TFT 14.16 Patch Notes - Buffs, Nerfs & More

With the recent League of Legends update we're getting a Teamfight Tactics patch for Magic n' Mayhem.

TFT 14.16 Patch Notes - Buffs, Nerfs & More
Riot Games

The first patch for Magic n' Mayhem is here and it brings quite a lot of changes to TFT. The patch was released with League of Legends' recent update - 14.16. Chibi Blitzcrank, Chibi Space Groove Blitzcrank, and Wise Old Dango are also making their debut. Let's take a look at the details:

TFT 14.16
Riot Games

 

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System Changes

GOLEMS


  • Golem AD: 65 ⇒ 55
  • Golem Health: 600 ⇒ 550
  • Golem Ability damage: 335/500/750% AP ⇒ 300/480/750% AP

Trait Changes

  • Blaster Damage Amp: 8/15/30% ⇒ 12/25/45%
  • Blaster Damage Amp after cast: 25/45/90% ⇒ 25/50/90%
  • Faerie Crown damage amp: 25/35/40/75% ⇒ 25/40/45/75%
  • Faerie (6) Queenguard’s Armor Healing/shielding power: 30% ⇒ 35%
  • Faerie Queenguard’s Armor Health: 100 ⇒ 150
  • Faerie Queenguard’s Armor Healing from Queen damage: 12% ⇒ 15%
  • Frost AP/AD: 15/30/45/75% ⇒ 16/35/50/80%
  • Preserver Healing: 2.5/4.5/7/10% HP ⇒ 2/4/6/9% HP
  • Preserver Mana gain: 3/5/8/12% ⇒ 3/5/7/11%
  • Preserver ticks while a unit is manalocked will now grant that mana after the manalock ends.
  • Scholar Mana per attack: 3/5/10 ⇒ 3/6/12
  • Warrior Damage Amp: 10/18/25% ⇒ 10/20/30%
  • Warrior Omnivamp: 10/18/25% ⇒ 10/20/30%

Changes to Units: Tier1

Seraphine

Seraphine

  • Mana: 10/70 ⇒ 10/60
Soraka

Soraka

  • Ability damage: 180/270/405% AP ⇒ 195/290/440% AP
Warwick

Warwick

  • Ability damage: 50% AD ⇒ 55/55/65% AD

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Changes to Units: Tier 2

Ahri

Ahri

  • Ability magic damage: 135/200/280% AP ⇒ 140/210/325% AP
  • Ability true damage: 90/135/210% AP ⇒ 100/150/230% AP
Galio

Galio

  • Ability damage reduction: 15/20/25% AP ⇒ 20/25/30% AP
Kassadin

Kassadin

  • Ability stacking damage: 35/50/80% AP ⇒ 30/45/70% AP
  • Ability shield: 300/335/370% AP ⇒ 260/285/310% AP
Kog'Maw

Kog'Maw

  • Ability damage: 290/300/325% AD ⇒ 280/280/290% AD
Shyvana

Shyvana

  • Ability damage: 35/50/75% AP + 1.5% HP ⇒ 45/65/100% AP + 1% HP
Syndra

Syndra

  • Ability total cast time: 0.3 seconds ⇒ 1 second 
  • Ability bonus rift damage: 35% ⇒ 30%
  • Ability damage: 225/340/520% AP ⇒ 205/310/480% AP
  • Ability adjacent damage: 110/170/260% AP ⇒ 100/150/235% AP

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Changes to Units: Tier 3

Katarina

Katarina

  • Katarina Ability damage: 160/240/365% AP ⇒ 175/260/420% AP

Changes to Units: Tier 4

Karma

Karma

Ability no longer heals adjacent allies when an enemy dies.

Ryze

Ryze

  • Ability damage: 80/120/300% AP ⇒ 85/130/300% AP
Varus

Varus

  • Varus ability cast time: 2.5 seconds ⇒ 1.5 seconds

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Changes to Units: Tier 5

Briar

Briar

  • AD: 60 ⇒ 65

Removed Augments

The following Augments have been removed:

  • Arcane Conduit
  • Draconic Mastery
  • On the House

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Changes to Silver Augments

  • Beggars Can Be Choosers Gold: 4 ⇒ 7
  • Find Your Center bonus health: 10% ⇒ 15%
  • Find Your Center is no longer offered on 2-1.
  • Item Collector I Health per item: 10 ⇒ 5
  • Keepers I Shield: 175 ⇒ 160
  • Ones Twos Three 1-cost champions: 3 ⇒ 2
  • Restart Mission Number of 2-star 2-costs: 2 ⇒ 3
  • Restart Mission now properly states that champions are removed rather than sold.
  • Row Rejuvenation I Base omnivamp: 7% ⇒ 8%

