The first patch for Magic n' Mayhem is here and it brings quite a lot of changes to TFT. The patch was released with League of Legends' recent update - 14.16. Chibi Blitzcrank, Chibi Space Groove Blitzcrank, and Wise Old Dango are also making their debut. Let's take a look at the details:
Table of Contents
- System Changes
- Trait Changes
- Changes to Units: Tier1
- Changes to Units: Tier 2
- Changes to Units: Tier 3
- Changes to Units: Tier 4
- Changes to Units: Tier 5
- Removed Augments
- Changes to Silver Augments
- Changes to Gold Augments
- Changes to Primsatic Augments
- Item Changes
- Charm Changes
- Small Changes
- Mode Changes
- Bug Fixes
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System Changes
GOLEMS
- Golem AD: 65 ⇒ 55
- Golem Health: 600 ⇒ 550
- Golem Ability damage: 335/500/750% AP ⇒ 300/480/750% AP
Trait Changes
- Blaster Damage Amp: 8/15/30% ⇒ 12/25/45%
- Blaster Damage Amp after cast: 25/45/90% ⇒ 25/50/90%
- Faerie Crown damage amp: 25/35/40/75% ⇒ 25/40/45/75%
- Faerie (6) Queenguard’s Armor Healing/shielding power: 30% ⇒ 35%
- Faerie Queenguard’s Armor Health: 100 ⇒ 150
- Faerie Queenguard’s Armor Healing from Queen damage: 12% ⇒ 15%
- Frost AP/AD: 15/30/45/75% ⇒ 16/35/50/80%
- Preserver Healing: 2.5/4.5/7/10% HP ⇒ 2/4/6/9% HP
- Preserver Mana gain: 3/5/8/12% ⇒ 3/5/7/11%
- Preserver ticks while a unit is manalocked will now grant that mana after the manalock ends.
- Scholar Mana per attack: 3/5/10 ⇒ 3/6/12
- Warrior Damage Amp: 10/18/25% ⇒ 10/20/30%
- Warrior Omnivamp: 10/18/25% ⇒ 10/20/30%
Changes to Units: Tier1
Seraphine
- Mana: 10/70 ⇒ 10/60
Soraka
- Ability damage: 180/270/405% AP ⇒ 195/290/440% AP
Warwick
- Ability damage: 50% AD ⇒ 55/55/65% AD
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Changes to Units: Tier 2
Ahri
- Ability magic damage: 135/200/280% AP ⇒ 140/210/325% AP
- Ability true damage: 90/135/210% AP ⇒ 100/150/230% AP
Galio
- Ability damage reduction: 15/20/25% AP ⇒ 20/25/30% AP
Kassadin
- Ability stacking damage: 35/50/80% AP ⇒ 30/45/70% AP
- Ability shield: 300/335/370% AP ⇒ 260/285/310% AP
Kog'Maw
- Ability damage: 290/300/325% AD ⇒ 280/280/290% AD
Shyvana
- Ability damage: 35/50/75% AP + 1.5% HP ⇒ 45/65/100% AP + 1% HP
Syndra
- Ability total cast time: 0.3 seconds ⇒ 1 second
- Ability bonus rift damage: 35% ⇒ 30%
- Ability damage: 225/340/520% AP ⇒ 205/310/480% AP
- Ability adjacent damage: 110/170/260% AP ⇒ 100/150/235% AP
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Changes to Units: Tier 3
Katarina
- Katarina Ability damage: 160/240/365% AP ⇒ 175/260/420% AP
Changes to Units: Tier 4
Karma
Ability no longer heals adjacent allies when an enemy dies.
Ryze
- Ability damage: 80/120/300% AP ⇒ 85/130/300% AP
Varus
- Varus ability cast time: 2.5 seconds ⇒ 1.5 seconds
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Changes to Units: Tier 5
Briar
- AD: 60 ⇒ 65
Removed Augments
The following Augments have been removed:
- Arcane Conduit
- Draconic Mastery
- On the House
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Changes to Silver Augments
- Beggars Can Be Choosers Gold: 4 ⇒ 7
- Find Your Center bonus health: 10% ⇒ 15%
- Find Your Center is no longer offered on 2-1.
