TFT 14.18 Patch Notes: Huge Unit and Trait Updates, New Augments and Charms

In this article, we are going to go over the list of changes coming to Teamfight Tactics with patch 14.18!

TFT 14.18 Patch Notes: Traits, Augments, & Unit Buffs and Nerfs
Riot Games

Patch 14.18 of TFT's Magic n' Mayhem is the biggest one of the set so far. There are a lot of both new and reworked traits, augments, charms, and items. We are also welcoming the new Fryin' Pan, which will make Emblem crafting a completely different experience. Units from all tiers are also receiving drastic changes, with significant nerfs, as developers aim to balance the combat pacing.

There is honestly so much going on in the newest TFT patch notes. Check out all the changes below!

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System Changes

The Golden Frying Pan

The Golden Frying Pan will allow you to craft Class Emblems like never before, to the point where there are no "uncraftable" emblems anymore. Here's how and what you can build your emblems into:

  • Pan + Sword = Hunter Emblem
  • Pan + Rod = Mage Emblem
  • Pan + Bow = Multistriker Emblem
  • Pan + Tear = Scholar Emblem
  • Pan + Glove = Warrior Emblem
  • Pan + Belt = Shapeshifter Emblem
  • Pan + Cloak = Preserver Emblem
  • Pan + Armor = Bastion Emblem
  • Pan + Spatula = Tactician’s Cape Emblem
  • Pan + Pan = Tactician’s Shield Emblem
  • Reforging an Emblem can now turn it into any other Emblem

When and Where to Use the Pan

Golden Pans can drop from Gold Orbs, Prismatic Orbs, and the Carousel. With it comes two new portals and a charm:

  • NEW : Frying Pan Portal: Start with a Frying Pan
  • NEW : Let ‘Em Cook Portal: Start with a Spatula and a Frying Pan.
  • NEW : Conjure Frying Pan Charm (15g, Stage 4+): Gain a Frying Pan

New and Reworked Tactician's Tools

In addition to the Pan, two new tools are making their way to Tactician's Crown. Here are more details on them and the rest of the reworked tools. 

  • NEW : Tactician’s Shield: Your team gains +1 max team size
  • Tactician’s Shield: 10% chance to drop 1 gold when the holder dies
  • NEW : Tactician’s Cape: Your team gains +1 max team size
  • Tactician’s Cape: 10% chance to drop 1 gold after 10 seconds of combat
  • REWORKED : Tactician’s Crown: Your team gains +1 max team size
  • Tactician’s Crown: 10% chance to drop 1 gold when you win combat
  • Reforging a Spatula turns it into a Frying Pan, and vice versa
  • Reforging a Tactician’s item turns it into another Tactican’s item

Item Removers

  • You now gain an Item Remover from the first loot orb dropped each PVE round if you don’t already have one
  • The drop rate of natural Item Removers has been lowered with the addition of guaranteed Remover drops

Four-Star Units

  • 1-cost champions can now be upgraded to 4-star with three 3-star copies

Armories

  • Reduced misclick lockout from 1.5 seconds ⇒ 0.8 seconds

Tome of Traits

  • Tome of Traits has been removed from the game
  • Drops that previously granted Tome of Traits (Prismatic Orbs, Radiant Blessing, Loot Subscription) have been replaced with similar value contents (Support Anvils, Frying Pans/Spatulas, additional Component Anvils, etc.)

Shop Odds

  • Level 8: 18/27/32/20/3 ⇒ 18/25/32/22/3

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Trait Changes

Arcana, High Arcana Xerath

  • True Damage per 3 charms: 2/4/6/9% ⇒ 2/3/5/8%

Blaster

  • Base Damage Amp: 12/25/45% ⇒ 15/35/60%
  • Blaster Damage Amp after cast: 25/50/90% ⇒ 30/60/100%

Chrono

  • Base Timer until effect: 16 ⇒ 14 seconds
  • The heal now happens at the start of the time stop rather than the end
  • 6 Piece Stun Duration increased to 4 seconds
  • 6 Piece AS: 80% ⇒ 40%
  • 6 Piece AP: 45% ⇒ 80%

Eldritch

  • 3 Piece slightly higher base stats
  • 5 Piece higher base stats in Stage 4+
  • 7 Piece higher base stats in Stage 4+

Faerie

  • Trait breakpoints: 2/4/6/9 ⇒ 3/5/7/9
  • 3 Piece 200 HP & Gain Queen’s Crown that grants 30% Amp
  • 5 Piece 400 HP & Queen’s Crown at 45% Amp & Gain Queenguard's Armor
  • 7 Piece 600 HP & 2nd Crown at 55%
  • 9 Pieces 900 HP & Items become Radiant