Changes to Gold Augments

  • Avenge the Fallen Bonus stats: 15 ⇒ 18
  • Built Different II is now exclusive with Two Tanky
  • Caramelized Comforts (Sugarcraft) Health per item component: 50 ⇒ 60
  • Caramelized Comforts (Sugarcraft) Gold drop chance per item component: 8% ⇒ 10%
  • Clockwork Accelerator Buff frequency: Every 4 seconds ⇒ Every 3 seconds
  • Endless Hunt (Hunter) has been renamed to “Hunting Frenzy”
  • Hunting Frenzy (Hunter) REWORKED: Your Hunters execute enemies below 12% health and gain 10% Attack Speed. Gain a Twitch and a Kog'Maw.
  • Eternal Growth+ Immediate health gain: 100 ⇒ 60
  • Explosive Growth+ XP gain per round: 10 ⇒ 11
  • Fast Forward AS gain: 25% ⇒ 40%
  • Fortune Favors the Bold: 8-10 loss cashout nerfed by ~10%
  • Fortune Favors the Bold: Some 13-14 loss cashouts improved.
  • Flexible Bonus emblems: Every Stage start ⇒ Start of the next 3 stages
  • High Horsepower Bonus AS: 100% ⇒ 150%
  • High Horsepower Ability Damage Amp: 235% ⇒ 300%
  • Higher Education (Scholar) Mana spend: 100 ⇒ 80
  • Higher Education (Scholar) AS: 10% ⇒ 12%
  • Item Collector II Health per item: 15 ⇒ 10
  • Keepers II Shield: 260 ⇒ 240
  • Molten Caramel (Rumble) Ability Damage Amp: 190% ⇒ 200%
  • Molten Caramel (Rumble) Omnivamp: 15% ⇒ 20%
  • Pilfer Gold Granted: 4 ⇒ 0
  • Practice Partners (Mage) Mana gain: 4 ⇒ 5
  • Press the Attack (Multistriker) Damage: 5.5% HP ⇒ 5% HP
  • Row Rejuvenation II Base Omnivamp: 9% ⇒ 10%
  • School Mascot (Eldritch): No longer has Rabadon’s Deathcap at 5 and 7 Eldritch.
  • School Mascot (Eldritch) Bonus Health: 5% ⇒ 10%
  • School Mascot (Eldritch) Bonus Ability Power: 10 ⇒ 30
  • Spellblades Damage: 175% AP ⇒ 150% AP
  • Support Golem I is no longer offered on 2-1.
  • Sweet Tooth (Nunu) Bonus Health: 200 ⇒ 100
  • Three’s a Crowd Bonus Health: 66 ⇒ 75
  • Trait Tracker is now exclusive with Flexible.
  • Two Healthy Bonus Health: 90 ⇒ 80
  • Witchy Wallop (Poppy) Damage: 80% ⇒ 85%
  • Witchy Wallop (Poppy) Time between Wallops reduced from 0.25s ⇒ 0.15s
  • Worth the Wait I Round delay: 4 ⇒ 2

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Changes to Primsatic Augments

  • Anger Issues Armor/MR: 25 ⇒ 30
  • Assassin’s Toolbox REWORKED: Now grants a Prowler’s Claw and an Infinity Edge immediately.
  • At What Cost Bonus XP: 16 ⇒ 8
  • Dark Alley Dealings Round delay: 5 ⇒ 3
  • Giant and Mighty HP: 325 ⇒ 300
  • Immovable Object Bonus effect: 70% ⇒ 60%
  • Prismatic Ticket Free reroll chance: 50% ⇒ 45%
  • Prismatic Ticket is no longer offered on 4-2.
  • Support Golem II is no longer offered on 2-1.
  • What the Forge Health per Artifact: 110 ⇒ 220

Item Changes

  • Dragon’s Claw Healing: 5% per 2s ⇒ 2.5% per 2s
  • Blacksmith’s Gloves Health: 300 ⇒ 200
  • Mogul’s Mail Health: 200 ⇒ 150
  • Needlessly Big Gem Damage Amp: 10% ⇒ 5%
  • Needlessly Big Gem Max Damage Amp: 25% ⇒ 20%
  • Dragon’s Will (Radiant) Max Health: 18% ⇒ 15%

