The latest Finals patch introduces important balance adjustments to gadgets and weapons alongside crash fixes and quality-of-life improvements. Let's break down everything included in Finals update 1.5.5.
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All Balance Changes in The Finals Patch Notes (Update 1.5.5)
Gadget Changes in The Finals Update 1.5.5
Defibrillators
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Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Revives
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Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
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Weapon Changes in The Finals Update 1.5.5
A number of weapons have received tweaks in this patch, aimed at better balancing the arms meta. Specific changes are outlined below:
.357 Revolver
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Decreased the amount of bullet dispersion applied when aiming down sights
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Reduced damage fall-off start range to 23m from 35m
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Reduced damage fall-off end range to 40m from 50m
The powerful .357 revolver has received range nerfs in this patch to curb its dominance.
CL-40
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Increased player damage to 110 from 100.
Buffed damage against players for better lethality.
FCAR
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Decreased damage to 25 from 26
Slightly reduced damage per shot for further balancing
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Guardian Turret
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Decreased health to 280 from 300
Lowered health pool to quicken turret destruction
MGL32
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Increased player damage to 83 from 80
Increased player damage for added impact in battles
Throwing Knives
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Decreased the amount of projectile dispersion applied when falling
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Decreased the amount of projectile dispersion applied when sprinting
Improved reliability through reduced dispersion in this patch.
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Bug Fixes
Key bug fixes:
- Fixed certain GPU crashes
- Fixed crossplay settings to correctly turn off
- Fixed matchmaking issues in Ranked Tournaments
Several quality-of-life bugs have been addressed related to crashing, crossplay, and tournaments.
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