Honeymancy

  • Now always grants 5 Bees. Passes 2 on death.
  • (3): 6% dmg dealt, 3% dmg taken
  • (5): 8% dmg dealt, 4% dmg taken
  • (7): 15% dmg dealt, 10% dmg taken, and Bees fire twice as fast

Hunter

  • (6): Also grants 20% Attack Speed
  • Pre-takedown AD: 15/45/80% ⇒ 15/40/70%
  • Post-takedown AD: 30/70/120% ⇒ 35/70/110%

Mage

  • Trait breakpoints 3/5/7/9 ⇒ 3/5/7/10
  • (10): 150% AP ⇒ 140% AP, and Mages cast MUCH more frequently (their max Mana is lowered)

Portal

  • (10) Effect Interval: 2 sec ⇒ 2.25 sec
  • (10) Bomb Base Damage: 1250 ⇒ 1000

Scholar

  • (2): 3 mana per attack ⇒ 3 mana per attack and 10 AP
  • (4): 6 mana per attack ⇒ 5 mana per attack and 15 AP
  • (6) 12 mana per attack ⇒ 10 mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage done

Shapeshifter

  • Max health: 10/16/24/35% ⇒ 10/16/24/30%
  • (8): Now also grants 3% HP regen per 2 seconds

Sugarcraft

  • (6) AD & AP: 40 ⇒ 35
  • (6) Bonus HP to team: 150 ⇒ 50

Warrior

  • Double Damage Amp HP threshold: 60% ⇒ 70%
  • Damage & Omnivamp: 10/18/30% ⇒ 10/18/25%
  • (6): Now also grants 20% Durability

Witchcraft

  • (4): Now poisons enemies, dealing 4% of their maximum HP per second as magic damage
  • (8): All Curse Increase: 40% ⇒ 50%

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1-Cost Unit Changes

Ashe

  • Ability: For the rest of combat, Ashe fires an additional arrow at a nearby enemy that deals 30% AD + 5/8/12% AP physical damage. This effect stacks.
  • Max Mana nerf: 30/80 ⇒ 50/100

Jax

  • Ability Armor/MR Ratio: 40/60/90% ⇒ 40/55/70%

Jayce

  • Armor & MR Gain: 35 ⇒ 25

Nomsy

  • Ability: Sneeze fire at the target, dealing 400% AD + 40/60/100% AP physical damage. 50% of overkill damage is dealt to the closest 2 targets.
  • Dragon Upgrade: Deal 555% AD + 40/60/100% AP physical damage instead. Overkill hits 4 targets.
  • Ability projectile speed has been increased
  • Ability now deals damage in a single instance
  • AD: 50 ⇒ 46

Twitch

  • Ability logic update: Twitch can now angle his shots slightly to hit more targets, so long as his current target will still be hit!
  • Ability now correctly states that he Sunders before dealing damage in the tooltip

Warwick

  • Ability AD Ratio: 55/55/65% ⇒ 60/60/65%

2-Cost Unit Changes

Ahri

  • Ability: Fire an orb at the current target that deals 200/300/460% AP magic damage. Launch 3 foxfires at enemies near the target, each dealing 12/18/27% AP true damage. Gain an additional foxfire this combat.
  • Ahri primary orb is now a single target. It no longer deals damage to targets it passes through, or returns.
  • Ahri’s orb will now redirect to a new target if the initial target dies mid-flight
  • Ability AD%: 250/250/265% ⇒ 260/260/260%

Akali

  • Empowered attacks bonus AD: 135/135/150% ⇒ 140/140/140%

Cassiopeia

  • Reworked: Empower the next 3 attacks to deal 135/200/300% AP bonus magic damage
  • Mana buff: 0/50 ⇒ 0/30
  • AS: 0.80 ⇒ 0.75
  • Ability now casts instantly
  • Ability can now trigger Wit’s End

Kassadin

  • Ability Stab Damage: 110/165/255 ⇒ 110/165/245

Kog’Maw

  • Ability AD%: 280/280/290% ⇒ 280/280/280%

Nilah

  • Ability AD%: 360/360/380% ⇒ 360/360/360%

Rumble

  • Ability Damage: 220/330/515 ⇒ 220/330/495

Shyvana

  • Dragon (3) Bonus: Double the size of the aura. It deals 30% more damage.
  • Shyvana no longer deals damage the instant enemies enter her aura
  • HP: 800 ⇒ 750
  • Ability Damage per second: 50/75/110 ⇒ 60/90/135

