TFT 14.16 Patch Notes - Buffs, Nerfs & More

With the recent League of Legends update we're getting a Teamfight Tactics patch for Magic n' Mayhem.

TFT 14.16 Patch Notes - Buffs, Nerfs & More
Riot Games

The first patch for Magic n' Mayhem is here and it brings quite a lot of changes to TFT. The patch was released with League of Legends' recent update - 14.16. Chibi Blitzcrank, Chibi Space Groove Blitzcrank, and Wise Old Dango are also making their debut. Let's take a look at the details:

TFT 14.16
Riot Games

 

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System Changes

GOLEMS


  • Golem AD: 65 ⇒ 55
  • Golem Health: 600 ⇒ 550
  • Golem Ability damage: 335/500/750% AP ⇒ 300/480/750% AP

Trait Changes

  • Blaster Damage Amp: 8/15/30% ⇒ 12/25/45%
  • Blaster Damage Amp after cast: 25/45/90% ⇒ 25/50/90%
  • Faerie Crown damage amp: 25/35/40/75% ⇒ 25/40/45/75%
  • Faerie (6) Queenguard’s Armor Healing/shielding power: 30% ⇒ 35%
  • Faerie Queenguard’s Armor Health: 100 ⇒ 150
  • Faerie Queenguard’s Armor Healing from Queen damage: 12% ⇒ 15%
  • Frost AP/AD: 15/30/45/75% ⇒ 16/35/50/80%
  • Preserver Healing: 2.5/4.5/7/10% HP ⇒ 2/4/6/9% HP
  • Preserver Mana gain: 3/5/8/12% ⇒ 3/5/7/11%
  • Preserver ticks while a unit is manalocked will now grant that mana after the manalock ends.
  • Scholar Mana per attack: 3/5/10 ⇒ 3/6/12
  • Warrior Damage Amp: 10/18/25% ⇒ 10/20/30%
  • Warrior Omnivamp: 10/18/25% ⇒ 10/20/30%

Changes to Units: Tier1

Seraphine

Seraphine

  • Mana: 10/70 ⇒ 10/60
Soraka

Soraka

  • Ability damage: 180/270/405% AP ⇒ 195/290/440% AP
Warwick

Warwick

  • Ability damage: 50% AD ⇒ 55/55/65% AD

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Changes to Units: Tier 2

Ahri

Ahri

  • Ability magic damage: 135/200/280% AP ⇒ 140/210/325% AP
  • Ability true damage: 90/135/210% AP ⇒ 100/150/230% AP
Galio

Galio

  • Ability damage reduction: 15/20/25% AP ⇒ 20/25/30% AP
Kassadin

Kassadin

  • Ability stacking damage: 35/50/80% AP ⇒ 30/45/70% AP
  • Ability shield: 300/335/370% AP ⇒ 260/285/310% AP
Kog'Maw

Kog'Maw

  • Ability damage: 290/300/325% AD ⇒ 280/280/290% AD
Shyvana

Shyvana

  • Ability damage: 35/50/75% AP + 1.5% HP ⇒ 45/65/100% AP + 1% HP
Syndra

Syndra

  • Ability total cast time: 0.3 seconds ⇒ 1 second 
  • Ability bonus rift damage: 35% ⇒ 30%
  • Ability damage: 225/340/520% AP ⇒ 205/310/480% AP
  • Ability adjacent damage: 110/170/260% AP ⇒ 100/150/235% AP

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Changes to Units: Tier 3

Katarina

Katarina

  • Katarina Ability damage: 160/240/365% AP ⇒ 175/260/420% AP

Changes to Units: Tier 4

Karma

Karma

Ability no longer heals adjacent allies when an enemy dies.

Ryze

Ryze

  • Ability damage: 80/120/300% AP ⇒ 85/130/300% AP
Varus

Varus

  • Varus ability cast time: 2.5 seconds ⇒ 1.5 seconds

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Changes to Units: Tier 5

Briar

Briar

  • AD: 60 ⇒ 65

Removed Augments

The following Augments have been removed:

  • Arcane Conduit
  • Draconic Mastery
  • On the House

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Changes to Silver Augments

  • Beggars Can Be Choosers Gold: 4 ⇒ 7
  • Find Your Center bonus health: 10% ⇒ 15%
  • Find Your Center is no longer offered on 2-1.
  • Item Collector I Health per item: 10 ⇒ 5
  • Keepers I Shield: 175 ⇒ 160
  • Ones Twos Three 1-cost champions: 3 ⇒ 2
  • Restart Mission Number of 2-star 2-costs: 2 ⇒ 3
  • Restart Mission now properly states that champions are removed rather than sold.
  • Row Rejuvenation I Base omnivamp: 7% ⇒ 8%

