TFT Patch 14.20 Notes - New Charms, Buffs and Nerfs

Here are all the new changes to Teamfight Tactics in patch 14.20.

TFT Patch 14.20 Notes - New Charms, Buffs and Nerfs
Riot Games

Teamfight Tactics patch 14.20 is here. It might not be a huge one, but there are quite a lot of changes to take a look at. Some TFT champions are getting buffed, others are hit by nerf - either way, you need to keep up with the meta. Without further ado, the full notes for Teamfight Tactics Patch 14.20:

TFT Patch 14.20 Notes - New Charms, Buffs and Nerfs
Riot Games

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TFT Bot Feature

By introducing bots in Gold and below, we’re able to create a smoother and more enjoyable climbing experience up until Platinum rank. 

  • Bots will show up occasionally in a small number of games, in Normal and Ranked queues, decreasing in likelihood as you rank up
  • Bots will not appear in a Ranked game with a player ranked Platinum or above

TFT System Changes in Patch 14.20

Strongest Unit Logic

  • When looking for the strongest champion, if two champions are the same character AND have the same number of items, the higher star copy will always be registered as the strongest copy

Golem Changes

  • All Golems Base HP: 550 ⇒ 600
  • All Golems Armor & MR: 35 ⇒ 40

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TFT Trait Changes in Patch 14.20

  • Arcana, High Arcana Hecarim AD%: 10/25/50/80% ⇒ 10/25/45/70%
  • Arcana, High Arcana Tahm Kench HP: 20/40/75/125 ⇒ 20/40/65/110
  • Arcana, High Arcana Xerath True Damage: 2/3/5/8% ⇒ 2/2.5/4.5/7%
  • Bastion Base Armor & MR: 15/40/75/140 ⇒ 15/45/100/200
  • Eldritch AP Per Star Level: 12% ⇒ 10%
  • Eldritch (3) Stage scaling HP multiplier: 1/1.05/1.1/1.4/1.5x ⇒ 1.1/1.2/1.35/1.5/1.75x
  • Eldritch (5) Stage scaling HP multiplier: 0.7/0.9/1.25/1.6/1.75x ⇒ 0.7/0.95/1.4/2/2.5x
  • Eldritch (7) Stage scaling HP multiplier: 0.6/0.75/0.95/1.3/1.45x ⇒ 0.6/0.75/0.95/1.4/1.6x
  • Faerie Bonus HP: 200/400/600/900 ⇒ 150/350/650/900
  • Faerie Crown Damage Amp: 30/45/50/60% ⇒ 30/45/55/66%
  • Faerie Queenguard’s Armor Heal/Shielding Amp: 25% ⇒ 20%
  • Faerie Queenguard’s Armor Healing from Queen: 12% ⇒ 5%
  • Faerie Queenguard’s Armor HP: 250 ⇒ 400
  • Faerie (9) Radiant Armor Heal/Shielding Amp: 60% ⇒ 50%
  • Faerie (9) Radiant Armor Healing from Queen: 25% ⇒ 20%
  • Faerie (9) Radiant Armor HP: 1000 ⇒ 1500
  • Mage AP Multiplier: 75/90/110/200% ⇒ 85/100/125/200%
  • Portal Base Standard Attack Speed: 20/25/30/55% ⇒ 20/30/40/55%
  • Portal Base Poro Snack Heal: 7/8/9/15% ⇒ 7/9/11/15%
  • Preserver HP Regen: 2/4/6/9% ⇒ 2/3.5/5/7.5%
  • Preserver Mana Regen: 3/5/7/11% ⇒ 3/4.5/6/9%
  • Shapeshifter Bonus HP: 10/16/24/30% ⇒ 10/18/27/33%
  • Sugarcraft Base AD/AP: 20/30/35 ⇒ 22/33/36
  • Sugarcraft (2) Sugar Multiplier: 2 ⇒ 3
  • Witchcraft (2) HP Reduction: 150 ⇒ 120
  • Witchcraft (4) %HP Poison: 4% ⇒ 6%

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TFT Units Tier 1 Changes in Patch 14.20