- Item Collector I Health per item: 10 ⇒ 5
- Keepers I Shield: 175 ⇒ 160
- Ones Twos Three 1-cost champions: 3 ⇒ 2
- Restart Mission Number of 2-star 2-costs: 2 ⇒ 3
- Restart Mission now properly states that champions are removed rather than sold.
- Row Rejuvenation I Base omnivamp: 7% ⇒ 8%
Changes to Gold Augments
- Avenge the Fallen Bonus stats: 15 ⇒ 18
- Built Different II is now exclusive with Two Tanky
- Caramelized Comforts (Sugarcraft) Health per item component: 50 ⇒ 60
- Caramelized Comforts (Sugarcraft) Gold drop chance per item component: 8% ⇒ 10%
- Clockwork Accelerator Buff frequency: Every 4 seconds ⇒ Every 3 seconds
- Endless Hunt (Hunter) has been renamed to “Hunting Frenzy”
- Hunting Frenzy (Hunter) REWORKED: Your Hunters execute enemies below 12% health and gain 10% Attack Speed. Gain a Twitch and a Kog'Maw.
- Eternal Growth+ Immediate health gain: 100 ⇒ 60
- Explosive Growth+ XP gain per round: 10 ⇒ 11
- Fast Forward AS gain: 25% ⇒ 40%
- Fortune Favors the Bold: 8-10 loss cashout nerfed by ~10%
- Fortune Favors the Bold: Some 13-14 loss cashouts improved.
- Flexible Bonus emblems: Every Stage start ⇒ Start of the next 3 stages
- High Horsepower Bonus AS: 100% ⇒ 150%
- High Horsepower Ability Damage Amp: 235% ⇒ 300%
- Higher Education (Scholar) Mana spend: 100 ⇒ 80
- Higher Education (Scholar) AS: 10% ⇒ 12%
- Item Collector II Health per item: 15 ⇒ 10
- Keepers II Shield: 260 ⇒ 240
- Molten Caramel (Rumble) Ability Damage Amp: 190% ⇒ 200%
- Molten Caramel (Rumble) Omnivamp: 15% ⇒ 20%
- Pilfer Gold Granted: 4 ⇒ 0
- Practice Partners (Mage) Mana gain: 4 ⇒ 5
- Press the Attack (Multistriker) Damage: 5.5% HP ⇒ 5% HP
- Row Rejuvenation II Base Omnivamp: 9% ⇒ 10%
- School Mascot (Eldritch): No longer has Rabadon’s Deathcap at 5 and 7 Eldritch.
- School Mascot (Eldritch) Bonus Health: 5% ⇒ 10%
- School Mascot (Eldritch) Bonus Ability Power: 10 ⇒ 30
- Spellblades Damage: 175% AP ⇒ 150% AP
- Support Golem I is no longer offered on 2-1.
- Sweet Tooth (Nunu) Bonus Health: 200 ⇒ 100
- Three’s a Crowd Bonus Health: 66 ⇒ 75
- Trait Tracker is now exclusive with Flexible.
- Two Healthy Bonus Health: 90 ⇒ 80
- Witchy Wallop (Poppy) Damage: 80% ⇒ 85%
- Witchy Wallop (Poppy) Time between Wallops reduced from 0.25s ⇒ 0.15s
- Worth the Wait I Round delay: 4 ⇒ 2
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Changes to Primsatic Augments
- Anger Issues Armor/MR: 25 ⇒ 30
- Assassin’s Toolbox REWORKED: Now grants a Prowler’s Claw and an Infinity Edge immediately.
- At What Cost Bonus XP: 16 ⇒ 8
- Dark Alley Dealings Round delay: 5 ⇒ 3
- Giant and Mighty HP: 325 ⇒ 300
- Immovable Object Bonus effect: 70% ⇒ 60%
- Prismatic Ticket Free reroll chance: 50% ⇒ 45%
- Prismatic Ticket is no longer offered on 4-2.
- Support Golem II is no longer offered on 2-1.
- What the Forge Health per Artifact: 110 ⇒ 220
Item Changes
- Dragon’s Claw Healing: 5% per 2s ⇒ 2.5% per 2s
- Blacksmith’s Gloves Health: 300 ⇒ 200
- Mogul’s Mail Health: 200 ⇒ 150
- Needlessly Big Gem Damage Amp: 10% ⇒ 5%
- Needlessly Big Gem Max Damage Amp: 25% ⇒ 20%
- Dragon’s Will (Radiant) Max Health: 18% ⇒ 15%
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Charm Changes
- NEW Charm: (Stage 2/3) Copycat - 1g - Get a 1-star copy of the first enemy unit to die next combat.