Changes to Gold Augments

  • Avenge the Fallen Bonus stats: 15 ⇒ 18
  • Built Different II is now exclusive with Two Tanky
  • Caramelized Comforts (Sugarcraft) Health per item component: 50 ⇒ 60
  • Caramelized Comforts (Sugarcraft) Gold drop chance per item component: 8% ⇒ 10%
  • Clockwork Accelerator Buff frequency: Every 4 seconds ⇒ Every 3 seconds
  • Endless Hunt (Hunter) has been renamed to “Hunting Frenzy”
  • Hunting Frenzy (Hunter) REWORKED: Your Hunters execute enemies below 12% health and gain 10% Attack Speed. Gain a Twitch and a Kog'Maw.
  • Eternal Growth+ Immediate health gain: 100 ⇒ 60
  • Explosive Growth+ XP gain per round: 10 ⇒ 11
  • Fast Forward AS gain: 25% ⇒ 40%
  • Fortune Favors the Bold: 8-10 loss cashout nerfed by ~10%
  • Fortune Favors the Bold: Some 13-14 loss cashouts improved.
  • Flexible Bonus emblems: Every Stage start ⇒ Start of the next 3 stages
  • High Horsepower Bonus AS: 100% ⇒ 150%
  • High Horsepower Ability Damage Amp: 235% ⇒ 300%
  • Higher Education (Scholar) Mana spend: 100 ⇒ 80
  • Higher Education (Scholar) AS: 10% ⇒ 12%
  • Item Collector II Health per item: 15 ⇒ 10
  • Keepers II Shield: 260 ⇒ 240
  • Molten Caramel (Rumble) Ability Damage Amp: 190% ⇒ 200%
  • Molten Caramel (Rumble) Omnivamp: 15% ⇒ 20%
  • Pilfer Gold Granted: 4 ⇒ 0
  • Practice Partners (Mage) Mana gain: 4 ⇒ 5
  • Press the Attack (Multistriker) Damage: 5.5% HP ⇒ 5% HP
  • Row Rejuvenation II Base Omnivamp: 9% ⇒ 10%
  • School Mascot (Eldritch): No longer has Rabadon’s Deathcap at 5 and 7 Eldritch.
  • School Mascot (Eldritch) Bonus Health: 5% ⇒ 10%
  • School Mascot (Eldritch) Bonus Ability Power: 10 ⇒ 30
  • Spellblades Damage: 175% AP ⇒ 150% AP
  • Support Golem I is no longer offered on 2-1.
  • Sweet Tooth (Nunu) Bonus Health: 200 ⇒ 100
  • Three’s a Crowd Bonus Health: 66 ⇒ 75
  • Trait Tracker is now exclusive with Flexible.
  • Two Healthy Bonus Health: 90 ⇒ 80
  • Witchy Wallop (Poppy) Damage: 80% ⇒ 85%
  • Witchy Wallop (Poppy) Time between Wallops reduced from 0.25s ⇒ 0.15s
  • Worth the Wait I Round delay: 4 ⇒ 2

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Changes to Primsatic Augments

  • Anger Issues Armor/MR: 25 ⇒ 30
  • Assassin’s Toolbox REWORKED: Now grants a Prowler’s Claw and an Infinity Edge immediately.
  • At What Cost Bonus XP: 16 ⇒ 8
  • Dark Alley Dealings Round delay: 5 ⇒ 3
  • Giant and Mighty HP: 325 ⇒ 300
  • Immovable Object Bonus effect: 70% ⇒ 60%
  • Prismatic Ticket Free reroll chance: 50% ⇒ 45%
  • Prismatic Ticket is no longer offered on 4-2.
  • Support Golem II is no longer offered on 2-1.
  • What the Forge Health per Artifact: 110 ⇒ 220

Item Changes

  • Dragon’s Claw Healing: 5% per 2s ⇒ 2.5% per 2s
  • Blacksmith’s Gloves Health: 300 ⇒ 200
  • Mogul’s Mail Health: 200 ⇒ 150
  • Needlessly Big Gem Damage Amp: 10% ⇒ 5%
  • Needlessly Big Gem Max Damage Amp: 25% ⇒ 20%
  • Dragon’s Will (Radiant) Max Health: 18% ⇒ 15%