Syndra

  • Ability Primary Damage: 215/325/500 ⇒ 220/330/495
  • Ability AOE Damage: 105/155/240 ⇒ 110/165/245

Tristana

  • Ability AD%: 335/340/350% ⇒ 350/340/340%
  • Ability AP: 40/55/90 ⇒ 40/60/90

Zilean

  • Initial Damage: 180/270/420 ⇒ 180/270/405
  • Secondary Damage: 150/225/350 ⇒ 150/225/340

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3-Cost Unit Changes

Bard

  • Ability Damage: 100/150/240 ⇒ 110/165/255

Ezreal

  • Ability: Fire a blast in a wide line through the current target, dealing 370/370/375% AD physical damage to enemies hit, reduced by 25% for each enemy it passes through. The first target hit takes an additional 150/225/335% AP magic damage. If an enemy is adjacent, blink to safety before firing.
  • Ability blink is reserved for situations where there’s an adjacent threat. Will now blink to the location furthest from the most enemies.
  • Ezreal recovers from firing slightly faster
  • Ezreal recovers from blinking faster

Hecarim

  • Passive: On takedown of the current target, empower the next attack to deal 120% AD + 80/120/195% AP physical damage. If the next target is out of range, charge to them.
  • Ability Cleave AD%: 145/145/155% ⇒ 140/140/145%
  • Hecarim resolves his charges faster, especially at shorter ranges
  • Hecarim can now attack earlier after resolving a charge

Hwei

  • Ability delay before hit: 1.3s ⇒ 1s

Jinx

  • Ability: Gain 125% decaying Attack Speed for 4 seconds. For the duration, attacks fire rockets that deal 100% AD + 16/24/36% AP physical damage and ignore 50% Armor.

Mordekaiser

  • Ability On Cast: 10% Ability Power ⇒ 12% Damage Amp
  • Ability Shield: 210/250/300 ⇒ 300/350/400

Neeko

  • Ability Self Heal: 15% HP + 100 ⇒ 12% HP + 200

Wukong

  • Passive: Combat Start: Gain 40 Armor and Magic Resistance. Lose 1 of each every second.
  • Armor/MR: 55 ⇒ 50

Veigar

  • Ability Damage: 240/330/475 ⇒ 215/300/425

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4-Cost Unit Changes

Gwen

  • Ability has new dash logic! She now dashes up to three hexes to the hex furthest from the most enemies that could still snip her target.
  • Ability Snip Damage: 40/60/180 ⇒ 45/70/210
  • Ability tooltip now displays the number of snips the next cast will do
  • Ability now takes a fixed amount of time regardless of her total snips
  • Gwen’s snips’ damage is now a separate number instead of stacking
  • Gwen recovers from the final snip slightly faster

Olaf

  • Mana: 30/80 ⇒ 0/50
  • Olaf Leap & Cleave AD%: 160% ⇒ 180%

Rakan

  • Max Mana buff: 60/140 ⇒ 40/120
  • Base Shield Value: 80/100/1000 ⇒ 180/200/1000

Varus

  • Ability: Fire a supernova at a cluster of enemies within Attack Range + 1 hexes that deals 500/500/1000% (AD) + 50/75/200% (AP) physical damage to the target and all adjacent enemies. It explodes into a cluster of fireballs, dealing 40/40/80% of initial damage as physical damage to all other enemies within three hexes.
  • AD: 70 ⇒ 55
  • Ability fires earlier in the cast time
  • Ability cast time resolves slightly faster
  • Ability cast time now scales slightly more with Attack Speed
  • Varus no longer ends his animation early to attack from midair
  • Varus now prioritizes dealing the most total damage, rather than hitting the most targets
  • Varus now deals damage to secondary targets more reliably by firing at each secondary target within three hexes. These secondary shots will track their target. He’ll still fire a few secondary shots to empty hexes, but this is just for aesthetics.
  • Varus 3-star now hits in a one-hex-larger radius

5-Cost Unit Changes

Milio

  • Max Mana Buff: 40/120 ⇒ 0/90

Norra & Yuumi

  • Norra Base Ability Damage: 180/270/1000 ⇒ 190/285/2000
  • Yuumi AD & AP Granted: 6/9/200 ⇒ 3/5/200
  • Yuumi Heal: 150/200/3000 ⇒ 150/225/3000