- NEW Charm: (Stage 5+) Spawn Swarm - 4g - Next combat: Your first two front-row units spawn a voidling after death.
- NEW Charm: (Stage 4+) Ironclad Spirit - 1g - Next combat: Your team gains 30 Armor.
- NEW Charm: (Stage 4+) Mystic Spirit - 1g - Next combat: Your team gains 30 Magic Resist.
- Backrow Star Cost: 5g ⇒ 2g
- Desperate Plea has been Removed.
- Enhance Cost: 2g ⇒ 1g
- Gear Swap Removed.
- Minor Gambit Gold for winning: 2 ⇒ 3
- Phantom Emblem Cost: 8g ⇒ 6g
- Shivinate is now offered on Stage 2/3 (was 3/4).
- Summon Dragon AD: 450 ⇒ 405
- The Star (Ascendant) Cost: 5g ⇒ 7g
- Tinker Cost: 1g ⇒ 0g
- Tinker is now offered from Stage 2 onward.
- Treasure Party Cost: 8g ⇒ 6g
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Small Changes
Traits
- Bastion Armor/MR: 15/40/65/110 ⇒ 15/40/70/120
- Chrono: Timestop from Chrono 4 is now resisted with CC immunity.
Units
- Jayce Ability damage: 425/425/450% AD + 40/60/90% AP ⇒ 425/425/475% AD + 40/60/90% AP
- Lillia Mana: 50/110 ⇒ 40/100
- Galio Ability damage reduction: 15/20/25% AP ⇒ 20/25/30% AP
- Wukong Ability shield: 330/440/550% AP ⇒ 380/460/550% AP
- Tahm Kench Health: 1050 ⇒ 1100
Augments
- Bastion Crown Champion Granted: Nunu ⇒ Shen
- Blaster Crown Champion Granted: Tristana ⇒ Ezreal
- Blossoming Lotus I/II no longer appear at Stage 2-1.
- Scholar Crown Champion Granted: Ahri ⇒ Bard
- Scholar Crown Item Granted: Guardbreaker ⇒ Spear of Shojin
- Vertically Inclined Damage Amp: 8/16% ⇒ 9/18%
- Vertically Inclined no longer appears at Stage 2-1.
Mode Changes
Hyper Roll
- Dummies and Golems level up one stage later.
- I’m the Carry Now Augment Golem stat multipliers adjusted to power up later.
- Frost Soldier bonus Health scaling is now lower in Hyper Roll: 200 ⇒ 110 per stage
- All That Shimmers/+ is no longer available in Hyper Roll.
- A Golden Quest is no longer available in Hyper Roll.
- An Upgraded Adventure is no longer available in Hyper Roll.
Bug Fixes
- Multiple Augments have had their descriptions updated to use the new Damage Amp stat.
- Fixed cases where Gwen could fail to cast and then be stuck for several seconds.
- Kalista no longer throws extra spears on her first attack each combat.
- Portal effects no longer miss when an allied Krug is the only unit alive.
- Too tiny: Two ranged units with Tiny But Deadly will no longer fail to attack each other.
- Placing Thief’s Gloves on a unit with a Champion Augment no longer removes the buff from them.
- Accomplice’s Gloves now correctly counts as 2.5 items for the purpose of strongest unit.
- The cat’s out of the bag: Yuumi can no longer spawn on the enemy side of the board and eat the unit in that slot.
- Yuumi now correctly attaches to a new unit on combat start if her host was sold.
- Fixed a bug where Frost statues could fail to spawn or spawn with incorrect health.
- Sneaky: The Assassinate Charm now properly shows a stealth effect on the unit that will leap during combat.
- The Bunch-o’-Belts Charm now properly makes champions larger when they’re equipped with the effect’s Giants Belts.
- The Overachievers portal will now properly show all charms a stage earlier than normally possible.
- Not sure if I’d label this one a fix, but it was a bug: In Hyper Roll, Scuttle Puddle scuttles on stage 8 are no longer massive.
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