TFT 14.3 Patch Notes: Heartsteel Nerfs & System Changes

In this article, we are going to go over the full list of changes coming to Teamfight Tactics with patch 14.3!

TFT 14.3 Patch Notes: Heartsteel Nerfs & System Changes
Riot Games

Teamfight Tactics, which is Riot Games' version of Autochess, is gearing up for the release of its next big set in just over a month from now, and the developers are continuing their ongoing support by releasing Patch 14.3. This patch aims to keep the game fresh by continuing to add balance adjustments and system updates before the big patch that will arrive in March. Many changes have been made, with the highlights being yet another nerf to the Heartsteel trait, as well as some changes to the variance of item drops in the game. In this article, we are going to provide you with the full list of changes coming with Patch 14.3, which is slated to release on February 7th.

Teamfight Tactics Patch 14.3 Changes
Riot Games

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Teamfight Tactics Update 14.3 Full Patch Notes

Patch 14.3 for Teamfight Tactics is set to release on February 7th, and it's one of the last patches coming to the game before the launch of Set 11. This patch aims to make a few balance adjustments to some of the stronger strategies in the game, as well as some small tweaks to the systems and mechanics.

The highlight of the patch is the nerf to the Heartsteel trait, which has been a very strong option since its release. The Hearts per kill, as well as the Heart multipliers, are changing, which aims to reduce the effectiveness of the trait. The other big change coming to the patch makes it so every player will receive the same number of items in each stage. This will reduce the variance and randomness of the game, creating a more balanced economy.

Systems

  • All players now get the same number of items at each stage.
  • Fixed a bug that allowed a Headliner trait to appear multiple times before waiting for 4 shops as intended.

Traits – Large

  • Emo
    • 6 piece AP: 0/0/10 >>> 0/0/20
  • Executioner
    • Critical strike chance: Up to 25/100/200% >>> 25/80/160%
  • Heartsteel
    • Stage 5 and 6 Hearts per kill: 2 >>> 1
    • Heart multiplier: 1/2.25/5.5/10x >>> 1/2.25/5.5/18x
  • Punk
    • Base HP: 180/300/450% >>> 180/300/420%
    • Base AD%: 18/30/45 >>> 18/30/42

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Champions

TFT Olaf Icon

Olaf

  • Auto-attack heal reduced: 20/25/35  ⇒  20/25/30
TFT Senna Icon

Senna

  • Spell damage increased: 105/155/225  ⇒  110/165/255
Garen TFT Icon

Garen

  • HP per cast increased: 215/230/245  ⇒  215/245/275
Jax TFT Icon

Jax

  • Slam damage increased: 230/345/520 ⇒ 240/360/560

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Lux TFT Icon

Lux

  • Spell damage increased: 250/375/550 ⇒ 260/390/575
Mordekaiser TFT Icon

Mordekaiser

  • Ability and finale damage decreased: 220/330/525 ⇒ 200/300/480
TFT Sett Icon

Sett

  • HP reduced: 950 ⇒ 900
  • Main ability damage reduced: 275/420/680 ⇒ 250/375/600
  • Cone damage reduced: 130/210/340 ⇒ 120/180/290
TFT Caitlyn Icon

Caitlyn

  • Mana reduced: 0/90 ⇒ 0/75

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Karthus TFT Icon

Karthus

  • Spell damage reduced: 175/260/580 ⇒ 160/240/540
  • AP per cast increased: 30 ⇒ 40
Twisted Fate Icon

Twisted Fate

  • Mana reduced: 30/120 ⇒ 30/105
TFT Jhin Icon

Jhin

  • Armor and MR increased: 30 ⇒ 40
  • HP increased: 850 ⇒ 950
Sona TFT Icon

Sona

  • Form ability healing increased: 5/8/100% ⇒ 6/9/100%
  • Form shield duration increased: 2/2/30 ⇒ 2.5/2.5/30

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Headliner Bonuses

Vi TFT Icon

Vi

  • 250 HP & 15% AD ⇒ 200 HP & 15% AD
Keyle TFT Icon

Kayle

  • 25% AS ⇒ 20% AS
Zed Icon TFT

Zed

  • 100 HP & Shadows 10% AS/AD ⇒ 100 HP & 5% AD
Sona TFT Icon

Sona

  • 5% AS & 1% AS per attack ⇒ 5% AS and 2% AS per attack

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Augments

  • Twin Terror I and II
    • HP reduced: 350/500 ⇒ 300/450
    • Attack speed reduced: 35/50% ⇒ 30/45%
  • Switching Gears
    • Gold per swap increased: 2 ⇒ 3
  • Balanced Budget
    • Now has Balanced Budget+ on 4-2 that gives 9 gold per round.
  • Bigger Shot
    • Bomb damage increased: 85% ⇒ 100%
  • Heartthrobs
    • Bonus hearts increased: 20% ⇒ 25%
  • Endless Hordes
    • HP reduction reduced: 20% ⇒ 15%
  • Starter Kit
    • Now grants 4 gold

Items

  • Deathfire Grasp (Artifact)
    • AP increased: 45 ⇒ 50
  • Goldmancer’s Staff (Artifact)
    • Base AP increased: 30 ⇒ 45
  • Runaan’s Hurricane
    • Bolt AD damage percent increased: 50% ⇒ 55%
    • Radiant Bolt AD damage percent increased: 100% ⇒ 110%
  • Statikk Shiv
    • Damage increased: 30 ⇒ 35
    • Radiant damage increased: 70 ⇒ 80

That concludes the full list of changes coming with the next big Teamfight Tactics update, Patch 14.3. Hopefully, these changes further push the metagame into a more balanced state, as the anticipation for the next big set grows. For more Teamfight Tactics news and guides, make sure to check out the rest of our website!

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Teamfight Tactics

Teamfight Tactics

Teamfight Tactics (TFT) is an auto-battler game developed and published by Riot Games. Set in the League of Legends universe, TFT features strategic gameplay where players build and upgrade a team of champions to compete against others in automatic battles. The game emphasizes strategy, resource management, and adaptability, as players must draft and position their champions to create powerful synergies and counter their opponents. Teamfight Tactics includes various modes, seasonal updates, and unique mechanics, offering a dynamic and engaging experience for fans of strategy games. The game is praised for its depth, accessibility, and competitive nature.

Genres
Turn-Based Strategy (TBS), Auto-Battler
Platform(s)
PC, iOS, Android
Release Date
Jun 26, 2019
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
E10+