Smolder

  • Ability: Gain 50% Attack Speed for the next 4 attacks. These attacks launch fireballs that deal 185/190/888% AD + 25/40/888% AP physical damage.
  • Dragon Upgrade: Next 6 attacks instead. Fireballs deal 130% of Fireball Damage as physical damage.
  • Ability now empowers a fixed number of attacks.
  • Dragon Upgrade now increases the number of Fireballs and the damage they deal
  • Smolder can now gain a maximum of 1000 bonus movement speed from all sources

Xerath

  • Ability now can only target randomly between the closest 5 enemies
  • Ability calculates closest enemies on each blast launch, so killing an enemy gives you access to the next closest enemy
  • Ability Damage: 220/330/777 ⇒ 250/375/888

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Augment Updates

New and Reworked Augments

Arcane Conduit (banned on 2-1)

  • Arcana champions deal 10% bonus damage. If they start combat holding two items, they gain a recommended third completed item. Gain an Ahri and a Hecarim.

Draconic Mastery (banned on 3-2 and 4-2)

  • Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.

Flexible

  • Tier: Gold ⇒ Prismatic
  • Number of Stages for Emblem: 2 ⇒ Every Stage
  • Team Health Per Emblem: 10 ⇒ 40
  • Flexible can no longer grant duplicate Emblems

Winter is Coming

  • Frosty Frontline has been renamed and reworked to Winter is Coming
  • The Frost trait also grants one placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.

NEW : Pillar of Flame (3-2 Only)

  • Gain two Shens. Your strongest Shen’s ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.

Augment Changes

  • Called Shot Gold: 2 ⇒ 4
  • Combat Bandages I Healing: 150-375 ⇒ 130-325
  • Fixed an issue where Combat Bandages would stop functioning after Stage 4
  • Fine Vintage Turns to Proc: 4 ⇒ 3
  • Good For Something Chance for Gold: 40% ⇒ 50%
  • Item Collector I Base HP: 20 ⇒ 10
  • Item Collector I HP per item: 5 ⇒ 2
  • Precise Planning Gold Dropped: 2 ⇒ 3
  • Restart Mission no longer grants duplicate copies of champions
  • Rolling for Days Rerolls: 9 ⇒ 11
  • High Horsepower (Lillia) Bonus Damage: 275% ⇒ 240%
  • Spider Queen (Elise) Bonus Damage: 130% ⇒ 90%
  • Spider Queen (Elise) Duration: 3 ⇒ 4 sec
  • Witchy Wallop (Poppy) Ability Damage: 85% ⇒ 75%
  • Zap Attack (Blitzcrank) Ability Damage: 90/135/205 ⇒ 80/120/180
  • Sweet Tooth & Sweet Tooth+ (Nunu) 2% Dmg Per 100 HP ⇒ 2% Dmg Per 150 HP
  • A Golden Quest Gold Required: 161.8 ⇒ 196
  • Avenge the Fallen Stats: 20 ⇒ 30
  • Bee-st Friends (Honeymancy) Shield Power: 25% ⇒ 10%
  • Big Gains HP per Stack: 10 ⇒ 20
  • Category Five Damage: 95% ⇒ 90%
  • Cauterize (Pyro) Damage Per 3 Cinders: 3 ⇒ 5
  • Clockwork Accelerator AS per Stack: 9% ⇒ 10%
  • Combat Bandages II Healing: 250-600 ⇒ 200-500
  • Defensive Arts has been disabled
  • Fortune Favors the Bold 2 through 9 loss heavily lowered in value
  • Fortune Favors the Bold 10 through 12 loss slightly lowered in value
  • Heroic Grab Bag Gold: 6 ⇒ 9
  • Item Collector II Base HP: 40 ⇒ 20
  • Item Collector II HP per item: 10 ⇒ 5
  • Little Buddies no longer counts non-champions
  • Potions 201 (Witchcraft) AD & AP: 25 ⇒ 20
  • Press the Attack (Multistriker) True Damage: 5% ⇒ 4%
  • Prizefighters Components Granted: 1 ⇒ 2
  • Prizefighters Wins per component: 3 ⇒ 4
  • Sleight of Hand HP: 200 ⇒ 100
  • Trait Tracker Emblems awarded: 5 ⇒ 6
  • Trait Tracker disabled on Trainer Golems Portal
  • Hard Commit Champion Granted Tier: Stage + 1 ⇒ Stage
  • An Upgraded Adventure Starting Units: 4 ⇒ 2
  • An Upgraded Adventure Loot tables updated
  • What the Forge now grants an additional Artifact Anvil