Elise

Elise

  • Spell Heal: 160/190/230/270 ⇒ 190/220/250/280
Jayce

Jayce

  • Spell AD%: 425/425/475/475% ⇒ 450/450/500/500%
Nomsy

Nomsy

  • AD: 46 ⇒ 48
  • Dragon Upgrade Spell AD%: 555% ⇒ 600%
Twitch

Twitch

  • Spell Falloff Percent: 10% ⇒ 20% 
Zoe

Zoe

  • Spell Damage: 125/190/285/380 ⇒ 135/205/305/405 
  • Spell missile now retargets to the nearest living enemy if its target dies while it’s in flight

Smaller Changes:

  • Ashe Mana buff: 50/100 ⇒ 50/90
  • Blitzcrank Shield Duration: 6 ⇒ 4 sec
  • Lillia Spell Heal: 220/260/320 ⇒ 250/290/330
  • Poppy Shield Duration: 3 ⇒ 4 sec
  • Seraphine Spell Falloff Percent: 35% ⇒ 30%
  • Warwick Spell AD%: 60/60/65% ⇒ 60/60/60%
  • Warwick Spell Heal: 15/20/30 ⇒ 18/20/30

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TFT Units Tier 2 Changes in Patch 14.20

Ahri

Ahri

Spell Orb Damage: 200/300/460/620 ⇒ 220/330/500/670 

Kog'Maw

Kog'Maw

  • AD: 55 ⇒ 53
  • Mana: 15/75 ⇒ 20/70
  • Spell AD%: 280/280/280% ⇒ 300/300/300%
Syndra

Syndra

  • Spell Damage: 230/345/520/750 ⇒ 250/375/565/755
  • AOE Damage: 115/170/250/375 ⇒ 125/185/280/375

Smaller Changes:

  • Akali Mana: 10/70 ⇒ 0/60
  • Galio Spell Flat Damage Reduced: 20/25/30/35 ⇒ 25/30/40/50
  • Nilah Shield & AS Duration: 3 ⇒ 4 sec
  • Rumble Spell Damage Reduction: 30/30/35% ⇒ 35/35/35%

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TFT Units Tier 3 Changes in Patch 14.20

Hecarim

Hecarim

  • AD: 60 ⇒ 55
  • Hecarim Cleave AD%: 125/125/130% ⇒ 130/130/135%
Neeko

Neeko

  • Mana: 50/125 ⇒ 40/110
Jinx

Jinx

  • AD: 50 ⇒ 52

Smaller Changes:

  • Mordekaiser Spell Shield: 300/350/400 ⇒ 350/400/450
  • Mordekaiser Shield Duration: 2 ⇒ 3 sec
  • Mordekaiser Damage Amp per cast: 12% ⇒ 10%
  • Shen Spell Damage Reduction Duration: 3 ⇒ 4 sec
  • Veigar Spell Damage: 240/330/475 ⇒ 260/340/460
  • Vex Spell Shield: 380/430/480 ⇒ 420/450/480
  • Wukong Spell Shield: 380/460/550 ⇒ 380/480/580

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TFT Units Tier 4 Changes in Patch 14.20

Varus

Varus

  • AD: 55 ⇒ 52

Smaller Changes:

  • Fiora AD: 75 ⇒ 72
  • Gwen Spell Base Damage: 95/145/430 ⇒ 90/135/430
  • Nasus Spell HP Steal: 300/480/5000 ⇒ 350/500/5000

TFT Units Tier 5 Changes in Patch 14.20

Camille

Ana

Hookshot & Ability AD%: 165/165/800% ⇒ 180/180/800%

Smaller Changes:

  • Briar Ravenous Bonus per Missing HP: 0.8% ⇒ 0.7% (Unchanged in Hyperroll)
  • Milio Spell Damage: 333/500/1000 ⇒ 333/555/1000
  • Milio Chance for Gifts: 1/1/100% ⇒ 1/3/100%
  • Norra & Yuumi, Yuumi Base Heal: 150/225/3000 ⇒ 120/240/3000
  • Norra & Yuumi, Yuumi AP Granted: 3/5/200 ⇒ 3/6/200
  • Norra & Yuumi, Yuumi AD Granted: 4/6/200 ⇒ 3/6/200
  • Smolder Armor & MR: 50 ⇒ 65

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TFT Augment Changes in Patch 14.20