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Charm Changes

  • NEW Charm: (Stage 2/3) Copycat - 1g - Get a 1-star copy of the first enemy unit to die next combat.
  • NEW Charm: (Stage 5+) Spawn Swarm - 4g - Next combat: Your first two front-row units spawn a voidling after death.
  • NEW Charm: (Stage 4+) Ironclad Spirit - 1g - Next combat: Your team gains 30 Armor.
  • NEW Charm: (Stage 4+) Mystic Spirit - 1g - Next combat: Your team gains 30 Magic Resist.
  • Backrow Star Cost: 5g ⇒ 2g
  • Desperate Plea has been Removed.
  • Enhance Cost: 2g ⇒ 1g
  • Gear Swap Removed.
  • Minor Gambit Gold for winning: 2 ⇒ 3
  • Phantom Emblem Cost: 8g ⇒ 6g
  • Shivinate is now offered on Stage 2/3 (was 3/4).
  • Summon Dragon AD: 450 ⇒ 405
  • The Star (Ascendant) Cost: 5g ⇒ 7g
  • Tinker Cost: 1g ⇒ 0g
  • Tinker is now offered from Stage 2 onward.
  • Treasure Party Cost: 8g ⇒ 6g

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Small Changes

Traits

  • Bastion Armor/MR: 15/40/65/110 ⇒ 15/40/70/120
  • Chrono: Timestop from Chrono 4 is now resisted with CC immunity.

Units

  • Jayce Ability damage: 425/425/450% AD + 40/60/90% AP ⇒ 425/425/475% AD + 40/60/90% AP
  • Lillia Mana: 50/110 ⇒ 40/100
  • Galio Ability damage reduction: 15/20/25% AP ⇒ 20/25/30% AP
  • Wukong Ability shield: 330/440/550% AP ⇒ 380/460/550% AP
  • Tahm Kench Health: 1050 ⇒ 1100

Augments

  • Bastion Crown Champion Granted: Nunu ⇒ Shen
  • Blaster Crown Champion Granted: Tristana ⇒ Ezreal
  • Blossoming Lotus I/II no longer appear at Stage 2-1.
  • Scholar Crown Champion Granted: Ahri ⇒ Bard
  • Scholar Crown Item Granted: Guardbreaker ⇒ Spear of Shojin
  • Vertically Inclined Damage Amp: 8/16% ⇒ 9/18%
  • Vertically Inclined no longer appears at Stage 2-1.

Mode Changes

Hyper Roll

  • Dummies and Golems level up one stage later.
  • I’m the Carry Now Augment Golem stat multipliers adjusted to power up later.
  • Frost Soldier bonus Health scaling is now lower in Hyper Roll: 200 ⇒ 110 per stage
  • All That Shimmers/+ is no longer available in Hyper Roll.
  • A Golden Quest is no longer available in Hyper Roll.
  • An Upgraded Adventure is no longer available in Hyper Roll.

Bug Fixes

  • Multiple Augments have had their descriptions updated to use the new Damage Amp stat.
  • Fixed cases where Gwen could fail to cast and then be stuck for several seconds.
  • Kalista no longer throws extra spears on her first attack each combat.
  • Portal effects no longer miss when an allied Krug is the only unit alive.
  • Too tiny: Two ranged units with Tiny But Deadly will no longer fail to attack each other.
  • Placing Thief’s Gloves on a unit with a Champion Augment no longer removes the buff from them.
  • Accomplice’s Gloves now correctly counts as 2.5 items for the purpose of strongest unit.
  • The cat’s out of the bag: Yuumi can no longer spawn on the enemy side of the board and eat the unit in that slot.
  • Yuumi now correctly attaches to a new unit on combat start if her host was sold.
  • Fixed a bug where Frost statues could fail to spawn or spawn with incorrect health.
  • Sneaky: The Assassinate Charm now properly shows a stealth effect on the unit that will leap during combat.
  • The Bunch-o’-Belts Charm now properly makes champions larger when they’re equipped with the effect’s Giants Belts.
  • The Overachievers portal will now properly show all charms a stage earlier than normally possible.
  • Not sure if I’d label this one a fix, but it was a bug: In Hyper Roll, Scuttle Puddle scuttles on stage 8 are no longer massive.

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Teamfight Tactics

Teamfight Tactics

Teamfight Tactics (TFT) is an auto-battler game developed and published by Riot Games. Set in the League of Legends universe, TFT features strategic gameplay where players build and upgrade a team of champions to compete against others in automatic battles. The game emphasizes strategy, resource management, and adaptability, as players must draft and position their champions to create powerful synergies and counter their opponents. Teamfight Tactics includes various modes, seasonal updates, and unique mechanics, offering a dynamic and engaging experience for fans of strategy games. The game is praised for its depth, accessibility, and competitive nature.

Genres
Turn-Based Strategy (TBS), Auto-Battler
Platform(s)
PC, iOS, Android
Release Date
Jun 26, 2019
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
E10+