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Item Changes

Adaptive Helm

  • Backline Bonus AP: 20 ⇒ 15
  • Backline bonus no longer counts time spent while mana locked towards its tick rate

Nashor’s Tooth

  • AP: 25 ⇒ 10
  • AS on Proc: 35% ⇒ 60%

Spear of Shojin

  • AD & AP: 20 ⇒ 15

Titan’s Resolve

  • AP Per Stack: 1 ⇒ 2

Radiant Adaptive Helm

  • Backline Bonus AP: 55 ⇒ 40

Radiant Nashor's Tooth

  • AP: 55 ⇒ 30
  • AS on Proc: 65% ⇒ 120%

Radiant Spear of Shojin

  • AD & AP: 50 ⇒ 35

Radiant Titan’s Resolve

AP Per Stack: 2 ⇒ 3

Mogul’s Mail

HP Per Stack: 7 ⇒ 5

Gold Delay: 6 ⇒ 9 sec

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Charm Changes

  • NEW : Barrier (6g, Stage 5+) Next combat: Your team gains 1000 Shield, decaying over 5 seconds
  • NEW : Counterspell (4g, Stage 4+) Next combat: Mana Reave all enemies
  • NEW : Guild of Thieves (8g, Stage 5+) Gain 3 temporary Thieves Gloves for 1 round
  • NEW : Infliction (6g, Stage 5+) Next combat: Chill, Burn, Shred, and Sunder enemies for 8 seconds
  • NEW : Meteor Storm (5g, Stage 5+) Next combat: Combat start: Burn and deal 30% max Health magic damage to 4 enemies
  • NEW : Paragon (0g, Stage 4+) Next combat: Your team's physical damage is dealt as magic damage
  • NEW : Reaper (4g, Stage 4+) Next combat: Your units execute enemies that fall below 200 Health
  • NEW : Summon Golem (8g, Stage 5+) Summon a large Golem equipped with defensive items for 1 round
  • NEW : Tremors (8g, Stage 5+) Combat start and every 8 seconds, stun all enemies for 1.25 seconds
  • NEW : Conjure Frying Pan (15g, Stage 4+): Gain a Frying Pan
  • REWORKED : Desperate Plea (5g, Stage 5+): Next combat: Reduce incoming player damage by 80%
  • All Fives Gold Cost: 5 ⇒ 8
  • REWORKED : Conjure Emblem: Gain a random Uncraftable Emblem ⇒ Gain a random Emblem
  • Lightning Strike: You can now see the true damage from Lightning Strike
  • Salvager no longer breaks apart Tactician’s Crown
  • Salvager will not break apart Tactician’s Shield or Cape
  • Summon Dragon HP: 4000 ⇒ 3200
  • Summon Dragon AD: 315 ⇒ 270
  • Summon Dragon Gold Cost: 12g ⇒ 10g

TFT Double Up Mode Changes

  • Minimum Reinforcement Time: 7 secs ⇒ 11 secs
  • Base player damage in Stage 3 reduced from 6 to 5
  • Base player damage in Stage 4 reduced from 8 to 7

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Bug Fixes

  • Briar’s Ravenous now correctly gives 0.8% Damage Amp per missing health instead of 0.6%
  • Fixed a bug where Camille’s true damage would critically strike less often than intended with Ability Crit
  • Fixed Briar’s Light Snack tooltip to show correct HP values
  • Fixed a bug where 8 Scholar would deactivate the trait
  • Fixed an issue where Deja Vu Augment tooltip and ability didn’t match correctly at 5 AP
  • Fixed an issue where one of the drops of a Prismatic Orb wasn’t properly giving full value
  • Bandaged Bandages: Fixed an issue where Combat Bandages would stop functioning after Stage 4
  • Fixed an issue where Find Your Center granted twice the intended Damage Amp
  • Fixed an issue where Randuin’s Sanctum would apply its bonuses again when Suspicious Trench Coat clones would spawn
  • Arcana Emblem now correctly applies and removes the bonus
  • Too High: Fixed a bug where High Horsepower Lillia’s ability would resolve instantly without her playing her animation
  • Say That 10x Fast: Chibi Headliner K/DA POP/STARS Kai’Sa name no longer overruns the loading screen
  • Players who own House of the Golden Rabbit won't have a high saturation anymore when playing with players who have Heaven's Celestial Arena
  • Pipped Up: We went through ALL arenas with Interactions and added Pips for every arena with interactions
  • Radiant Adaptive Helm: Fixed a bug where the tooltip didn’t match the amount of AP given

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