Spell Damage
Karma took a small hit when we nerfed Blue Buff last patch. We’re stoking her Inner Flame with a numbers buff, but think that psychodynamic therapy could also prove useful.
Rek'Sai
- Furious Bite Mark True Damage 190/195/200% >>> 240/240/250% Mark AD%
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4-Costs
Fiora
- 70/140 >>> 60/120 Mana
Silco
- Max Mana Buff 0/45 >>> 0/30 Mana
- Undercity Tactics Damage 85/125/425 >>> 65/100/400 Spell Damage
- Undercity Tactics Healing 20/30/120 >>> 20/25/120 Spell Heal
Silco’s getting some changes to cast much faster (read: way better with Blue Buff), but at the cost to some of his spell’s damage and healing. This comes after nerfs to his go-to comp’s core tank, Taric, in our last patch, and should have Silco and the Sorcerers feeling like more than a psychedelic rock band name.
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5-Costs
Ahri
- Essence Thief Wave Damage 230/350/1888 >>> 260/390/1999 Final Spell Damage
Ahri has 9 tails, so we should add more 9s to her tooltip.
Bel'Veth
- 3-star Spell now target all enemies on the board
- Royal Maelstrom base Lashes: 6/6/30 >>> 6/6/25 Spell Strikes
Heimerdinger
- Apex Turret Mechano Swarm Rocket Damage 50/120/120 >>> 50/200/200
- Apex Turret Refractor Beam Damage 10/40/80% >>> 20/50/100% Beam Amp
- Refractor Beam now allows the turret's ability to critically strike if Heimerdinger's ability can, and lets Heimerdinger share his critical strike chance with the turret.
Lifting Heimerdinger’s carry upgrades to fulfill the AP carry Heimerdinger dream.
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Ryze
- Bande City Mana: 30/75 >>> 30/65
- Demacia Mana: 50/110 >>> 50/100
- Freljord Mana: 30/65 >>> 15/60
- Ionia Mana: 50/125 >>> 30/100
- Ixtal Mana: 60/120 >>> 30/100
- Shadow Isles Mana: 40/80 >>> 30/70
Ryze (Bilgewater)
- Mana: 30/90 >>> 0/75
- Chance for Loot: 5/7.5/100% >>> 5/10/100%
- Chance for Gold: 10/15/100% >>> 10/20/100%
- Size Scaling per gold: 1% >>> 2%
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Ryze (Noxus)
- Mana Buff: 70/120 >>> 40/100
- Number of Axes: 4/5/12 >>> 5/5/15
Ryze (Piltover)
- Mana Buff: 30/90 >>> 15/75
- Shared Damage: 15/30/500% >>> 30/30/500%
- Area Duration: 3/4/8 >>> 5/5/10 sec
Ryze (Shurima)
- Mana Buff: 90/150 >>> 60/120
- Chance to Spawn gold: 20/35/100 >>> 35/50/100%
- Chance to Spawn item: 2/5/30% >>> 5/10/50%
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Bug Fixes
- Nashor’s Tooth and the Baron’s Gift can no longer be placed on mana-less champions.
New Player Onboarding
The following changes go live with patch 13.23 (Remix Rumble’s launch) and only impact "new players", who have played 3 or fewer non-Tutorial games of TFT on that account.
- New players will only be able to queue for Normals, all other queues will be locked
- During a player’s first 3 games, new players will see bots in their games. These bots will adapt to their skill, providing a more gradual onramp to TFT.
- Players will only see these bots in their first 3 games. Players WILL NOT encounter them in any queue after their first 3 games.
- Established players who have already played more than 3 games of TFT won’t see any changes unless they queue with a new player, and they won’t be able to join any other queue besides Normals while in a Lobby with a new player. Prism’s note to these established players queuing with newcomers: “Please be kind to our bots - they’re nowhere close to Challengers, but still appreciate a “‘gg wp.’”.
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Summary and Community Thoughts
It looks like the lead developer of TFT Mortdog really wants to make Darius viable after 3 patches worth of buffs, he might finally see some play in games.
Some players are questioning the Karma buffs as she Vanquisher is already pretty good.
There is also a growing sentiment of Rioters choosing to ignore the Demacia and Slayer traits.
It seems that overall the community is not happy with these changes as they would like for the devs to touch up on some other glaring issues tarnishing the game currently.
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