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Charm Changes

  • NEW Charm: (Stage 2/3) Copycat - 1g - Get a 1-star copy of the first enemy unit to die next combat.
  • NEW Charm: (Stage 5+) Spawn Swarm - 4g - Next combat: Your first two front-row units spawn a voidling after death.
  • NEW Charm: (Stage 4+) Ironclad Spirit - 1g - Next combat: Your team gains 30 Armor.
  • NEW Charm: (Stage 4+) Mystic Spirit - 1g - Next combat: Your team gains 30 Magic Resist.
  • Backrow Star Cost: 5g ⇒ 2g
  • Desperate Plea has been Removed.
  • Enhance Cost: 2g ⇒ 1g
  • Gear Swap Removed.
  • Minor Gambit Gold for winning: 2 ⇒ 3
  • Phantom Emblem Cost: 8g ⇒ 6g
  • Shivinate is now offered on Stage 2/3 (was 3/4).
  • Summon Dragon AD: 450 ⇒ 405
  • The Star (Ascendant) Cost: 5g ⇒ 7g
  • Tinker Cost: 1g ⇒ 0g
  • Tinker is now offered from Stage 2 onward.
  • Treasure Party Cost: 8g ⇒ 6g

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Small Changes

Traits

  • Bastion Armor/MR: 15/40/65/110 ⇒ 15/40/70/120
  • Chrono: Timestop from Chrono 4 is now resisted with CC immunity.

Units

  • Jayce Ability damage: 425/425/450% AD + 40/60/90% AP ⇒ 425/425/475% AD + 40/60/90% AP
  • Lillia Mana: 50/110 ⇒ 40/100
  • Galio Ability damage reduction: 15/20/25% AP ⇒ 20/25/30% AP
  • Wukong Ability shield: 330/440/550% AP ⇒ 380/460/550% AP
  • Tahm Kench Health: 1050 ⇒ 1100

Augments

  • Bastion Crown Champion Granted: Nunu ⇒ Shen
  • Blaster Crown Champion Granted: Tristana ⇒ Ezreal
  • Blossoming Lotus I/II no longer appear at Stage 2-1.
  • Scholar Crown Champion Granted: Ahri ⇒ Bard
  • Scholar Crown Item Granted: Guardbreaker ⇒ Spear of Shojin
  • Vertically Inclined Damage Amp: 8/16% ⇒ 9/18%
  • Vertically Inclined no longer appears at Stage 2-1.

Mode Changes

Hyper Roll

  • Dummies and Golems level up one stage later.
  • I’m the Carry Now Augment Golem stat multipliers adjusted to power up later.
  • Frost Soldier bonus Health scaling is now lower in Hyper Roll: 200 ⇒ 110 per stage
  • All That Shimmers/+ is no longer available in Hyper Roll.
  • A Golden Quest is no longer available in Hyper Roll.
  • An Upgraded Adventure is no longer available in Hyper Roll.

Bug Fixes

  • Multiple Augments have had their descriptions updated to use the new Damage Amp stat.
  • Fixed cases where Gwen could fail to cast and then be stuck for several seconds.
  • Kalista no longer throws extra spears on her first attack each combat.
  • Portal effects no longer miss when an allied Krug is the only unit alive.
  • Too tiny: Two ranged units with Tiny But Deadly will no longer fail to attack each other.
  • Placing Thief’s Gloves on a unit with a Champion Augment no longer removes the buff from them.
  • Accomplice’s Gloves now correctly counts as 2.5 items for the purpose of strongest unit.
  • The cat’s out of the bag: Yuumi can no longer spawn on the enemy side of the board and eat the unit in that slot.
  • Yuumi now correctly attaches to a new unit on combat start if her host was sold.
  • Fixed a bug where Frost statues could fail to spawn or spawn with incorrect health.
  • Sneaky: The Assassinate Charm now properly shows a stealth effect on the unit that will leap during combat.
  • The Bunch-o’-Belts Charm now properly makes champions larger when they’re equipped with the effect’s Giants Belts.
  • The Overachievers portal will now properly show all charms a stage earlier than normally possible.
  • Not sure if I’d label this one a fix, but it was a bug: In Hyper Roll, Scuttle Puddle scuttles on stage 8 are no longer massive.

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