  • Precise Planning Unit Threshold: 3 ⇒ 4
  • Precise Planning Gold Gained: 3 ⇒ 2
  • Risky Moves Gold Gained: 33 ⇒ 30
  • Avenge the Fallen Stats Gained: 30 ⇒ 28
  • Blaster Crest no longer grants a Tristana
  • Chrono Crest no longer grants a Zilean
  • Faerie Crest no longer grants a Tristana
  • Frost Crest no longer grants a Zilean
  • Honeymancy Crest no longer grants a Nunu
  • Multistriker Crest no longer grants a Kassadin
  • Portal Crest no longer grants a Kassadin
  • Prizefighter Turns for items: 4 ⇒ 5
  • Pyro Crest no longer grants an Akali
  • School Mascot (Eldritch) AP Gained: 30% ⇒ 10%
  • Support Golem I has been removed
  • Unleash the Beast Attack Speed Gained: 45% ⇒ 35%
  • Winter is Coming (Frost) HP Ratio: 130% ⇒ 100%
  • Witchcraft Crest no longer grants a Cassiopeia
  • Worth the Wait I Initial copies: 1 ⇒ 3
  • Blaster Crown Item: Spear of Shojin ⇒ Tear of the Goddess
  • Blossoming Lotus Crit gained per interval: 12% ⇒ 15%
  • Chrono Crown Item: Archangel’s Staff ⇒ Needlessly Large Rod
  • Frost Crown Champion: Swain ⇒ Zilean
  • Frost Crown Item: Protector’s Vow ⇒ Chain Vest
  • Hard Commit Unit Granted: After each carousel ⇒ At the start of each stage
  • Honeymancy Crown Item: Gargoyle Stoneplate ⇒ Chain Vest
  • Living Forge Turns per Artifact: 8 ⇒ 9
  • Multistriker Crown Item: Quicksilver ⇒ Sparring Gloves
  • Portal Crown Item: Spear of Shojin ⇒ Tear of the Goddess
  • Pyro Crown Item: Infinity Edge ⇒ BF Sword
  • Support Golem II Number of Support Items: 2 ⇒ 1
  • Tiniest Titan+ Gold Gained: 8 ⇒ 15
  • Upward Mobility HP Gained: 3 ⇒ 2
  • What The Forge HP Per Artifact: 110 ⇒ 60
  • Worth the Wait II total copies of units granted throughout the game: 8 ⇒ Infinity (ok it’s 99)

TFT Item Changes in Patch 14.20

  • Blue Buff Damage Amp on Kill: 8% ⇒ 5%
  • Bramble Vest Armor: 55 ⇒ 65
  • Crownguard AP After Shield Break: 35 ⇒ 25
  • Dragon’s Claw MR: 65 ⇒ 75
  • Red Buff Damage Amp: 6% ⇒ 3%

TFT Charm Changes in Patch 14.20

  • Combat Mastery (Stage 3 & 4 - 2g) Next Combat: Gain 1 XP for each enemy your team kills.
  • Golden Armor (Stage 4+ - 1g) Your units gain 50 HP for every 10g you have for 1 round.
  • Scope Expansion (Stage 4+ - 1g) Next Combat: Your units in the back two rows gain 2 range.
  • Barrier: Gold Cost: 6 ⇒ 5
  • (Ascendant) Judgment: Gold Cost: 2 ⇒ 0
  • (Ascendant) The Chariot: Gold Cost: 3 ⇒ 2
  • (Ascendant) The Moon: Gold Cost: 2 ⇒ 4

Teamfight Tactics

Teamfight Tactics

Teamfight Tactics (TFT) is an auto-battler game developed and published by Riot Games. Set in the League of Legends universe, TFT features strategic gameplay where players build and upgrade a team of champions to compete against others in automatic battles. The game emphasizes strategy, resource management, and adaptability, as players must draft and position their champions to create powerful synergies and counter their opponents. Teamfight Tactics includes various modes, seasonal updates, and unique mechanics, offering a dynamic and engaging experience for fans of strategy games. The game is praised for its depth, accessibility, and competitive nature.

Genres
Turn-Based Strategy (TBS), Auto-Battler
Platform(s)
PC, iOS, Android
Release Date
Jun 26, 2019
Price
Free
Developer(s)
Riot Games
Publisher(s)
Riot Games
ESRB Rating
E10+